Hustle (Ability): Difference between revisions
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===Outside of battle=== | ===Outside of battle=== | ||
{{incomplete|section|Does Hustle have any effect on the levels of fished-up wild Pokémon in Gens. VI | {{incomplete|section|Does Hustle have any effect on the levels of fished-up wild Pokémon in Gens. VI and VII?}} | ||
From {{game|Emerald}} onwards, if a Pokémon with Hustle is in the slot place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Pressure}} and {{a|Vital Spirit}}. | From {{game|Emerald}} onwards, if a Pokémon with Hustle is in the slot place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Pressure}} and {{a|Vital Spirit}}. | ||
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing. | When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing. | ||
====Generation VIII onwards==== | |||
Hustle appears to have no effect on the level range of wild Pokémon. | |||
==Pokémon with Hustle== | ==Pokémon with Hustle== |
Revision as of 19:18, 29 October 2023
Hustle | はりきり | ||||||||||||||||||||||||||||
Enthusiasm | |||||||||||||||||||||||||||||
Flavor text
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Hustle (Japanese: はりきり Enthusiasm) is an Ability introduced in Generation III.
Effect
In battle
Hustle increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20% (approximated as a multiplier of 3277/4096 from Generation V onwards). OHKO moves, special moves, and status moves are unaffected by Hustle.
Generation IV
Hustle increases self-inflicted confusion damage.
Generation V onwards
Hustle no longer affects confusion damage.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Hustle is in the slot place in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Pressure and Vital Spirit.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
Generation VIII onwards
Hustle appears to have no effect on the level range of wild Pokémon.
Pokémon with Hustle
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness, and Sky, Hustle increases the power of physical moves by 50%, but lowers the user's accuracy by two stages.
Description
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In the manga
Pokémon Adventures
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |