Rage Fist (move): Difference between revisions

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==Effect==
==Effect==
Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in {{status|confusion}}), up to a maximum of 300 (after 5 hits), with each strike from a [[multi-strike move]] counting as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter.
Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in {{status|confusion}}), up to a maximum of 350 (after 6 hits), with each strike from a [[multi-strike move]] counting as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter.


===Other effects===
===Other effects===

Revision as of 00:42, 30 November 2022

Rage Fist
ふんどのこぶし Rage Fist
Rage Fist IX.png
Rage Fist IX 2.png
Type  Ghost
Category  Physical
PP  10 (max. )
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.

Effect

Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in confusion), up to a maximum of 350 (after 6 hits), with each strike from a multi-strike move counting as one hit. Switching out or fainting does not reset the hit counter.

Other effects

A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up.

Description

Games Description
SV The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0057 Primeape FightingIC Big.png Field Field 35
0000 Annihilape FightingIC Big.png
GhostIC Big.png
Field Field 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 憤怒之拳 Fáhnnouh jī Kyùhn
Mandarin 憤怒之拳 / 愤怒之拳 Fènnù zhī Quán
France Flag.png French Poing de Colère
Germany Flag.png German Zornesfaust
Italy Flag.png Italian Pugno Furibondo
South Korea Flag.png Korean 분노의주먹 Bunno-ui Jumeok
Spain Flag.png Spanish Puño Furia


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.