Symbiosis Eject Button glitch: Difference between revisions

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{{incomplete|section|needs=Testing these items: King's Rock/Razor Fang, Rowap/Jaboca Berry, Wise Glasses/Muscle Band, Expert Belt, Lax Incense/Bright Powder, [[EV-enhancing item]] (both effects)}}
{{incomplete|section|needs=Testing these items: King's Rock/Razor Fang, Rowap/Jaboca Berry, Wise Glasses/Muscle Band, Expert Belt, Lax Incense/Bright Powder, [[Power item]] (both effects)}}
The '''Symbiosis Eject Button glitch''' is present in the [[core series]] [[Generation VI]] games: [[Pokémon X and Y|Pokémon X, Y]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]].
The '''Symbiosis Eject Button glitch''' is present in the [[core series]] [[Generation VI]] games: [[Pokémon X and Y|Pokémon X, Y]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]].


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==Performing the glitch==
==Performing the glitch==
If an ally's {{DL|In-battle effect item|Eject Button}} is consumed, {{a|Symbiosis}} will activate and transfer an item to that ally after it switches out but before its replacement is sent out. Any item transferred in response to an Eject Button activating cannot activate at this time.
If an ally's [[Eject Button]] is consumed, {{a|Symbiosis}} will activate and transfer an item to that ally after it switches out but before its replacement is sent out. Any item transferred in response to an Eject Button activating cannot activate at this time.


==Effects==
==Effects==
When this Pokémon is switched in again, the Pokémon's item will be affected by a glitch which may cause the item's effect to be applied twice. This behavior lasts until the Pokémon is switched out, or until the Pokémon's item is removed or moved to another Pokémon. The items affected by this glitch are:
When this Pokémon is switched in again, the Pokémon's item will be affected by a glitch which may cause the item's effect to be applied twice. This behavior lasts until the Pokémon is switched out, or until the Pokémon's item is removed or moved to another Pokémon. The items affected by this glitch are:
*{{DL|In-battle effect item|Black Sludge}} will hurt or heal the holder twice per turn (the item activation animation will display each time).
*[[Black Sludge]] will hurt (if the holder is not {{type|Poison}}) or heal (if the holder is Poison-type) the holder twice per turn (the item activation animation will display each time).
*{{DL|In-battle effect item|Sticky Barb}} will hurt the holder twice (the item activation animation will display each time).
*[[Sticky Barb]] will hurt the holder twice (the item activation animation will display each time).
*{{DL|In-battle effect item|Life Orb}} will apply its damage boost twice, and decrease the holder's HP twice.
*[[Life Orb]] will apply its damage boost twice, and decrease the holder's HP twice.
*{{DL|In-battle effect item|Rocky Helmet}} will inflict damage twice.
*[[Rocky Helmet]] will inflict damage twice.
*{{DL|In-battle effect item|Destiny Knot}} will activate twice. If the other Pokémon has a {{DL|In-battle effect item|Mental Herb}}, it will be used up upon the first activation, only to be infatuated again a second time.
*[[Destiny Knot]] will activate twice. If the other Pokémon has a [[Mental Herb]], it will be used up upon the first activation, only to be infatuated again a second time.
*{{DL|In-battle effect item|Shell Bell}} will heal the holder twice (the item activation animation will display each time).
*[[Shell Bell]] will heal the holder twice (the item activation animation will display each time).
*{{DL|In-battle effect item|Leftovers}} will heal the holder four times (the item activation animation will display twice, once before applying, once after healing twice).
*[[Leftovers]] will heal the holder four times (the item activation animation will display twice, once before applying, once after healing twice).
*The {{DL|In-battle effect item|Metronome}} applies twice. The two multipliers are applied in sequence, each capping after 5 uses of the move. This means that the move's power becomes 1.44× after 1 use (1.2×1.2), 1.96× after 2 uses, 2.56× after 3 uses, 3.24× after 4 uses, and 4× after 5 or more uses.
*The {{i|Metronome}} applies twice. The two multipliers are applied in sequence, each capping after 6 consecutive uses of a move. This means that the move's power becomes 1.44× on the 2nd consecutive use (1.2×1.2), 1.96× on the 3rd consecutive use, 2.56× on the 4th consecutive use, 3.24× on the 5th consecutive use, and 4× from 6 consecutive uses onward.
*Stat-stage boosting held items, such as the {{DL|In-battle effect item|Weakness Policy}} and [[Salac Berry]], will boost stats twice (the item activation animation will only display once). The [[Starf Berry]] can increase a different stat each time.
*Stat-stage boosting held items, such as the [[Weakness Policy]] and [[Salac Berry]], will boost stats twice (the item activation animation will only display once). The [[Starf Berry]] can increase a different stat each time.
*{{cat|HP-restoring Berries}} and {{DL|Drink|Berry Juice}} will heal twice (even if the Pokémon heals above the activation threshold after the first heal), unless they are activated upon switching in (in which case they will only activate once).
*{{cat|HP-restoring Berries}} and [[Berry Juice]] will heal twice (even if the Pokémon heals above the activation threshold after the first heal), unless they are activated upon switching in (in which case they will only activate once).
*{{cat|Damage-reducing Berries}} will quarter the damage instead of halving it (although the activation message will only be displayed once).
*{{cat|Damage-reducing Berries}} will quarter the damage instead of halving it (although the activation message will only be displayed once).
*The {{DL|In-battle effect item|Scope Lens}} and {{DL|Evolution-inducing held item|Razor Claw}} will boost the holder's [[critical hit]] stage by 2 instead of 1.
*The [[Scope Lens]] and [[Razor Claw]] will boost the holder's [[critical hit]] stage by 2 instead of 1.
*The following items have their passive boosts applied twice: {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Specs}}, {{DL|In-battle effect item|Choice Scarf}}, [[type-enhancing item]]s (including [[Plate]]s and [[Incense]]), [[stat-enhancing item]]s (including the {{DL|In-battle effect item|Assault Vest}} and {{DL|Stat-enhancing item|Eviolite}}), {{DL|In-battle effect item|Float Stone}}, {{DL|In-battle effect item|Big Root}}, {{DL|In-battle effect item|Iron Ball}}.
*The following items have their passive boosts applied twice: [[Choice Band]], [[Choice Specs]], [[Choice Scarf]], [[Muscle Band]], [[Wise Glasses]], [[type-enhancing item]]s (including [[Plate]]s and [[Incense]]), {{cat|stat-increasing items}} (including the [[Assault Vest]] and [[Eviolite]]), [[Float Stone]], [[Big Root]], [[Iron Ball]].


Some items are only affected in trivial ways:
Some items are only affected in trivial ways:
*The {{DL|In-battle effect item|Quick Claw}} and {{DL|In-battle effect item|Power Herb}} will display their activation messages twice.
*The [[Quick Claw]] and [[Power Herb]] will display their activation messages twice.
*The {{DL|In-battle effect item|Air Balloon}} will display the floating message twice (but will only display the burst message once).
*The [[Air Balloon]] will display the floating message twice (but will only display the burst message once).


===Unaffected===
===Unaffected===
[[Gem]]s and the [[Lansat Berry]] are unaffected. The moves {{m|Fling}}, {{m|Natural Gift}}, {{m|Bug Bite}}, and {{m|Pluck}} are unaffected.
[[Gem]]s and the [[Lansat Berry]] are unaffected. Items consumed via {{m|Fling}}, {{m|Natural Gift}}, {{m|Bug Bite}}, and {{m|Pluck}} are unaffected.


==Video==
==Video==
{{youtubevid|5rzKTt0LEUk|avos5}}
{{youtubevid|5rzKTt0LEUk|avos5|items}}


{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}
[[it:Glitch di Simbiosi]]

Latest revision as of 07:02, 3 November 2021

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Testing these items: King's Rock/Razor Fang, Rowap/Jaboca Berry, Wise Glasses/Muscle Band, Expert Belt, Lax Incense/Bright Powder, Power item (both effects)

The Symbiosis Eject Button glitch is present in the core series Generation VI games: Pokémon X, Y, Omega Ruby, and Alpha Sapphire.

The glitch was first documented by YouTube user 1212 Weedle in this video.

In Generation VII, the Eject Button no longer triggers Symbiosis, so the glitch does not occur.

Performing the glitch

If an ally's Eject Button is consumed, Symbiosis will activate and transfer an item to that ally after it switches out but before its replacement is sent out. Any item transferred in response to an Eject Button activating cannot activate at this time.

Effects

When this Pokémon is switched in again, the Pokémon's item will be affected by a glitch which may cause the item's effect to be applied twice. This behavior lasts until the Pokémon is switched out, or until the Pokémon's item is removed or moved to another Pokémon. The items affected by this glitch are:

  • Black Sludge will hurt (if the holder is not Poison-type) or heal (if the holder is Poison-type) the holder twice per turn (the item activation animation will display each time).
  • Sticky Barb will hurt the holder twice (the item activation animation will display each time).
  • Life Orb will apply its damage boost twice, and decrease the holder's HP twice.
  • Rocky Helmet will inflict damage twice.
  • Destiny Knot will activate twice. If the other Pokémon has a Mental Herb, it will be used up upon the first activation, only to be infatuated again a second time.
  • Shell Bell will heal the holder twice (the item activation animation will display each time).
  • Leftovers will heal the holder four times (the item activation animation will display twice, once before applying, once after healing twice).
  • The Metronome applies twice. The two multipliers are applied in sequence, each capping after 6 consecutive uses of a move. This means that the move's power becomes 1.44× on the 2nd consecutive use (1.2×1.2), 1.96× on the 3rd consecutive use, 2.56× on the 4th consecutive use, 3.24× on the 5th consecutive use, and 4× from 6 consecutive uses onward.
  • Stat-stage boosting held items, such as the Weakness Policy and Salac Berry, will boost stats twice (the item activation animation will only display once). The Starf Berry can increase a different stat each time.
  • HP-restoring Berries and Berry Juice will heal twice (even if the Pokémon heals above the activation threshold after the first heal), unless they are activated upon switching in (in which case they will only activate once).
  • Damage-reducing Berries will quarter the damage instead of halving it (although the activation message will only be displayed once).
  • The Scope Lens and Razor Claw will boost the holder's critical hit stage by 2 instead of 1.
  • The following items have their passive boosts applied twice: Choice Band, Choice Specs, Choice Scarf, Muscle Band, Wise Glasses, type-enhancing items (including Plates and Incense), stat-increasing items (including the Assault Vest and Eviolite), Float Stone, Big Root, Iron Ball.

Some items are only affected in trivial ways:

  • The Quick Claw and Power Herb will display their activation messages twice.
  • The Air Balloon will display the floating message twice (but will only display the burst message once).

Unaffected

Gems and the Lansat Berry are unaffected. Items consumed via Fling, Natural Gift, Bug Bite, and Pluck are unaffected.

Video

By avos5
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.