Heal Block (move): Difference between revisions
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name=Heal Block | | name=Heal Block | | ||
jname=かいふくふうじ | | jname=かいふくふうじ | | ||
jtrans=Restore | jtrans=Restore Seal | | ||
desc=The user prevents the foe from using any HP-recovery moves for five turns. | | desc=The user prevents the foe from using any HP-recovery moves for five turns. | | ||
type=Psychic | | type=Psychic | |
Revision as of 04:53, 1 May 2007
Heal Block かいふくふうじ Restore Seal | ||||||||||||
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Range
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Availability
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Heal Block is a non-damaging Normal-type move introduced in Generation IV. It prevents the opponent from restoring HP for five turns.
Effect
Generation IV
The following moves: Ingrain, Leech Seed, Moonlight, Morning Sun, Recover, Restore Command, and Synthesis are unable to function when Heal Block is in play.
The following abilities: Ice Body, and Rain Dish are unable to function when this move is in play, regardless of the weather.