User talk:IM-T-MAN2

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 Thank you, and have a good time editing here!
  Jello 01:32, 25 July 2010 (UTC)  

Limestone Cavern and related dungeons.

I see you have added information on traps to these dungeons; did you extract the data yourself or found it somewhere? Eridanus (talk) 09:43, 17 November 2015 (UTC)

I found it right here, in this little Dungeon FAQ by OgreGunner --IM-T-MAN2 (talk) 11:05, 17 November 2015 (UTC)

Dazzling and Queenly Majesty

Hey there. I guess you didn't read the edit summaries on why your initial addition of Protect there was reverted, so I'll explain it to you directly. That was because the articles clearly say that the Ability "prevents opponents on the field from affecting the user and its allies with priority moves", and Protect is not such a move anyway. (It also has nothing to do with damage, because Prankster-boosted status moves, for example, apparently are affected.) So I guess the explanation is fine as is. Cheers! Nescientist (talk) 18:55, 13 December 2016 (UTC)

I see... I apologize for the trouble, then.IM-T-MAN2 (talk) 19:02, 13 December 2016 (UTC)
No big deal! Nobody's perfect. Nescientist (talk) 19:13, 13 December 2016 (UTC)

GB2 (GBC TCG Sequel)

How did you get Sam's Practice Deck out of there? I know it's in the data (though never actually fully checkable in-game), but I have no clue how to read data from such things. If you can help with this, pop me a message on our Discord and teach me so I can try it with a memory scan on a practice deck (one we already have data for). CycloneGU (talk) 00:05, 19 July 2017 (UTC)

For reference, this is the edit in question. CycloneGU (talk) 00:06, 19 July 2017 (UTC)
Hoo, boy... where do I begin with this, Cyclone? See, a year or two ago, I had this odd fascination to find out what exactly the NPCs' decks were composed of, y'see. Of course, there's no way I did that all on my own with mere guesswork. What I did was an English translated ROM of Pokémon Card GB2, played that with a VBA (VisualBoy Advance Emulator), looked at the memory of the ROM with a built-in memory viewer, had some help from the Data Crystal pages in finding the offsets of what is in an opponent's deck, that kind of stuff, translated the hexes to the cards (e.g. Hex 011 is for Dark Ivysaur, and that's how I know what Sam contained in his deck.
You're the first person to ask me about how I got my info in the technical details...
If you'd like to try this out for yourself, this page will help you,
With kind regards, IM-T-MAN2 (talk) 18:19, 25 July 2017 (UTC)
I did reply on my page, so check for that if you wish. Note, however that I managed to figure it out! I eventually located the ROM point with the deck listing for Aaron's Step 1 deck, and actually also corrected an error (there are 4 Bulbasaur and 3 Diglett). I also decided to fix several references to cards based on the different "sets" we have listed for the game; for instance, I changed Mewoth and Spearow to the Bulbasaur and Squirtle deck references, respectively, instead of "Video Intro Set" references. Diglett's also the Base Set print. I'll make these little cosmetic changes as I check each of the decks, and this newfound knowledge will help me when I go through the game as I can now run a Japanese ROM (perhaps a different emulator to be safe) behind my playing of the English translation so I can get the exact and proper Japanese names for each deck as I analyze it (of course, we have the translated names). That page you linked is literally what unlocked it for me, so thank you again! Been struggling to find this info. =) CycloneGU (talk) 20:26, 26 July 2017 (UTC)
Sorry for the duplicate reply, my good man. Anyway, why did ya struggle with finding this info before I guided you to it? Scarcity of info, mayhap? Also, I remember seeing a site where it tells you what enemy decks are composed of, but the problem is that you'd have to look at each card one at a time, and not only that, but it's not even in English. If you wish to know what that site is, it's And no, you won't find the data for the player's Practice Deck(s) on this site, I'm sorry to say. The only way I found those pieces of data was digging through the ROM. Sincerely, IM-T-MAN2 (talk) 06:55, 29 July 2017 (UTC).
I honestly just didn't knoqw where to look. The site you linked me to led me to the ROM map that told me exactly where to look, and when I did, oh my goodness was it a revelation. Set it to auto-update in every match.
I since made contact with the other user I mentioned and it turns out he's done translations on Bulbapedia before, too, so I think I now have all the resources I need. Currently using the translation help to name all of the autodeck decks and will return to analyzing trainer decks later (especially to help find the ones matching the autodeck listings). You might see my GB2 sandbox in the history, where I'm using a Google spreadsheet I've already made up (with all the card info) to assign details to each deck listing as I pull it from the autodeck machine. This will be a long project. =) CycloneGU (talk) 16:07, 31 July 2017 (UTC)
I see... well, I look forward to seeing this spreadsheet of yours. Onto a point I wish to make, I realize that my gathering of enemy deck data is not 100% perfect, and this might sound like a flimsy excuse, but on the enemy decks, we're looking at 120 bytes of data in hex to translate into cards, right? What I'd have to do is translate those cards from hex format, link the appropriate cards in the deck to the right links, make positively sure I didn't miscount or got a Card wrong, that kinda good stuff. Time went by, and I guess I lost interest in it considering all that work it took.
And don't get me started on using Rocket's Sneak Attack and Here Comes Team Rocket! to find this data... that takes even longer considering you have to wait for your foe to nearly run out of cards before I found out what a Memory Viewer was. IM-T-MAN2 (talk) 07:30, 2 August 2017 (UTC)
I actually have a spreadsheet with all of the card data if you want to give it a try. =) I'm working on the auto-deck machines then will move to the trainer decks. I don't know if it will happen yet, but it would be nice if this list actually gets a page one day as various sources I used were incomplete or shows inaccurate info. But that's something to worry about in the future, actually getting the data is more important. The nice thing is that the deck data shows up in the C480 block for your opponent and is VERY nicely organized, so it made getting the four rock decks a cinch; also, someone else helping has all of the deck data available, he says, and linked me to a Japanese site that lists everything. Of course, we should still verify the data ourselves, which is what I'm doing. CycloneGU (talk) 23:48, 2 August 2017 (UTC)
I see... well, I'll be inputting whatever missing data I don't see, and if I'm wrong, I'm wrong. Of course, I do take accuracy into the equation, Cyclone. I just got it into my head one day that, "Y'know, I think we deserve to know... what makes up the enemy decks", and that's why I got involved. By the way, did you know about the five opponents of the Game Center? They are the Pawn, Knight, Bishop, Rook, and Queen (with the King obviously the final boss). I already have the Pawn's Bad Luck Deck (I'm not sure what the accurate title is) page up. I can show you the configs for the Knight, Bishop, Rook, and Queen. Yours truly, IM-T-MAN2 (talk) 00:16, 3 August 2017 (UTC)
P.S. I have a worksheet that pretty much confirms the data for the player's deck for the Step 2 Deck, and it's directly taken from the Memory Viewer: IM-T-MAN2 (talk) 01:32, 3 August 2017 (UTC)
I just started playing, so no, I didn't know. I'm using a save supplied to me to get the actual literal deck names that we will use, and we'll figure out the autodeck listings later once I compare all 76 decks to the other decks we have (I plan to analyze the existing listings for matches). I plan to add links on my userpage to all of the existing pages so everything is documented. If you want to, feel free to compare any of the existing deck pages to the ones on my userpage and add links to the existing version if you'd like. We're not moving anything yet AFAIK, but it would be helpful to know what decks are documented. The names will sometimes NOT be the same; we're using literal translations. =)
One more thing you can do if you want, too. The Wizards Promo 10 version of Meowth was created after the game came out and, thus, was a GB-exclusive card first. I created the redirect from there ti Wizards Promo 10. If you want, you can go through the GB1 listings (don't worry about GB2 since I'm researching the entire game) and edit the 5 or 6 or so references to that Meowth. Though we haven't decided what we're doing with GB1 pages yet (and I'll help visit that after GB2 is complete), for now changing the Meowth to GB1 and including its in-game rarity would be a good start.
BTW, I also confirmed the Step 1, Step 2, Step 3, and player decks for those three matches already. =) I also took all four Rock Club decks the same way, and will resume this with the GR deck in the Fighting Club when I resume looking in my actual save (though I can literally check every single deck of all club members in the other save, too). The C480 part of the memory map, through C4F0, provides all of the hex data needed for that. Except for Step 1 (which I incidentally deleted on my list), I have retained all of the datamaps for the decks I've played against and could get Step 1 again if needed, but I already corrected the deck so I'm not worried about it. I do need to find Aaron's other two decks, though. CycloneGU (talk) 01:42, 3 August 2017 (UTC)
Just thought of another one. Wizards Promo 1 Pikachu has a special print. Since some decklists in GB1 show both versions, you can also edit the second of the two to link to the ANA link. Pikachu (Toyota_promo) will link to Wizards Promo 1 as well, but we should note the different print. GB2 has the same thing with some cards, with Venusaur, Charizard, Blastoise, Farfetch'd, and others all having alternate prints as well. I think even a Mankey gets its Natta print in the game and I might have found it in a deck already. CycloneGU (talk) 01:53, 3 August 2017 (UTC)
Ah... so, to sum that up in layman's terms, you would like me to help out with the original Trading Card Game enemy deck configurations and find the rarity of the cards that are in the game's data as well as note the different print of the cards, if applicable? Mm... if I can get into the spirit of this again, I might help out a bit. Sincerely, IM-T-MAN2 (talk) 02:23, 3 August 2017 (UTC)

Indent reset!

So I went ahead and created a bunch of redirects for the Wizards cards. The reason is that the prints on the cards, while some may be incidentally identical to Wizards prints, are in fact based on promotional prints in Japan (and, in Mew's case, the Fossil Mew that wasn't in the English set and needed creative setup to put in the decklist). If you'd like, you're welcome to start going through the GB1 decklists and editing the Wizards Promos for the referenced cards to indicate the new redirect instead. The Mew in question (Wizards 8), you can just use "Mystery of the" as the expansion and "Fossils" as the number and it will work; most of the others just use "promo" as a number and many have "CoroCoro" as the source, while there are a few others. It's all right if you don't have time or can't figure it out; it's something I can do later. CycloneGU (talk) 21:44, 3 August 2017 (UTC)

Ah, very well. By the by, the enemy deck configurations of the original TCG, I notice that while that game and Pokemon Card GB2 share the same address, the way they are styled is quite different as there are no 3 digit cards in hexadecimal format. It's kinda like this, "0202 0303" instead of "0002, 0003" However, I doubt that'll stop me from figuring it out. I'll get to it when I can, respectfully yours, IM-T-MAN2 (talk) 22:48, 3 August 2017 (UTC).