Talk:Pokémon Black 2 and White 2 beta

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...I did meet him in Castelia. Marked +-+-+ (talk) 15:36, 27 July 2012 (UTC)

In my Black 2 I didn't met him until Route 4. However I don't recall meeting him in my White 2 either. Is it possible that it is version exclusive or post-game? Lady Ariel (talk) 16:12, 27 July 2012 (UTC)
I am not sure, it might be after the Route 4, I had 3 badges then. Marked +-+-+ (talk) 16:50, 27 July 2012 (UTC)
A few days ago I double checked the location show in the image in my Black 2 and nothing happened. It might be after Route 4, but I never went back to Castelia in my Black 2 once I went to Route 4. I think this might need further investigation then. Lady Ariel (talk) 17:10, 27 July 2012 (UTC)

Not worth its own page

Can't this just go in the trivia for Colress? It would simplify everything. After all, it's only one sentence. Zorocario (talk) 22:07, 3 August 2012 (UTC)

This page will eventually have to be created for the beta from the games, though. However should we do similar things for the other beta games then? Also once people go through the codes of the game, there will be more details. Lady Ariel (talk) 22:32, 3 August 2012 (UTC)
I doubt there is any beta left to unravel for B2W2. But I guess we at least should wait until the international releases come out. Zorocario (talk) 03:22, 4 August 2012 (UTC)

Candidate for deletion

This page have only a beta element, what is obviously false: . It must be deleted. Caciulacdlac (talk) 15:11, 4 August 2012 (UTC)

TCRF claims

TCRF claims that the God Stone plus a number of other old key items, ones that have been used and some unused ones, remain in these games' code in image form at least. If that can be confirmed, it would seem appropriate for this page. Miles (talk) 21:57, 19 August 2012 (UTC)

If someone can find the images in the games coding then they are encouraged to add them here. Still curious as to what the God Stone was meant to be for. Possibly Kyurem would have been sealed in that stone and unlocked through an event or something? Frozen Fennec 23:11, 19 August 2012 (UTC)
Ghetsis uses a gray stone that transforms into the Gene Wedge during the final battle, when he creates Kyurem's forme. I doubt it's the God Stone but it's a lead... --The Great Butler (talk) 01:09, 20 August 2012 (UTC)
Looking at the stone used, it looks very similar in design. Maybe the God Stone was a beta design? Frozen Fennec 01:31, 20 August 2012 (UTC)


The bit about the medals is incorrect. The most recently obtained medals do shine like that the first time you open the medal box since receiving them. It's a bit hard to time taking a picture, but here's one I took of my game [[1]] You can see the stars on medals 017 and 019. Professorbel (talk) 20:09, 31 August 2012 (UTC)

I was about to put this on too. They do shine. Should we remove it? - Clubchloe1 17:11, 11 October 2012 (UTC)

Incorrect steps

The page says that Route 10 can be accessed with a mere walk through walls code only in W2. Someone should learn to read before firing off because the uploader states that: 1. The map isn't connected to the city in either version, 2. You must reverse-engineer the game to have the map appear at all first.

Change? --ChReNiC (talk) 17:26, 7 April 2013 (UTC)

wow RUDE. First of all, I wrote that. Secondly, it's not my fault there are two vids which conflict each other (also descriptions usually are tl;dr). Why don't YOU go edit the page? Since it appears I'm to incompetent to read a basic description and therefore shouldn't be allowed to edit this wiki. Relicant (talk) 19:14, 7 April 2013 (UTC)

Because I like to confirm with people before changing. ChReNiC (talk) 22:56, 8 April 2013 (UTC)

Another video for Route 10

This link shows Route 10 being added back to White 2, with proper warp tile, correct BGM + encounters.

It's interesting :)


Theslayer (talk) 09:03, 11 February 2014 (UTC)

That's a hack. ☆The Solar Dragon☆ 09:30, 11 February 2014 (UTC)

Studio opponent shiny sprites

The shiny sprites listed for Pokéstar Studios opponents are not a beta element. If you compare the "shiny" F-00 2 to the regular F-00 2, you can see that the "shiny" version looks garbled (note the mostly-missing eyes in particular). It seems clear that their shiny palettes were not intentionally constructed (as would be the case for a beta feature); they are simply random data being interpreted as palettes (leading to a garbled appearance). As such, they should be removed from this article.

"shiny" F-00 2 regular F-00 2

DavidJCobb (talk) 20:35, 4 March 2014 (UTC)

Entrance to a beta cave

I noticed this a very long time ago, but on route 20, there is an entrance to a cave that you cannot go into, due to some rocks that are blocking it off. Please know that I am not talking about the Cave of Being, for you can enter that cave- The cave I have in mind cannot be entered whatsoever, except possibly with the help of codes. I can provide picture evidence when I have the time, if I'm not explaining things well enough, or if it is felt evidence is needed (At least when I actually find out how to do so) Do you know...The Muffin Man? (talk) 21:19, 7 May 2014 (UTC)

A good description of whee on the route the cave entrance is located would help, if you can't get pictures. Yamiidenryuu (talk) 23:44, 7 May 2014 (UTC)
I'll give you some directions, since that'll be a bit more easier. First, go to the part of the route close to the entrance to Virbank city. Then, go down to the river nearby and surf. Now, instead of surfing down like you usually would to go to the Cave of being, go a bit right, and then go up until you hit a rock and cannot go further. You'll find 3 rocks in a horizontal line, and the cave I was telling you about. Hope this helps you. Don't hesitate to ask if there's a problem. Do you know...The Muffin Man? (talk) 15:45, 8 May 2014 (UTC)
This actually perplexed me for a while when I first played the game, but then I realized something. If you go into Virbank City and travel to the grassy strip lining the trees in the very west, the "cave" on Route 20 is actually visible, and you can see that it practically lines up with a tunnel built into Virbank's west wall. Given that water is seen flowing into both of them, it's reasonable to assume that the game developers intended for the cave (and the river flowing through it) to look as if it led through Virbank's wall, through the tunnel, and into the city. It does look a bit sloppily done, and the alignment isn't perfect, but I don't believe that an actual cave was ever intended to be there. Dannyboy601 (talk) 16:24, 8 May 2014 (UTC)
I never noticed this before, and I'm glad you pointed it out to me. I agree with your theory too, it sounds rather likely. Thanks for telling me. Have a nice day. Do you know...The Muffin Man? (talk) 17:21, 8 May 2014 (UTC)