Critical-Hit Defense on Field After Trainer Uses Move
Passive Skill
T-Move: Crit Defense 1–8
Has a chance (X%) of applying the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move.
T-Move: Crit Defense 9
Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move.
T-Move: Crit Defense (Japanese: T技後場に急所防御Critical-Hit Defense on Field After Trainer Uses Move) is a family of skills in Pokémon Masters EX.
Effect
When the sync pair's Trainer uses a move, it has a chance of applying the Critical-Hit Defense effect to the allied field of play. The skill can range from T-Move: Crit Defense 1 to T-Move: Crit Defense 9, with higher numbered skills resulting in a greater chance of activation. T-Move: Crit Defense 9 will always apply the Critical-Hit Defense effect. Currently, only T-Move: Crit Defense 9 is available on scoutable sync pairs.
Skill rank
Activation chance
T-Move: Crit Defense 1
20%
T-Move: Crit Defense 2
30%
T-Move: Crit Defense 3
40%
T-Move: Crit Defense 4
50%
T-Move: Crit Defense 5
60%
T-Move: Crit Defense 6
70%
T-Move: Crit Defense 7
80%
T-Move: Crit Defense 8
90%
T-Move: Crit Defense 9
100%
Availability
T-Move: Crit Defense 9
As grid skill (red tiles)
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.