Character encoding (Generation IV): Difference between revisions

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Text replacement - "'''character encoding'''" to "'''character encoding'''"
(→‎Character set: Mark halfwidth ×, ÷ as not usable in names)
m (Text replacement - "'''character encoding'''" to "'''character encoding'''")
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The [[Generation IV]] games use a proprietary '''character encoding''' to store text data. The Generation IV encoding uses a shared two-byte character set for all languages, rather than using multiple character sets depending on the language like in previous generations. The [[Nintendo DS]] games {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}} store these values in little endian, while the [[Wii]] games [[Pokémon Battle Revolution]] and [[My Pokémon Ranch]] store these values in big endian.
The [[Generation IV]] games use a proprietary '''[[character encoding]]''' to store text data. The Generation IV encoding uses a shared two-byte character set for all languages, rather than using multiple character sets depending on the language like in previous generations. The [[Nintendo DS]] games {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}} store these values in little endian, while the [[Wii]] games [[Pokémon Battle Revolution]] and [[My Pokémon Ranch]] store these values in big endian.


==Character set==
==Character set==

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