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Solemn Mac (talk | contribs) m (→Pokémon Masters EX: Reorganized the section for this move's sync-move form, added a tool tip for one sync pair's passive skill, provided an icon for the regular move's cost, and made minor text changes throughout this section.) |
Solemn Mac (talk | contribs) (→Pokémon Masters EX: Combined both sections, reworded passive skills to match their official descriptions, updated "header" texts, and made many text changes.) |
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===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
<big>'''Regular [[List of moves (Masters)|move]]'''</big> | |||
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center" | {|class="roundy expandable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center" | ||
|- style="background: #{{poison color light}}" | |- style="background: #{{poison color light}}" | ||
! rowspan=2|{{color2|000|Damage category|Category}} | ! rowspan=2|{{color2|000|Damage category|Category}} | ||
! rowspan=2|<small>Cost in<br>{{tt|MG|move gauge}} slots</small> | ! rowspan=2|<small>Cost in<br>{{tt|MG|move gauge}} slots</small> | ||
! style="width: 30px" rowspan=2|{{tt|MP|move points}} | ! style="width: 30px" rowspan=2|{{tt|MP|move points}} | ||
! style="{{roundytl|5px}}" colspan=5|{{color2|000|Power}} at each {{tt|move level| | ! style="{{roundytl|5px}}" colspan=5|{{color2|000|Power}} at each {{tt|move level|Each sync pair starts at move level 1 on their first acquisition. After this, each instance of the following methods will raise their move level by 1 up to 4 additional times total: • Using a role-matching move candy on them. • Scouting for them. • Trading event-exclusive resources for a new copy of them.}} | ||
! rowspan=2|{{color2|000|Accuracy}} | ! rowspan=2|{{color2|000|Accuracy}} | ||
! style="width: 65px" rowspan=2|Target | ! style="width: 65px" rowspan=2|Target | ||
! rowspan=2|Effect<br>tag(s) | ! style="width: 50px" rowspan=2|Effect<br>tag(s) | ||
! style="width: 200px" rowspan=2| | ! style="width: 200px" rowspan=2|Additional effect(s) | ||
|- style="background: #{{poison color light}}" | |- style="background: #{{poison color light}}" | ||
! 1 | ! 1 | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|[[File:Move gauge one slot.png]] | |[[File:Move gauge one slot.png]] | ||
|— | |— | ||
|19 | |19 | ||
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|22 | |22 | ||
|100% | |100% | ||
| | |An opponent | ||
|— | |— | ||
|Has a chance (10%) of lowering the target's Sp. Def by one stat rank.{{tt|*|This chance does not lower even if there are multiple targets.}} | |Has a chance (10%) of lowering the target's Sp. Def by one stat rank.{{tt|*|This chance does not lower even if there are multiple targets.}} | ||
| | |- class="expandable" | ||
! colspan=12 style="background: #{{poison color light}}" | Learnset | |||
|- style="background: #{{poison color dark}}; color: white" | |||
! colspan=8 |Playable {{color2|fff|Sync pair|sync pair(s)}} | |||
| | ! {{color2|fff|Type}} | ||
! Role | |||
! colspan=2 |{{color2|fff|Sync pair|Sync pair's}} related {{color2|fff|Skill (Masters)|passive skill(s)}}{{tt|*|Each instance of “the user” means the passive skill's owner.}} | |||
! colspan= | |||
! | |||
! | |||
! | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:VSAriana Masters.png|32px]][[File:MastersIcon024.png|32px]] | |[[File:VSAriana Masters.png|32px]][[File:MastersIcon024.png|32px]] | ||
|{{mas|Ariana}} & {{p|Arbok}} | | colspan=7 |{{mas|Ariana}} & {{p|Arbok}} | ||
|[[File:PoisonIC Masters.png| | |[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}} | ||
|[[File:Masters Tech.png| | |[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways: • Lowering stats. • Applying negative status changes. • Inflicting status conditions.}} | ||
|'''On a Roll 9:''' | | colspan=2 |'''On a Roll 9:''' Raises the chance of lowering [[stat]] values with the additional effects of moves.<br><small>(Applies to the user's moves only;<br>chance increases to 100%)</small><hr> | ||
'''Attack Trap 4:''' | '''Attack Trap 4:''' Has a chance (50%) of leaving the target [[Bound|trapped]] when the user’s attack move against it is successful.{{tt|*|This chance is calculated for all hit targets simultaneously.}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:VSIris Fall 2022 Masters.png|32px]][[File:MastersIcon804.png|32px]] | |[[File:VSIris Fall 2022 Masters.png|32px]][[File:MastersIcon804.png|32px]] | ||
|{{mas|Iris}} {{DL|Iris (Masters)|Naganadel|(Fall 2022)}} & | | colspan=7 |{{mas|Iris}} {{DL|Iris (Masters)|Naganadel|(Fall 2022)}} & {{p|Naganadel}} | ||
|[[File:PoisonIC Masters.png| | |[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}} | ||
|[[File:Masters Tech.png| | |[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways: • Lowering stats. • Applying negative status changes. • Inflicting status conditions.}} | ||
|'''Toxic Chance 2:''' | | colspan=2 |'''Toxic Chance 2:''' Has a chance (30%) of leaving the target [[Poison (status condition)|poisoned]] when a move targeting that opponent is successful.{{tt|*|This chance is calculated for all hit targets simultaneously.}}<br><small>(Applies to the user's moves only)</small> | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]] | |[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]] | ||
|{{mas|Jessie}} & {{TP|Jessie|Arbok}} | | colspan=7 |{{mas|Jessie}} & {{TP|Jessie|Arbok}} | ||
|[[File:PoisonIC Masters.png| | |[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}} | ||
|[[File:Masters Special Strike.png| | |[[File:Masters Special Strike.png|30px]]<br>{{tt|Special Strike|•Specialty: offense •Sync move's category: special}} | ||
|'''Toxic Power 5:''' Powers up | | colspan=2 |'''Toxic Power 5:''' Powers up the user’s moves when the target is [[Poison (status condition)|poisoned or badly poisoned]].<br><small>(Powers up by percentage = 50%)</small> | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:VSSteven Masters.png|32px]][[File:MastersIcon346.png|32px]] | |[[File:VSSteven Masters.png|32px]][[File:MastersIcon346.png|32px]] | ||
|{{mas|Steven}} & {{p|Cradily}} | | colspan=7 |{{mas|Steven}} & {{p|Cradily}} {{DL|Steven (Masters)|Cradily|<small>(Direct link)</small>}} | ||
|[[File:RockIC Masters.png| | |[[File:RockIC Masters.png|20px]]<br>{{t|Rock}} | ||
|[[File:Masters Tech.png| | |[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways: • Lowering stats. • Applying negative status changes. • Inflicting status conditions.}} | ||
|'''On a Roll 4:''' | | colspan=2 |'''On a Roll 4:''' Raises the chance of lowering [[stat]] values with the additional effects of moves.<br><small>(Applies to the user's moves only;<br>chance increases to 50%)</small> | ||
|} | |} | ||
<center>•Description of addition effect(s) prior to {{tt|Version 2.10.0|This version was released on June 28, 2021.}}: Has a <u>very small</u> chance of lowering the target's Sp. Def.</center> | |||
<br><big>'''{{color2|000|Sync move|Sync move(s)}}'''</big> | |||
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center" | ||
|- style="background:#{{poison color light}}" | |- style="background:#{{poison color light}}" | ||
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! style="width: 45px" rowspan=2 |Role | ! style="width: 45px" rowspan=2 |Role | ||
! rowspan=2 |{{color2|fff|Damage category|Category}} | ! rowspan=2 |{{color2|fff|Damage category|Category}} | ||
! style="{{roundytl|5px}}" colspan=5|{{color2|fff|Power}} at each {{tt|move level| | ! style="{{roundytl|5px}}" colspan=5|{{color2|fff|Power}} at each {{tt|move level|Each sync pair starts at move level 1 on their first acquisition. After this, each instance of the following methods will raise their move level by 1 up to 4 additional times total: • Using a role-matching move candy on them. • Scouting for them. • Trading event-exclusive resources for a new copy of them.}} | ||
! rowspan=2 |Target | ! rowspan=2 |Target | ||
! rowspan=2 |Effect<br>tag | ! rowspan=2 |Effect<br>tag | ||
! style="width: 200px" rowspan=2 | | ! style="width: 200px" rowspan=2 |Additional effect(s) | ||
|- style="background: #{{poison color dark}}; color:white" | |- style="background: #{{poison color dark}}; color:white" | ||
! 1 | ! 1 | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
|rowspan="2" |[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]<br>{{mas|Jessie}} & {{TP|Jessie|Arbok}} | |rowspan="2" |[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]<br>{{mas|Jessie}} & {{TP|Jessie|Arbok}} | ||
|rowspan="2" |[[File:Masters Special Strike.png| | |rowspan="2" |[[File:Masters Special Strike.png|30px]]<br>{{tt|Special Strike|•Specialty: offense •Sync move's category: special}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|250 | |250 |
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