Acid (move): Difference between revisions

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→‎Pokémon Masters EX: Combined both sections, reworded passive skills to match their official descriptions, updated "header" texts, and made many text changes.
m (→‎Pokémon Masters EX: Reorganized the section for this move's sync-move form, added a tool tip for one sync pair's passive skill, provided an icon for the regular move's cost, and made minor text changes throughout this section.)
(→‎Pokémon Masters EX: Combined both sections, reworded passive skills to match their official descriptions, updated "header" texts, and made many text changes.)
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
*Regular [[List of moves (Masters)|move]]
<big>'''Regular [[List of moves (Masters)|move]]'''</big>
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
{|class="roundy expandable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
|- style="background: #{{poison color light}}"
! rowspan=2|{{color2|000|Damage category|Category}}
! rowspan=2|{{color2|000|Damage category|Category}}
! rowspan=2|<small>Cost in<br>{{tt|MG|move gauge}} slots</small>
! rowspan=2|<small>Cost in<br>{{tt|MG|move gauge}} slots</small>
! style="width: 30px" rowspan=2|{{tt|MP|move points}}
! style="width: 30px" rowspan=2|{{tt|MP|move points}}
! style="{{roundytl|5px}}" colspan=5|{{color2|000|Power}} at each {{tt|move level|Every sync pair starts at move level 1 when a player first teams up with them. Subsequent acquisitions of or using a move candy on a sync pair will increase their move level by 1 until it reaches 5.}}
! style="{{roundytl|5px}}" colspan=5|{{color2|000|Power}} at each {{tt|move level|Each sync pair starts at move level 1 on their first acquisition. After this, each instance of the following methods will raise their move level by 1 up to 4 additional times total:&#10;• Using a role-matching move candy on them.&#10;• Scouting for them.&#10;• Trading event-exclusive resources for a new copy of them.}}
! rowspan=2|{{color2|000|Accuracy}}
! rowspan=2|{{color2|000|Accuracy}}
! style="width: 65px" rowspan=2|Target
! style="width: 65px" rowspan=2|Target
! rowspan=2|Effect<br>tag(s)
! style="width: 50px" rowspan=2|Effect<br>tag(s)
! style="width: 200px" rowspan=2|Description
! style="width: 200px" rowspan=2|Additional effect(s)
|- style="background: #{{poison color light}}"
|- style="background: #{{poison color light}}"
! 1
! 1
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|- style="background:#fff"
|- style="background:#fff"
{{statustable|Special}}
{{statustable|Special}}
|[[File:Move gauge one slot.png]]<br>One
|[[File:Move gauge one slot.png]]
|—
|—
|19
|19
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|22
|22
|100%
|100%
|All opponents
|An opponent
|—
|—
|Has a chance (10%) of lowering the target's Sp. Def by one stat rank.{{tt|*|This chance does not lower even if there are multiple targets.}}
|Has a chance (10%) of lowering the target's Sp. Def by one stat rank.{{tt|*|This chance does not lower even if there are multiple targets.}}
|}
|- class="expandable"
<center>•Description prior to {{tt|Version 2.10.0|This version was released on June 28, 2021.}}: Has a <u>very small</u> chance of lowering the target's Sp. Def.</center>
! colspan=12 style="background: #{{poison color light}}" | Learnset
<br>
|- style="background: #{{poison color dark}}; color: white"
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center;"
! colspan=8 |Playable {{color2|fff|Sync pair|sync pair(s)}}
|
! {{color2|fff|Type}}
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{poison color dark}}; border-collapse:collapse;"
! Role
|- style="background: #{{poison color light}}"
! colspan=2 |{{color2|fff|Sync pair|Sync pair's}} related {{color2|fff|Skill (Masters)|passive skill(s)}}{{tt|*|Each instance of “the user” means the passive skill's owner.}}
! colspan=2 |Playable {{color2|000|Sync pair|sync pair(s)}}
! style="width: 75px |{{color2|000|Sync pair|Sync pair's}} {{color2|000|type}}
! style="width: 75px |{{color2|000|Sync pair|Sync pair's}} role
! style="width: 250px; text-align:center" |<small>{{color2|000|Sync pair|Sync pair's}} related {{color2|000|Skill (Masters)|passive skill(s)}}{{tt|*|Every mention of a move/attack only affects the move/attack of the passive skill's user.}}</small>
|- style="background:#fff"
|- style="background:#fff"
|[[File:VSAriana Masters.png|32px]][[File:MastersIcon024.png|32px]]
|[[File:VSAriana Masters.png|32px]][[File:MastersIcon024.png|32px]]
|{{mas|Ariana}} & {{p|Arbok}}
| colspan=7 |{{mas|Ariana}} & {{p|Arbok}}
|[[File:PoisonIC Masters.png|18px|link=]]<br>Poison
|[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}}
|[[File:Masters Tech.png|28px|link=]]<br>{{tt|Tech|Specialty: disrupting opponents}}
|[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways:&#10;• Lowering stats.&#10;• Applying negative status changes.&#10;• Inflicting status conditions.}}
|'''On a Roll 9:''' This move's chance to lower [[stat]] values increases tenfold.<hr>
| colspan=2 |'''On a Roll 9:''' Raises the chance of lowering [[stat]] values with the additional effects of moves.<br><small>(Applies to the user's moves only;<br>chance increases to 100%)</small><hr>
'''Attack Trap 4:''' When this move successfully hits a target, that opponent has a 50% chance of becoming [[Bound|trapped]].{{tt|*|This chance is calculated for all targets simultaneously.}}
'''Attack Trap 4:''' Has a chance (50%) of leaving the target [[Bound|trapped]] when the user’s attack move against it is successful.{{tt|*|This chance is calculated for all hit targets simultaneously.}}
|- style="background:#fff"
|- style="background:#fff"
|[[File:VSIris Fall 2022 Masters.png|32px]][[File:MastersIcon804.png|32px]]
|[[File:VSIris Fall 2022 Masters.png|32px]][[File:MastersIcon804.png|32px]]
|{{mas|Iris}} {{DL|Iris (Masters)|Naganadel|(Fall 2022)}} &<br>{{p|Naganadel}}
| colspan=7 |{{mas|Iris}} {{DL|Iris (Masters)|Naganadel|(Fall 2022)}} & {{p|Naganadel}}
|[[File:PoisonIC Masters.png|18px|link=]]<br>Poison
|[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}}
|[[File:Masters Tech.png|28px|link=]]<br>{{tt|Tech|Specialty: disrupting opponents}}
|[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways:&#10;• Lowering stats.&#10;• Applying negative status changes.&#10;• Inflicting status conditions.}}
|'''Toxic Chance 2:''' Each successful hit of this move has a 30% chance of leaving its target(s) [[Poison (status condition)|poisoned]].{{tt|*|This chance is calculated for all targets simultaneously.}}
| colspan=2 |'''Toxic Chance 2:''' Has a chance (30%) of leaving the target [[Poison (status condition)|poisoned]] when a move targeting that opponent is successful.{{tt|*|This chance is calculated for all hit targets simultaneously.}}<br><small>(Applies to the user's moves only)</small>
|- style="background:#fff"
|- style="background:#fff"
|[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]
|[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]
|{{mas|Jessie}} & {{TP|Jessie|Arbok}}
| colspan=7 |{{mas|Jessie}} & {{TP|Jessie|Arbok}}
|[[File:PoisonIC Masters.png|18px|link=]]<br>Poison
|[[File:PoisonIC Masters.png|20px]]<br>{{t|Poison}}
|[[File:Masters Special Strike.png|28px|link=]]<br>Special {{tt|Strike|Specialty: offense}}
|[[File:Masters Special Strike.png|30px]]<br>{{tt|Special Strike|•Specialty: offense&#10;•Sync move's category: special}}
|'''Toxic Power 5:''' Powers up this move by 50% against [[Poison (status condition)|poisoned or badly poisoned]] opponents.
| colspan=2 |'''Toxic Power 5:''' Powers up the user’s moves when the target is [[Poison (status condition)|poisoned or badly poisoned]].<br><small>(Powers up by percentage = 50%)</small>
|- style="background:#fff"
|- style="background:#fff"
|[[File:VSSteven Masters.png|32px]][[File:MastersIcon346.png|32px]]
|[[File:VSSteven Masters.png|32px]][[File:MastersIcon346.png|32px]]
|{{mas|Steven}} & {{p|Cradily}}<br>{{DL|Steven (Masters)|Cradily|<small>(Direct link)</small>}}
| colspan=7 |{{mas|Steven}} & {{p|Cradily}} {{DL|Steven (Masters)|Cradily|<small>(Direct link)</small>}}
|[[File:RockIC Masters.png|18px|link=]]<br>Rock
|[[File:RockIC Masters.png|20px]]<br>{{t|Rock}}
|[[File:Masters Tech.png|28px|link=]]<br>{{tt|Tech|Specialty: disrupting opponents}}
|[[File:Masters Tech.png|30px]]<br>{{tt|Tech|Usual specialty/specialties: disrupting opponents in at least one of the following ways:&#10;• Lowering stats.&#10;• Applying negative status changes.&#10;• Inflicting status conditions.}}
|'''On a Roll 4:''' This move's chance to lower [[stat]] values increases fivefold.
| colspan=2 |'''On a Roll 4:''' Raises the chance of lowering [[stat]] values with the additional effects of moves.<br><small>(Applies to the user's moves only;<br>chance increases to 50%)</small>
|}
|}
|}
*[[Sync move|Sync move(s)]]
<center>•Description of addition effect(s) prior to {{tt|Version 2.10.0|This version was released on June 28, 2021.}}: Has a <u>very small</u> chance of lowering the target's Sp. Def.</center>
 
<br><big>'''{{color2|000|Sync move|Sync move(s)}}'''</big>
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background:#{{poison color light}}"
|- style="background:#{{poison color light}}"
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! style="width: 45px" rowspan=2 |Role
! style="width: 45px" rowspan=2 |Role
! rowspan=2 |{{color2|fff|Damage category|Category}}
! rowspan=2 |{{color2|fff|Damage category|Category}}
! style="{{roundytl|5px}}" colspan=5|{{color2|fff|Power}} at each {{tt|move level|Every sync pair starts at move level 1 when a player first teams up with them. Subsequent acquisitions of or using a move candy on a sync pair will increase their move level by 1 until it reaches 5.}}
! style="{{roundytl|5px}}" colspan=5|{{color2|fff|Power}} at each {{tt|move level|Each sync pair starts at move level 1 on their first acquisition. After this, each instance of the following methods will raise their move level by 1 up to 4 additional times total:&#10;• Using a role-matching move candy on them.&#10;• Scouting for them.&#10;• Trading event-exclusive resources for a new copy of them.}}
! rowspan=2 |Target
! rowspan=2 |Target
! rowspan=2 |Effect<br>tag
! rowspan=2 |Effect<br>tag
! style="width: 200px" rowspan=2 |Description
! style="width: 200px" rowspan=2 |Additional effect(s)
|- style="background: #{{poison color dark}}; color:white"
|- style="background: #{{poison color dark}}; color:white"
! 1
! 1
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|- style="background:#fff"
|- style="background:#fff"
|rowspan="2" |[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]<br>{{mas|Jessie}} & {{TP|Jessie|Arbok}}
|rowspan="2" |[[File:VSJessie Masters.png|32px]][[File:MastersIcon024.png|32px]]<br>{{mas|Jessie}} & {{TP|Jessie|Arbok}}
|rowspan="2" |[[File:Masters Special Strike.png|28px|link=]]<br>Special {{tt|Strike|Specialty: offense}}
|rowspan="2" |[[File:Masters Special Strike.png|30px]]<br>{{tt|Special Strike|•Specialty: offense&#10;•Sync move's category: special}}
{{statustable|Special}}
{{statustable|Special}}
|250
|250
2,550

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