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(→Trivia: Shedinja Rest trivia) |
Gengarzilla (talk | contribs) (→Pokémon Mystery Dungeon series: Yes they are, they also trigger Guts and Marvel Scale like any other bad status condition. I have deliberately gotten a move sealed to give my Machop character a consistent Guts boost on several occasions in my Rescue Team days.) |
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===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Rest has 10PP. The user starts to {{DL|Status condition (Mystery Dungeon)|nap}} for 2-3 turns. When the status ends, the user's HP is restored and its status ailments cured, and move seals removed | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Rest has 10PP. The user starts to {{DL|Status condition (Mystery Dungeon)|nap}} for 2-3 turns. When the status ends, the user's HP is restored and its status ailments cured, and move seals removed. If the user is forcibly waked up (such as by {{m|Uproar}}), the effect will not take place. The move is affected by {{m|Snatch}} and {{m|Taunt}}. | ||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP has been decreased to 8. | In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP has been decreased to 8. |
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