Emmet (Masters): Difference between revisions

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|—
|—
|Self
|Self
|Raises the user’s Defense by 2 stat ranks.
|Raises the user's Defense by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Swords Dance}}
|{{m|Swords Dance}}
Line 498: Line 498:
|—
|—
|Self
|Self
|Raises the user’s Attack by 2 stat ranks.
|Raises the user's Attack by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|Safety First!
|Safety First!
Line 508: Line 508:
|—
|—
|Allied side
|Allied side
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user’s Physical Moves ↑ Next effect by 1 stat rank.
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves ↑ Next effect by 1 stat rank.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 532: Line 532:
|-style="background:#fff"
|-style="background:#fff"
|Critical Affliction 9
|Critical Affliction 9
|Raises the user’s critical-hit rate by 1 stat rank when the user’s Pokémon or Trainer uses a status move.
|Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon or Trainer uses a status move.
|-style="background:#fff"
|-style="background:#fff"
|Mighty Affliction 2
|Mighty Affliction 2
|Has a chance (30%) of raising the user’s Physical Moves ↑ Next effect by 1 rank when the user’s Pokémon uses a status move.
|Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move.
|-style="background:#fff"
|-style="background:#fff"
|Rising Tide
|Rising Tide
|The more the user’s stats are raised, the more it powers up the user’s sync moves.
|The more the user's stats are raised, the more it powers up the user's sync moves.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 731: Line 731:
|-style="background:#fff"
|-style="background:#fff"
| Megahorn: Move Gauge Refresh 3
| Megahorn: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 737: Line 737:
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Move Gauge Refresh 3
| Iron Defense: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 743: Line 743:
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Shielding Strikes 1
| Iron Defense: Shielding Strikes 1
| Raises the user’s Defense by 1 stat rank when its move is successful.
| Raises the user's Defense by 1 stat rank when its move is successful.
| 10
| 10
| 120
| 120
Line 749: Line 749:
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Charging Infliction 2
| Iron Defense: Charging Infliction 2
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| Charges the user's move gauge by 2 when its Pokémon uses a status move.
| 10
| 10
| 120
| 120
Line 755: Line 755:
|-style="background:#fff"
|-style="background:#fff"
| Swords Dance: Move Gauge Refresh 3
| Swords Dance: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 761: Line 761:
|-style="background:#fff"
|-style="background:#fff"
| Swords Dance: Berserker 1
| Swords Dance: Berserker 1
| Raises the user’s Attack by 1 stat rank when its move is successful.
| Raises the user's Attack by 1 stat rank when its move is successful.
| 10
| 10
| 120
| 120
Line 767: Line 767:
|-style="background:#fff"
|-style="background:#fff"
| Swords Dance: Charging Infliction 2
| Swords Dance: Charging Infliction 2
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| Charges the user's move gauge by 2 when its Pokémon uses a status move.
| 10
| 10
| 120
| 120
Line 773: Line 773:
|-style="background:#fff"
|-style="background:#fff"
| Safety First!: MP Refresh 2
| Safety First!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 803: Line 803:
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Brawn Sync 2
| Brawn Sync 2
| Powers up the user’s sync move when its Attack is raised.
| Powers up the user's sync move when its Attack is raised.
| 10
| 10
| 120
| 120
Line 827: Line 827:
|-style="background:#fff"
|-style="background:#fff"
| Charging Infliction 1
| Charging Infliction 1
| Charges the user’s move gauge by 1 when its Pokémon uses a status move.
| Charges the user's move gauge by 1 when its Pokémon uses a status move.
| 10
| 10
| 120
| 120
Line 833: Line 833:
|-style="background:#fff"
|-style="background:#fff"
| Tough Cookie
| Tough Cookie
| The more the user’s Defense is raised, the more it powers up the user’s moves.
| The more the user's Defense is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 839: Line 839:
|-style="background:#fff"
|-style="background:#fff"
| Tough Sync 3
| Tough Sync 3
| Powers up the user’s sync move when its Defense is raised.
| Powers up the user's sync move when its Defense is raised.
| 10
| 10
| 120
| 120

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