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==Requirements== | ==Requirements== | ||
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible: | In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible: | ||
* In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team| | * In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], offers will only be made if there is space in the current party. In Explorers series, this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not. | ||
* The team leader must deal the finishing blow that causes the enemy to faint. [[Status condition]]s such as [[Poison (status condition)|poisoned]], even if inflicted by the team leader, do not count. | * The team leader must deal the finishing blow that causes the enemy to faint. [[Status condition]]s such as [[Poison (status condition)|poisoned]], even if inflicted by the team leader, do not count. | ||
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. In DX, this was extended to two tiles away. | * The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. In DX, this was extended to two tiles away. |