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m (→Battle Now!) |
(→Game mechanic changes: slightly expand recovery note plus add full stops; I would argue that '1 less than a multiple of 256' is still simple, but I am a maths student.) |
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* After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused. | * After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused. | ||
* The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move. | * The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move. | ||
* Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511. | * Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 1 less than a multiple of 256 (i.e. 255 or 511). | ||
* Critical Hit ratio is changed to <code>(BaseSpeed + 76) / 1024</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256}}. | * Critical Hit ratio is changed to <code>(BaseSpeed + 76) / 1024</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256}}. | ||
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed. | * The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed. | ||
* The HP bars of both active Pokémon numerically display their HP. | * The HP bars of both active Pokémon numerically display their HP. | ||
* Items may not be used in battle. | |||
In addition, the following moves were changed: | In addition, the following moves were changed: | ||
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| No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter. | | No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter. | ||
{{Movelist|Disable|Normal||}} | {{Movelist|Disable|Normal||}} | ||
| Now causes a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled | | Now causes a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled. | ||
{{Movelist|Focus Energy|Normal||}} | {{Movelist|Focus Energy|Normal||}} | ||
| Increases the user's critical hit ratio to <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}} | | Increases the user's critical hit ratio to <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}} |
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