Battle Institute: Difference between revisions

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corrected scoring system, trainer constraints in each round
(corrected scoring system, trainer constraints in each round)
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{{incomplete|2=Missing complete layout maps and item details/section}}
{{incomplete|2=Missing complete layout maps}}
[[File:Battle Institute inside XY.png|230px|thumb|Inside the [[Kalos]] Battle Institute]]
[[File:Battle Institute inside XY.png|230px|thumb|Inside the [[Kalos]] Battle Institute]]
[[File:Battle Institute V Exterior.png|thumb|Outside the [[Unova]] Battle Institute]]
[[File:Battle Institute V Exterior.png|thumb|Outside the [[Unova]] Battle Institute]]
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The '''Battle Institute''' (Japanese: '''トライアルハウス''' ''Trial House'') is a [[Battle facility|facility]] for the {{player}} to participate in mock battles. There is one Battle Institute in each of the [[Unova]], [[Kalos]], and [[Hoenn]] regions.
The '''Battle Institute''' (Japanese: '''トライアルハウス''' ''Trial House'') is a [[Battle facility|facility]] for the {{player}} to participate in mock battles. There is one Battle Institute in each of the [[Unova]], [[Kalos]], and [[Hoenn]] regions.


In [[Generation V]], the Battle Institute is located in [[Nimbasa City]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], the Battle Institute can only be accessed after entering the [[Hall of Fame]]; if the player tries to access it before that point, an {{tc|Ace Trainer}} will exit the institute and block the entrance, telling the player that they must become the {{pkmn|Champion}} before they can enter.
In [[Generation V]], the Battle Institute is located in [[Nimbasa City]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], the Battle Institute can only be accessed after entering the [[Hall of Fame]]; if the player tries to access it before that point, an {{tc|Ace Trainer}} will exit the institute and block the entrance, telling the player that they must become the {{pkmn|Champion}} before they can enter. However, the Battle Institute does not require the player to save the game before participating.


In {{g|X and Y}}, the Battle Institute is located on Northern Boulevard in [[Lumiose City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Battle Institute is located on the west side of the eastern mall of [[Mauville City]].
In {{g|X and Y}}, the Battle Institute is located on Northern Boulevard in [[Lumiose City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Battle Institute is located on the west side of the eastern mall of [[Mauville City]].


==Battles==
==Battles==
The Trainers met here are the same ones found in the [[Battle Subway]] and [[Battle Maison]]<!--, and the same Pokémon banned from the Battle Subway are banned from entering here, as well-->. The player can opt to fight five consecutive battles—called the Battle Test—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). When battling, all Pokémon temporarily become level 50. Bag items are not permitted to be used.
By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a '''Battle Test'''—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). The Trainers met during these battles are the same ones found in the [[Battle Subway]] and [[Battle Maison]]. The battles in a Battle Test follow the same rules as in these facilities, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and [[special Pokémon]] cannot be included in a team.


At the end of the fifth battle, the player is awarded a score and a rank. Depending on their score, the player will receive a certain amount of [[Battle Point]]s and a [[vitamin]]. Unlike the Battle Subway and Battle Maison, the Battle Institute does not require the player to save the game before participating.
Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.


Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting; losing one battle means continuing to the next, until all five battles are complete. The 'Run' command acts as a battle forfeit measure for that battle only. If it is not the fifth battle, the player's forfeit will trigger the next battle.
:''See more:''
::''[[List of Battle Subway Trainers]]''
::''[[List of Battle Maison Trainers]]''
{| class="roundy" style="text-align:center; background: #{{grass color light}}; border: 3px solid #{{grass color dark}};"
|-
! style="background: #{{grass color}}; {{roundytl|5px}}"| Battle No.
! style="background: #{{grass color}};" | Trainer Range
! style="background: #{{grass color}}; {{roundytr|5px}}" | Trainer Notes
|- style="background: #FFFFFF;"
| 1
| 051-070
| align="left" | These are trainers who are first eligible to appear at battle 7{{sup/5|BWB2W2}} or 6{{sup/6|XYORAS}} of the normal courses.
|- style="background: #FFFFFF;"
| 2
| 111-160
| align="left" | These are trainers who are eligible to appear at battle 1 of the super courses.
|- style="background: #FFFFFF;"
| 3
| 161-180
| align="left" | These are trainers who are first eligible to appear at battle 7{{sup/5|BWB2W2}} or 11{{sup/6|XYORAS}} of the super courses.
|- style="background: #FFFFFF;"
| 4
| 241-270
| rowspan="2" align="left" style="background: #FFFFFF; {{roundybr|5px}}" | These are subsets of the trainers who can appear in the super courses after the Subway Boss{{sup/5|BWB2W2}}<br/> or Battle Chatelaine{{sup/6|XYORAS}} has been defeated.
|- style="background: #FFFFFF;"
| style="background: #FFFFFF; {{roundybl|5px}}"| 5
| 271-300
|}


==Scoring system==
==Scoring system==
At the end of the fifth battle, the player is awarded a score and a rank. In [[Generation VI]], the player will receive a certain amount of [[Battle Point]]s and an item depending on their rank, and the white computer on the right side can be used to recall the high score list in each battle mode. In [[Generation V]], there is no reward at the end of the test, and the black computer on the right side will only display the score of the most recent test, but the player's highest-scoring test of all time (without distinguishing between Single or Double Battles) is saved to the back of their Trainer Card.
{| class="roundy" style="text-align:center; background: #{{electric color light}}; border: 3px solid #{{electric color dark}};"
{| class="roundy" style="text-align:center; background: #{{electric color light}}; border: 3px solid #{{electric color dark}};"
|-  
|-  
! style="background: #{{electric color}}; {{roundytl|5px}}"| Rank
! style="background: #{{electric color}}; {{roundytl|5px}}"| Rank
! style="background: #{{electric color}};" | Points
! style="background: #{{electric color}};" | Points
! style="background: #{{electric color}}; {{roundytr|5px}}"| Stars
! style="background: #{{electric color}};" | Stars
! style="background: #{{electric color}};" | {{tt|BP Reward|Generation VI only}}
! style="background: #{{electric color}}; {{roundytr|5px}}" | {{tt|Item Reward|Generation VI only}}
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Beginner
! Beginner
| 0-999
| 0-999
| 0-1
| 1
| 3 BP
| Random [[Wing]]
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Novice
! Novice
| 1000-1999
| 1000-1999
| 2
| 2
| 5 BP
| Random [[Wing]]
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Normal
! Normal
| 2000-2999
| 2000-2999
| 3
| 3
| 7 BP
| Random [[Wing]]
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Super
! Super
| 3000-3999
| 3000-3999
| 4
| 4
| 9 BP
| Random [[Vitamin]]
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Hyper
! Hyper
| 4000-4999
| 4000-4999
| 5
| 5
| 11 BP
| Random [[Vitamin]]
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
! Elite
! Elite
| 5000-5999
| 5000-5999
| 6
| 6
| 13 BP
| Random [[Vitamin]]
|-  
|-  
! style="background: #FFFFFF; {{roundybl|5px}}" | Master
! style="background: #FFFFFF; {{roundybl|5px}}" | Master
| style="background: #FFFFFF;" | 6000+
| style="background: #FFFFFF;" | 6000+
| style="background: #FFFFFF; {{roundybr|5px}}" | 7
| style="background: #FFFFFF;" | 7
| style="background: #FFFFFF;" | 15 BP
| style="background: #FFFFFF; {{roundybr|5px}}" | [[PP Up]]
|}
|}


Each battle increases the maximum points that can be earned, meaning the max amount of points one can earn in the first battle is lower than the max points one can earn in the last. Points are awarded depending on how many battles are won (no points are awarded for lost battles) and how well the player beats the opponent; fainted teammates count against the final score, as does damage taken.
Points are awarded depending on how many battles are won and how quickly the player beats the opponent; fainted teammates count against the final score, as does damage taken.


The scoring breakdown is as follows:
The scoring breakdown is as follows:
* 1000 points per battle won
* 1000 points per battle won
* 80 points per opposing Pokémon fainted
* 80 points per opposing Pokémon fainted
* 5 points per switch
* 15 points each time the player's Pokémon uses one of its moves that it hasn't used before in the current battle
* 1 point per super-effective attack
* 5 points each time the player switches Pokémon
* 4 points per opposing attack that is rendered ineffective (either from type immunities, {{a|Levitate}}, or a status attack that the Pokémon is immune to due to its type)
* 1 point each time the player hits an opponent with an attack that's super-effective
* 2 points per opposing attack that is rendered not very effective
* 5 points each time an opponent uses a move with no effect (either from type immunities, Ability immunities such as {{a|Levitate}}, or status moves that fail for various reasons)
* 30 points if a battle was won with the opposing side taking at least one turn, 15 points if a battle was won without the opposing side taking a turn
* 2 points each time an opponent hits with an attack that's not very effective
* -80 points per Pokémon fainted
* -80 points for each of the player's own Pokémon that fainted
* -10 points per turn
* -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
* -10 points per ineffective attack against the opponent (on the same basis as the above)
* -10 points each time the player uses a move with no effect (on the same basis as the above)
* -2 points per resisted attack against the opponent
* -2 points each time the player hits an opponent with an attack that's not very effective
* 1 point per percent of HP remaining after each battle
* Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage of the combined maximum HP of all team members


==In other languages==
==In other languages==

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