Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version: Difference between revisions

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If the player faints during any adventure, they will be returned to Mossdeep City standing in front of Steven and the Pokémon Center, with everything reset to its default state. That is, no items will have been used or experience gained and all progress is reset; not even the mission type or the Trainer class or bonus NPC that was present are saved for random mission adventures. During the first adventure, however, losing the first battle at Mossdeep City or the battle with Steelix/Glalie does not cause the player to faint.
If the player faints during any adventure, they will be returned to Mossdeep City standing in front of Steven and the Pokémon Center, with everything reset to its default state. That is, no items will have been used or experience gained and all progress is reset; not even the mission type or the Trainer class or bonus NPC that was present are saved for random mission adventures. During the first adventure, however, losing the first battle at Mossdeep City or the battle with Steelix/Glalie does not cause the player to faint.


The player's default inventory consists of three [[Hyper Potion]]s, three [[Full Heal]]s, and (after the first adventure) the [[Key Stone|Mega Bracelet]]. Pokémon are only allowed to [[held item|hold]] Mega Stones. The other items that Steven rewards the player with after completing certain adventures cannot be used within the Demo Version.
The player's default inventory consists of three [[Hyper Potion]]s, three [[Full Heal]]s, and (after the first adventure) the [[Mega Bracelet]]. Pokémon are only allowed to [[held item|hold]] Mega Stones. The other items that Steven rewards the player with after completing certain adventures cannot be used within the Demo Version.


When the Demo Version is started with no saved data, it will randomly choose a theme: "red" or "blue". Throughout the Demo Version, this variable controls: the title screen's theme (Team Aqua for blue or Team Magma for red), the team that appears during missions or as NPCs at Mossdeep City, and the Pokémon that Steven rides ({{p|Latios}} for blue, {{p|Latias}} for red). This variable switches its value after every adventure that is completed, so that the adventures have alternating themes. It also switches its value if the player sends any of their rewards to their full Omega Ruby or Alpha Sapphire game.
When the Demo Version is started with no saved data, it will randomly choose a theme: "red" or "blue". Throughout the Demo Version, this variable controls: the title screen's theme (Team Aqua for blue or Team Magma for red), the team that appears during missions or as NPCs at Mossdeep City, and the Pokémon that Steven rides ({{p|Latios}} for blue, {{p|Latias}} for red). This variable switches its value after every adventure that is completed, so that the adventures have alternating themes. It also switches its value if the player sends any of their rewards to their full Omega Ruby or Alpha Sapphire game.
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After riding {{p|Latios}} or {{p|Latias}} to an unnamed island, Steven will tell the player to go forward, where they'll encounter [[wild Pokémon]], several grunts from each team, and {{ga|May}}, who came to investigate but was overpowered by the enemy. May will heal the player's team after the player's battle inside the cave. At this point, the player's Pokémon will have received enough experience to reach its final evolutionary form.
After riding {{p|Latios}} or {{p|Latias}} to an unnamed island, Steven will tell the player to go forward, where they'll encounter [[wild Pokémon]], several grunts from each team, and {{ga|May}}, who came to investigate but was overpowered by the enemy. May will heal the player's team after the player's battle inside the cave. At this point, the player's Pokémon will have received enough experience to reach its final evolutionary form.


At the back end of the island cave, the player will find {{tc|Aqua Admin}} {{FB|Aqua Admin|Matt}} and {{tc|Magma Admin}} [[Tabitha]], who call a truce to take the player down. Before the battle can begin, however, Steven arrives, presenting the player with three gifts to shift the battle in their favor. First, he overwrites the player's Pokémon's [[status move]] with its respective {{m|Hyper Beam}} variant ({{m|Frenzy Plant}}, {{m|Blast Burn}}, or {{m|Hydro Cannon}}). Then he gives the player a [[Key Stone|Mega Bracelet]] and gives the player's Pokémon its respective [[Mega Stone]] to hold. He encourages the player to test these powers in the battle with the admins.
At the back end of the island cave, the player will find {{tc|Aqua Admin}} {{FB|Aqua Admin|Matt}} and {{tc|Magma Admin}} [[Tabitha]], who call a truce to take the player down. Before the battle can begin, however, Steven arrives, presenting the player with three gifts to shift the battle in their favor. First, he overwrites the player's Pokémon's [[status move]] with its respective {{m|Hyper Beam}} variant ({{m|Frenzy Plant}}, {{m|Blast Burn}}, or {{m|Hydro Cannon}}). Then he gives the player a [[Mega Bracelet]] and gives the player's Pokémon its respective [[Mega Stone]] to hold. He encourages the player to test these powers in the battle with the admins.


After defeating the admins and clearing [[Team Magma]] and [[Team Aqua]] off the island, Steven leads the player to a deeper part of the cave, where a single patch of [[tall grass]] houses the Pokémon sought by the two villainous teams. Steven gives the player five {{i|Poké Ball}}s to catch the Pokémon. After a successful catch, the two Trainers return to Mossdeep City, the adventure ends, and progress is saved.
After defeating the admins and clearing [[Team Magma]] and [[Team Aqua]] off the island, Steven leads the player to a deeper part of the cave, where a single patch of [[tall grass]] houses the Pokémon sought by the two villainous teams. Steven gives the player five {{i|Poké Ball}}s to catch the Pokémon. After a successful catch, the two Trainers return to Mossdeep City, the adventure ends, and progress is saved.
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