Dark Matter: Difference between revisions

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===Attacks===
===Attacks===
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 [[Power Point|PP]] each, and are ''''No type'''' in the game's code, meaning they are typeless. Unlike the Bittercold, these moves have actual names in the game's code, rather than '''[[File:IconKanji2MD.png]]UNUSED''', but the names are still not displayed in-game.
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 [[Power Point|PP]] each, and are ''''No type'''' in the game's code, meaning they are typeless. Unlike the Bittercold, these moves have actual names in the game's code (rather than '''[[File:IconKanji2MD.png]]UNUSED'''), but the names are still not displayed in-game.


* '''Charging Start N''' - Dark Matter charges up its power for five turns, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It is only used in its first phase.
* '''Charging Start N''' - Dark Matter charges up its power for five turns, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It is only used in its first phase.

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