Cloning glitches: Difference between revisions

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'''Cloning glitches''' are [[glitch]]es in the [[Pokémon games]] that enable a {{player}} to make an exact copy or "clone" of a {{OBP|Pokémon|species}}. While a cloning glitch has been found in at least one game of each [[generation]] so far (except [[Generation V]]), the methods to achieve it vary from game to game. Most of these methods involve exploiting the relatively long save times of the Pokémon games to interrupt the [[Save|saving]] process when only a portion of data have been saved successfully. Like most glitches, there are negative side effects, such as the potential loss of the Pokémon to be cloned or even corruption of the saved data.
'''Cloning glitches''' are [[glitch]]es in the [[Pokémon games]] that enable a {{player}} to make an exact copy or "clone" of a {{OBP|Pokémon|species}}. While a cloning glitch has been found in at least one game of each [[generation]] so far (except [[Generation V]]), the methods to achieve it vary from game to game. Most of these methods involve exploiting the relatively long save times of the Pokémon games to interrupt the [[Save|saving]] process when only a portion of data have been saved successfully. Like most glitches, there are negative side effects, such as the potential loss of the Pokémon to be cloned or even corruption of the saved data.


{{glitchResearch|Does it still work in the Virtual Console?}}
==Generations I and II==
==Generations I and II==
There are two different methods for cloning Pokémon in the games from Generations {{Gen|I}} and {{Gen|II}}, one involving a Pokémon [[trade]], and the other the use of the {{Pkmn|Storage System}}. Even though both are possible in all of the handheld games of these two generations, the trading method is mostly associated with Generation I, and the storage system method with Generation II.
There are two different methods for cloning Pokémon in the games from Generations {{Gen|I}} and {{Gen|II}}, one involving a Pokémon [[trade]], and the other the use of the {{Pkmn|Storage System}}. Even though both are possible in all of the handheld games of these two generations, the trading method is mostly associated with Generation I, and the storage system method with Generation II.
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