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The held item {{DL|In-battle effect item|Power Herb}} can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn. | The held item {{DL|In-battle effect item|Power Herb}} can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn. | ||
If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, | If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. | ||
==Description== | ==Description== | ||
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==Trivia== | ==Trivia== | ||
* Geomancy is the only [[status move]] that has {{cat|Moves with a charging turn|a charging turn}}. | * Geomancy is the only [[status move]] that has {{cat|Moves with a charging turn|a charging turn}}. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}} | {{Langtable|color={{fairy color}}|bordercolor={{fairy color light}} |