Geomancy (move): Difference between revisions

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hold on a second that is not 13, this is 11
m (hold on a second that is not 13, this is 11)
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The held item {{DL|In-battle effect item|Power Herb}} can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn.
The held item {{DL|In-battle effect item|Power Herb}} can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn.


If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, all of the user's stats raise one stage.
If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  


==Description==
==Description==
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==Trivia==
==Trivia==
* Geomancy is the only [[status move]] that has {{cat|Moves with a charging turn|a charging turn}}.
* Geomancy is the only [[status move]] that has {{cat|Moves with a charging turn|a charging turn}}.
* If powered up into Z-Geomancy via [[Fairium Z]], Geomancy has the highest net change of all stat-boosting moves, with a total increase of 13.
==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}

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