Scoring (Pinball)
Scoring[1] or obtaining points[2][3] is a game mechanic in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.
List of action points
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add all values (Pinball RS) |
These are the points awarded during gameplay.
The End of Ball Bonus is given when the player loses a ball. It recounts events that occurred using the latest ball and is multiplied by the current value of the Bonus Multiplier.
Pokémon Pinball
| Points | Fields | ||||
|---|---|---|---|---|---|
(×1) |
(×2) |
(×3) |
(×5) |
Red Field | Blue Field |
| 50 | 100 | 150 | 250 | Pass through any of the outer loops triggers | |
| 100 | 200 | 300 | 500 | For each full Spinner turn Hit any Bonus Multiplier button | |
| 1,000 | 2,000 | 3,000 | 5,000 | Turn on any of the three Field Multiplier Lane lights Turn on any of the four Cave lights | |
| — | Turn off a Field Multiplier Lane light | ||||
| 1,000 | — | Hit a gravestone during the Gengar stage | — | ||
| 4,000 | 8,000 | 12,000 | 20,000 | Upgrade the Ball Turn on all four Cave lights | |
| 5,000 | 10,000 | 15,000 | 25,000 | Hit a |
Hit a |
| Hit either |
Hit Poliwag's red button at the left side of the table Hit Psyduck's head at the right side of the table | ||||
| 10,000 | — | Hit Meowth during the Meowth stage | — | ||
| 50,000 | 100,000 | 150,000 | 250,000 | Pikachu Kickback | |
| Hit the Staryu button | — | ||||
| 100,000 | 200,000 | 300,000 | 500,000 | Enter the Bellsprout Enter the Evolution cave |
Enter the Cloyster Enter the Slowpoke |
| 100,000 | — | Recover during Evolution Mode | |||
| 1,000,000 | — | Uncover a piece of the Pokémon's silhouette during Catch 'em Mode | |||
| Hit one of Mewtwo's Shadow Balls during the Mewtwo stage | |||||
| Hit a Diglett during the Dugtrio stage | Obtain a pile of coins during the Meowth stage* | ||||
| Hit a Gastly during the Gengar stage | Hit a Seel during the Seel stage* | ||||
| 3,000,000 | — | Hit the Pokémon during Catch 'em Mode | |||
| Hit a possible evolution item location during Evolution Mode | |||||
| 5,000,000 | — | Hit a Haunter during the Gengar stage | — | ||
| 10,000,000 | — | Obtain an Evolution Item during Evolution Mode | |||
| Complete Evolution Mode on a fully evolved Pokémon | |||||
| 50,000,000 | — | Hit Dugtrio during the Dugtrio stage Hit Gengar during the Gengar Stage |
— | ||
| Hit Mewtwo during the Mewtwo stage | |||||
| 100,000,000 | — | Obtain an Extra Ball when the maximum of 10 Extra Balls is reached | |||
| 1,000,000,000 | — | Catch a Pokémon when the maximum of 255 Pokémon is reached | |||
In this game, no points are given for entering or clearing a bonus stage. In addition, all scores above are independently awarded. For example hitting a Voltorb during Catch 'em Mode is worth 5,000 points, and by flipping one tile of the Pokémon silhouette, the player is also awarded 1,000,000 points.
Jackpot
During Catch 'em Mode and Evolution Mode, a Jackpot score is accumulated by hitting certain targets. If the player completes the task successfully, then the player obtains the Jackpot score as well. The Jackpot can reach a maximum of 99,999,999 points per task.
| Points | Fields | ||
|---|---|---|---|
| Catch 'em Mode | Evolution Mode | Red Field | Blue Field |
| 500,000 | 750,000 | Enter Bellsprout | — |
| 100,000 | 150,000 | Hit a Voltorb | Hit a Shellder |
| 10,000 | 15,000 | Hit the Spinner* | |
End of Ball Bonus
All End of Ball Bonus quantities are capped by 100.
| Points | Fields (in-game order and description) | |
|---|---|---|
| Red Field | Blue Field | |
| 500,000 | <number> Pokémon caught | |
| 750,000 | <number> Pokémon evolved | |
| 75,000 | <number> Bellsprout | <number> Cloyster <number> Slowpoke |
| 50,000 | <number> Dugtrio | <number> Poliwag <number> Psyduck |
| 25,000 | <number> Cave shots | |
| 10,000 | <number> Spinner turns | |
Pokémon Pinball: Ruby & Sapphire
| Points | Fields | ||||
|---|---|---|---|---|---|
(×1) |
(×2) |
(×3) |
(×4) |
Ruby Field | Sapphire Field |
| 500 | 1,000 | 1,500 | 2,000 | Hit a Slingshot Bumper | |
| Hit a |
Hit a | ||||
| 1,000 | 2,000 | 3,000 | 4,000 | Turn on any of the three Field Multiplier Lane lights | |
| 3,000 | 6,000 | 9,000 | 12,000 | Upgrade the Ball | |
| 10,000 | 20,000 | 30,000 | 40,000 | Hit the Pokémon during Catch 'em Mode | |
| 20,000 | 40,000 | 60,000 | 80,000 | Enter the Center Hole | |
| ? | Turn on any of the four Egg Stand lights | ||||
| 50,000 | 100,000 | 150,000 | 200,000 | Enter Sharpedo's mouth | Enter Wailmer's mouth |
| 200,000 | 400,000 | 600,000 | 800,000 | Start the Egg Mode | |
| Hit a Duskull in the Duskull Stage | |||||
| 300,000 | 600,000 | 900,000 | 1,200,000 | Reveal the Pokémon instantly during Catch 'em Mode (hit the Bumpers three times while the catchable Pokémon is still completely unrevealed) | |
| Hit Dusclops in the Duskull Stage | |||||
| 1,000,000 | 2,000,000 | 3,000,000 | 4,000,000 | Catch a Pokémon in the Catch 'em Mode | |
| 3,000,000 | 6,000,000 | 9,000,000 | 12,000,000 | Catch a hatched Pokémon in the Egg Mode | |
| 30,000,000 | 60,000,000 | 90,000,000 | 120,000,000 | Clear Duskull Stage | |
In this game, no points are given for starting the Catch 'em Mode.
End of Ball Bonus
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add values |
| Points | Fields (in-game order and description) | |
|---|---|---|
| Ruby Field | Sapphire Field | |
| 500,000 | Pokémon caught <number> | |
| Pokémon evolved <number> | ||
| Traveled area <number> | ||
| Slot played <number> | ||
| Pika Saver <number> | ||
Hi-scores
In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Hi-Score screen contains a ranking of the best player scores in each field. The player is able to save their score when the pinball game ends. However, regardless of how many points have been obtained, no score is saved if the game is finished before all balls are lost (such as by turning off the game without saving).
The player can press left or right to switch between the hi-scores of the two available fields.
It is possible to trade hi-scores with other players of the same game. In Pokémon Pinball, it is done via the infrared communication port of the Game Boy Color, and it works between game cartridges of any language. In Pokémon Pinball: Ruby & Sapphire, it is done via Game Link Cable, and works between game cartridges of any language.
Pokémon Pinball
In Pokémon Pinball, it is accessed by pressing B at the main menu, and are also shown at the end of a game. It contains the five hi-scores of either the Red Field or Blue Field, with three-letter player names. In all languages, the available characters are letters from A to Z, numbers 0 to 9, then the symbols "!", "?", "/", "-", "•", ".", "'", "&", "♥" and a blank space.
The predefined scores are identified as the players NIN, CRE, GAM, HAL, and JUP (Nintendo, Creatures, Game Freak, HAL Laboratory, and Jupiter Corporation).
In this screen, the player can press Start to open a menu with two options:
- "Print" is used to print the current scores in black and white using the Game Boy Printer.
- "Send" is used to trade Hi-Scores with another game via Infrared.
Also, the player can press Up + Select to reset the Hi-scores to their default values.
-
Red Field with options menu
-
Blue Field with options menu
Pokémon Pinball: Ruby & Sapphire
In Pokémon Pinball: Ruby & Sapphire, this feature is now found on the main menu as well as the end of a game. It contains the eight hi-scores of either the Ruby Field or Sapphire Field, with four-letter player names. The predefined scores all have the placeholder "----" instead of player names.
The player can press Start to trade Hi-Scores with another game.
-
Ruby Field with transmission dialogue
-
Sapphire Field with transmission dialogue
Trivia
- In Pokémon Pinball, all scores (including the player's score at any time) always end with 0. The action score values and the player's score are stored in the internal data without the last 0.
References
- ↑ "Scoring" section - Pokémon Pinball manual, page 12
- ↑ "Point values" section - Pokémon Pinball: Ruby & Sapphire manual, page 47 (European version)
- ↑ "[...] as your score climbs, you can upgrade to a Great Ball and Master Ball to rack up even more points." - Pokémon Pinball - Pokémon.com
| This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |







