Scoring (Pinball)

Scoring[1] or obtaining points[2][3] is a game mechanic in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.

List of action points

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add all values (Pinball RS)

These are the points awarded during gameplay.

The End of Ball Bonus is given when the player loses a ball. It recounts events that occurred using the latest ball and is multiplied by the current value of the Bonus Multiplier.

Pokémon Pinball

Points Fields
Poké Ball
(×1)
Great Ball
(×2)
Ultra Ball
(×3)
Master Ball
(×5)
Red Field Blue Field
50 100 150 250 Pass through any of the outer loops triggers
100 200 300 500 For each full Spinner turn
Hit any Bonus Multiplier button
1,000 2,000 3,000 5,000 Turn on any of the three Field Multiplier Lane lights
Turn on any of the four Cave lights
Turn off a Field Multiplier Lane light
1,000 Hit a gravestone during the Gengar stage
4,000 8,000 12,000 20,000 Upgrade the Ball
Turn on all four Cave lights
5,000 10,000 15,000 25,000 Hit a Voltorb Bumper Hit a Shellder Bumper
Hit either Diglett found at the sides of the table Hit Poliwag's red button at the left side of the table
Hit Psyduck's head at the right side of the table
10,000 Hit Meowth during the Meowth stage
50,000 100,000 150,000 250,000 Pikachu Kickback
Hit the Staryu button
100,000 200,000 300,000 500,000 Enter the Bellsprout
Enter the Evolution cave
Enter the Cloyster
Enter the Slowpoke
100,000 Recover during Evolution Mode
1,000,000 Uncover a piece of the Pokémon's silhouette during Catch 'em Mode
Hit one of Mewtwo's Shadow Balls during the Mewtwo stage
Hit a Diglett during the Dugtrio stage Obtain a pile of coins during the Meowth stage*
Hit a Gastly during the Gengar stage Hit a Seel during the Seel stage*
3,000,000 Hit the Pokémon during Catch 'em Mode
Hit a possible evolution item location during Evolution Mode
5,000,000 Hit a Haunter during the Gengar stage
10,000,000 Obtain an Evolution Item during Evolution Mode
Complete Evolution Mode on a fully evolved Pokémon
50,000,000 Hit Dugtrio during the Dugtrio stage
Hit Gengar during the Gengar Stage
Hit Mewtwo during the Mewtwo stage
100,000,000 Obtain an Extra Ball when the maximum of 10 Extra Balls is reached
1,000,000,000 Catch a Pokémon when the maximum of 255 Pokémon is reached

In this game, no points are given for entering or clearing a bonus stage. In addition, all scores above are independently awarded. For example hitting a Voltorb during Catch 'em Mode is worth 5,000 points, and by flipping one tile of the Pokémon silhouette, the player is also awarded 1,000,000 points.

Jackpot

During Catch 'em Mode and Evolution Mode, a Jackpot score is accumulated by hitting certain targets. If the player completes the task successfully, then the player obtains the Jackpot score as well. The Jackpot can reach a maximum of 99,999,999 points per task.

Points Fields
Catch 'em Mode Evolution Mode Red Field Blue Field
500,000 750,000 Enter Bellsprout
100,000 150,000 Hit a Voltorb Hit a Shellder
10,000 15,000 Hit the Spinner*

End of Ball Bonus

All End of Ball Bonus quantities are capped by 100.

Points Fields
(in-game order and description)
Red Field Blue Field
500,000 <number> Pokémon caught
750,000 <number> Pokémon evolved
75,000 <number> Bellsprout <number> Cloyster
<number> Slowpoke
50,000 <number> Dugtrio <number> Poliwag
<number> Psyduck
25,000 <number> Cave shots
10,000 <number> Spinner turns

Pokémon Pinball: Ruby & Sapphire

Points Fields
Poké Ball
(×1)
Great Ball
(×2)
Ultra Ball
(×3)
Master Ball
(×4)
Ruby Field Sapphire Field
500 1,000 1,500 2,000 Hit a Slingshot Bumper
Hit a Chinchou or Lotad Bumper Hit a Shroomish Bumper
1,000 2,000 3,000 4,000 Turn on any of the three Field Multiplier Lane lights
3,000 6,000 9,000 12,000 Upgrade the Ball
10,000 20,000 30,000 40,000 Hit the Pokémon during Catch 'em Mode
20,000 40,000 60,000 80,000 Enter the Center Hole
? Turn on any of the four Egg Stand lights
50,000 100,000 150,000 200,000 Enter Sharpedo's mouth Enter Wailmer's mouth
200,000 400,000 600,000 800,000 Start the Egg Mode
Hit a Duskull in the Duskull Stage
300,000 600,000 900,000 1,200,000 Reveal the Pokémon instantly during Catch 'em Mode
(hit the Bumpers three times while the catchable Pokémon is still completely unrevealed)
Hit Dusclops in the Duskull Stage
1,000,000 2,000,000 3,000,000 4,000,000 Catch a Pokémon in the Catch 'em Mode
3,000,000 6,000,000 9,000,000 12,000,000 Catch a hatched Pokémon in the Egg Mode
30,000,000 60,000,000 90,000,000 120,000,000 Clear Duskull Stage

In this game, no points are given for starting the Catch 'em Mode.

End of Ball Bonus

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add values
Points Fields
(in-game order and description)
Ruby Field Sapphire Field
500,000 Pokémon caught <number>
Pokémon evolved <number>
Traveled area <number>
Slot played <number>
Pika Saver <number>

Hi-scores

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason:
  • Is it possible to exchange the scores of just one field or are both fields necessarily updated at the same time?
  • Add the list of all characters available in player names in all languages. The European version of Pinball RS includes additional ones like Ç, É, Ñ, Ü.
  • If scores are exchanged between languages, can the American and Japanese games display the additional characters from the European games?

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Hi-Score screen contains a ranking of the best player scores in each field. The player is able to save their score when the pinball game ends. However, regardless of how many points have been obtained, no score is saved if the game is finished before all balls are lost (such as by turning off the game without saving).

The player can press left or right to switch between the hi-scores of the two available fields.

It is possible to trade hi-scores with other players of the same game. In Pokémon Pinball, it is done via the infrared communication port of the Game Boy Color, and it works between game cartridges of any language. In Pokémon Pinball: Ruby & Sapphire, it is done via Game Link Cable, and works between game cartridges of any language.

Pokémon Pinball

In Pokémon Pinball, it is accessed by pressing B at the main menu, and are also shown at the end of a game. It contains the five hi-scores of either the Red Field or Blue Field, with three-letter player names. In all languages, the available characters are letters from A to Z, numbers 0 to 9, then the symbols "!", "?", "/", "-", "•", ".", "'", "&", "♥" and a blank space.

The predefined scores are identified as the players NIN, CRE, GAM, HAL, and JUP (Nintendo, Creatures, Game Freak, HAL Laboratory, and Jupiter Corporation).

In this screen, the player can press Start to open a menu with two options:

  • "Print" is used to print the current scores in black and white using the Game Boy Printer.
  • "Send" is used to trade Hi-Scores with another game via Infrared.

Also, the player can press Up + Select to reset the Hi-scores to their default values.

Pokémon Pinball: Ruby & Sapphire

In Pokémon Pinball: Ruby & Sapphire, this feature is now found on the main menu as well as the end of a game. It contains the eight hi-scores of either the Ruby Field or Sapphire Field, with four-letter player names. The predefined scores all have the placeholder "----" instead of player names.

The player can press Start to trade Hi-Scores with another game.

Trivia

  • In Pokémon Pinball, all scores (including the player's score at any time) always end with 0. The action score values and the player's score are stored in the internal data without the last 0.

References

  1. "Scoring" section - Pokémon Pinball manual, page 12
  2. "Point values" section - Pokémon Pinball: Ruby & Sapphire manual, page 47 (European version)
  3. "[...] as your score climbs, you can upgrade to a Great Ball and Master Ball to rack up even more points." - Pokémon Pinball - Pokémon.com
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.