Jamming Tower (Japanese: ジャミングタワーJamming Tower) is a Stadium card. It was first released as part of the Twilight Masquerade expansion.
Card text
All prints
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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VSTAR Power
Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can't be played.
Jamming Tower prevents Pokémon from using attacks listed on "Technical Machine" Pokémon Tool cards. At the same time, Jamming Tower makes it so that Technical Machines attached to Pokémon are not discarded from them at the end of the player's turn.[1][2]
Jamming Tower only shuts down effects of attached Pokémon Tool cards. The Pokémon Tools themselves are still considered to be attached, for the purposes of cards that check for attached Pokémon Tools, eg. Probopass's "Assault Laser" attack,[1]Genesect's "ACE Nullifier" Ability.
Jamming Tower does not override the ruling on Hero's Medal, which states that the player can't play it by attaching it onto a Pokémon VMAX with 100 HP or less remaining.[1]
Consider a Cleffa with 30 HP and Bravery Charm attached, a Jamming Tower in play, and an opposing Ting-Lu using its "Ground Crasher" attack to deal 30 damage and discard the Jamming Tower Stadium. In this situation, although the damage is done first, the check for the Knock Out does not happen until after all effects are resolved — that is, discarding the Jamming Tower Stadium, which will re-activate Bravery Charm and give Cleffa +50 HP, saving it from being Knocked Out.[2]
Trivia
This card's effect is identical to that of Lysandre Labs, a card previously released in the Forbidden Light expansion.