Dyna Tree Hill (Japanese: ダイ木の丘Dai Tree Hill) is a Stadium card. It is part of the Chilling Reign expansion.
Card text
All prints
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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VSTAR Power
Pokémon (both yours and your opponent's) can't be healed.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can't play this card.
Rulings
Dyna Tree Hill does not prevent attacks, Abilities, or other effects that move damage counters (eg. Slowbro's "Strange Behavior" Ability), as they are not technically considered "healing".[1]
If Dyna Tree Hill is in play, both players are allowed to play cards that heal damage (eg. Picnic Basket, Saguaro); however, as the healing is prevented, the cards are simply used to no effect.[1]