Draft:Pinball music

Pokémon Pinball: Ruby & Sapphire

The index number is found in the internal game data, starting from 0. "BGM" and "SE" refer to the numbers seen on the Options menu, which include an offset of +1.

List of background music themes

Index number BGM Notes
Hex Dec
0x00 0 1 Title screen
0x01 1 2 Stage select
0x02 2 3 ?
0x03 3 4 Intro
0x04 4 5 Hi-Score
0x05 5 6 Pokédex
0x06 6 7 Pokémon Mart
0x07 7 8 Game over
0x08 8 9 Time up
Ball lost
0x09 9 10 Bonus stage available
0x0A 10 11 Legendary Pokémon bonus stage available
0x0B 11 12 ?
0x0C 12 13 ?
0x0D 13 14 ?
0x0E 14 15 Egg Mode
0x0F 15 16 Starting the Egg Mode
0x10 16 17 ?
0x11 17 18 Time almost up
0x12 18 19 Evolving a Pokémon
0x13 19 20 Ruby Field
0x14 20 21 ?
0x15 21 22 Evolution Mode
0x16 22 23 ?
0x17 23 24 Sapphire Field
0x18 24 25 Catch 'em Mode
0x19 25 26 Sapphire Field after beating Rayquaza
0x1A 26 27 Kecleon stage
0x1B 27 28 ?
0x1C 28 29 ?
0x1D 29 30 Spheal stage
0x1E 30 31 Groudon stage
0x1F 31 32 Kyogre stage

List of sound effects

Index number SE Notes
Hex Dec
0x00 0 1 Select option in the main menu or Options menu
0x01 1 2 Return to main menu
0x02 2 3 Previous/next option in the main menu or Options menu
Previous/next Pokémon in the Pokédex
0x07 7 8 Previous/next in the stage select screen
0x16 22 23 Previous/Next Pokémon Mart item
0x1B 27 28 Leave the main table (before entering a bonus stage)
0x6D 109 110 Hit a Duskull in the Duskull stage
0x7A 122 123 Hit a Kecleon in the Kecleon stage
0xB4 180 181 Pikachu saves the ball
0xB5 181 182 Pichu arrives
0xB6 182 183 Pichu saves the ball
0xB7 183 184 Pikachu fails to save the ball