User:Solemn Mac/MastersMove: Difference between revisions

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| colspan="5" style="background: #{{TCG TrainerBase color}}; border: 1px solid #FFF; {{roundyright|10px}}" |   {{{MP}}} / {{{MP}}}
| colspan="5" style="background: #{{TCG TrainerBase color}}; border: 1px solid #FFF; {{roundyright|10px}}" |   {{{MP}}} / {{{MP}}}
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|{{#ifeq:{{lc:{{{clonedtype|no}}}}}|yes|style="display:none;"|}}}}
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|{{#ifeq:{{lc:{{{clonedtype|no}}}}}|yes|style="display:none;"|}}}}
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; {{roundyleft|10px}}" | {{color2|FFF|Type}}
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; {{roundyleft|10px}}" | {{color2|{{#ifeq: {{lc:{{{type|Unknown}}}}}|electric|000|FFF}}|Type}}
| colspan="3" style="background:#{{{{{type|Unknown}}} color}};border:1px solid #FFF;text-transform:capitalize; text-align:center;" | {{color2|FFF|{{{type|Normal}}} (type)|{{{type|Normal}}}}}
| colspan="3" style="background:#{{{{{type|Unknown}}} color}};border:1px solid #FFF;text-transform:capitalize; text-align:center;" | {{color2|{{#ifeq: {{lc:{{{type|Unknown}}}}}|electric|000|FFF}}|{{{type|Normal}}} (type)|{{{type|Normal}}}}}
| colspan="2" style="border: 1px solid #FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{type|Electric}}}IC Masters.png|16px]]</span>
| colspan="2" style="border: 1px solid #FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{type|Normal}}}IC Masters.png|16px]]</span>
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|}}
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|}}
! style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; {{roundyleft|10px}};" | [[Damage damagecategory|<span style="color:#FFF">Category</span>]]
! style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; {{roundyleft|10px}};" | [[Damage damagecategory|<span style="color:#FFF">Category</span>]]
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! colspan="6" style="background:#{{TCG TrainerBase color}}; line-height:12pt;" | {{#ifeq:{{lc:{{{buddymove|no}}}}}|yes|{{#ifeq:{{lc:{{{damagecategory|status}}}}}|status|Effects|{{color2|000|Additional effect|Additional effects}}}}|{{#ifeq:{{lc:{{{damagecategory|status}}}}}|status|Effect(s)|{{color2|000|Additional effect|Additional effect(s)}}}}}}
! colspan="6" style="background:#{{TCG TrainerBase color}}; line-height:12pt;" | {{#ifeq:{{lc:{{{buddymove|no}}}}}|yes|{{#ifeq:{{lc:{{{damagecategory|status}}}}}|status|Effects|{{color2|000|Additional effect|Additional effects}}}}|{{#ifeq:{{lc:{{{damagecategory|status}}}}}|status|Effect(s)|{{color2|000|Additional effect|Additional effect(s)}}}}}}
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|}}
|- {{#ifeq:{{lc:{{{moveclone|no}}}}}|yes|style="display:none;"|}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;{{#ifeq:{{lc:{{{notusable|no}}}}}|yes|{{roundybottom|10px}}|}}" | {{ucfirst:{{{effect|No additional effect.}}}}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;{{#ifeq:{{lc:{{{unusable|no}}}}}|yes|{{roundybottom|10px}}|}}" | {{ucfirst:{{{effect|No additional effect.}}}}}
|-
|-
|}
|}
{|- style="width: 100%; text-align:center;{{#ifeq:{{lc:{{{notusable|no}}}}}|yes|display:none|}}"
{|- style="width: 100%; text-align:center;{{#ifeq:{{lc:{{{unusable|no}}}}}|yes|display:none|}}"
| style="background:#{{TCG TrainerBase color}};{{#ifeq:{{lc:{{{notes|no}}}}}|yes|width:73%; {{roundytl|10px}}|" colspan="6}}"|'''Playable {{color2|000|Sync pair|Users}}'''  
| style="background:#{{TCG TrainerBase color}};{{#ifeq:{{lc:{{{notes|no}}}}}|yes|width:73%; {{roundytl|10px}}|" colspan="6}}"|'''Playable {{color2|000|Sync pair|Users}}'''  
| style="background:#{{TCG TrainerBase color}};{{#ifeq:{{lc:{{{notes|no}}}}}|no|display:none|width:27%; {{roundytr|10px}}}}" |'''Notes'''
| style="background:#{{TCG TrainerBase color}};{{#ifeq:{{lc:{{{notes|no}}}}}|no|display:none|width:27%; {{roundytr|10px}}}}" |'''Notes'''
|-
|-
{| border=1 colspan="6" style="border: 1px solid #{{{{{type|Unknown}}} color light}}; border-collapse:collapse; text-align:center; width: 100%; background: #FFF; {{roundybottom|10px}}; {{#ifeq:{{lc:{{{notusable|no}}}}}|yes|display:none|}}"
{| border=1 colspan="6" style="border: 1px solid #{{{{{type|Unknown}}} color light}}; border-collapse:collapse; text-align:center; width: 100%; background: #FFF; {{roundybottom|10px}}; {{#ifeq:{{lc:{{{unusable|no}}}}}|yes|display:none|}}"
|-<noinclude>
|-<noinclude>
|
|
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|deactivation=<only fill if applicable>
|deactivation=<only fill if applicable>
|effect=<default: 'No additional effect.'>
|effect=<default: 'No additional effect.'>
|notusable=<default: 'no'; for moves that only exist on opponents or just the game's code (e.g., Swagger & Normal-type Hyper Beam)>
|unusable=<default: 'no'; for moves that only exist on opponents or just the game's code (e.g., Swagger & Normal-type Hyper Beam)>
|notes=<default: 'no'>
|notes=<default: 'no'>
}}
}}

Latest revision as of 08:10, 26 April 2024

Move name
Move gauge slot icon.png
MP   {{{MP}}} / {{{MP}}}
Type Normal NormalIC Masters.png
Category ? StatusIC Masters.png
Move level
1 2 3 4 5
Power
Accuracy  100%
Target  An opponent
Effect tag  —
Activation Condition
{{{activation}}}
Deactivation Condition
{{{deactivation}}}
Effect(s)
No additional effect.
Playable Users Notes

Usage

{{MastersMove
|type=
|name=
|moveclone=<default: 'no'>
|buddymove=<default: 'no'>
|modified=<default: 'no'>
|skillname=<only fill if applicable>
|skilldesc=<only fill if applicable>
|clonedcost=<default: 'no'>
|slotamount=<default: '1'>
|clonedtype=<default: 'no'>
|tag=<default: '—'>
|tag2=<only fill if applicable>
|MP=<default: '0'>
|damagecategory=<If this is a move clone, keep this empty.>
|modifiedpower=<default: 'no'>
|basepower=<if status move, keep this empty; default: '—'>
|accuracy=<if tag or tag2 is "Sure Hit," default: '—'; else, default: '100'>
|target=<name of target type (i.e. An opponent, Self); default: 'An opponent'>
|activation=<only fill if applicable>
|deactivation=<only fill if applicable>
|effect=<default: 'No additional effect.'>
|unusable=<default: 'no'; for moves that only exist on opponents or just the game's code (e.g., Swagger & Normal-type Hyper Beam)>
|notes=<default: 'no'>
}}