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The fifth puzzle is a sequence of robots (mechadolls) that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room, or they are sent back to the entrance. To fit in with the theme, the room is shaped like a large question mark with the scroll at the end of the main body shape.
The fifth puzzle is a sequence of robots (mechadolls) that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room, or they are sent back to the entrance. To fit in with the theme, the room is shaped like a large question mark with the scroll at the end of the main body shape.


The questions are:  
Some of the questions are:  
*One of these Pokémon is not of the {{t|Water}} type. Which one is it? ({{p|Azurill}})
*One of these Pokémon is not of the {{t|Water}} type. Which one is it? ({{p|Azurill}})
*One of these Pokémon does not use Leech Life. Which one is it? ({{p|Dustox}})
*One of these Pokémon does not use Leech Life. Which one is it? ({{p|Dustox}})
*One of these Pokemon uses scratch. Which one is it? ({{p|Nincada}})
*One of these Pokémon is not found on {{rt|110|Hoenn}}. Which one is it? ({{p|Taillow}})
*One of these Pokémon is not found on {{rt|110|Hoenn}}. Which one is it? ({{p|Taillow}})
*One of these Pokemon is not found on {{rt|103|Hoenn}}. Which one is it? ({{p|Nincada}})
*One of these Pokemon is not of the {{t|Grass}} type. Which one is it? ({{p|Nincada}})
*The Devon Researcher was looking for what pokemon in Petalburg Woods? ({{p|Shroomish}})
*Which of these Pokémon did [[Team Aqua]] use in [[Petalburg Woods|Petalburg Forest]]? ({{p|Poochyena}})
*Which of these Pokémon did [[Team Aqua]] use in [[Petalburg Woods|Petalburg Forest]]? ({{p|Poochyena}})
*Which of these Pokémon did [[Wally]] borrow from [[Norman|your father]]? ({{p|Zigzagoon}})
*Which of these Pokémon did [[Wally]] borrow from [[Norman|your father]]? ({{p|Zigzagoon}})
*Which of these Pokémon was chasing [[Professor Birch|Prof. Birch]]? ({{p|Poochyena}}{{sup|RS}}{{p|Zigzagoon}}{{sup|E}})
*Which of these Pokémon was chasing [[Professor Birch|Prof. Birch]]? ({{p|Poochyena}}{{sup|RS}}{{p|Zigzagoon}}{{sup|E}})
*Which costs more? Three {{DL|Poké Ball|Pokeball}}s or one {{DL|Potion|Super Potion}}? (Super Potion)
*In [[Professor Birch|Prof. Birch]]'s bag, there were three Pokemon. Which one was at the right? ({{p|Mudkip}})
*Sell one {{DL|Poké Ball|Great Ball}} and buy one {{DL|Potion|Potion}}. How much money remains? (Nothing)
*Sell one {{DL|Poké Ball|Great Ball}} and buy one {{DL|Potion|Potion}}. How much money remains? (Nothing)
*Do one {{DL|Repel|Repel}} and {{DL|Drink|Soda Pop}} cost more than one {{DL|Potion|Super Potion}}? (They will cost less)
*Do one {{DL|Repel|Repel}} and {{DL|Drink|Soda Pop}} cost more than one {{DL|Potion|Super Potion}}? (They will cost less)
*Sell one Escape rope and buy one {{DL|Status ailment healing item|Burn Heal}}. How much remains? $175
*Do one {{DL|Status ailment healing item|Full Heal}} and{{DL|Poké Ball|Great ball}} cost more than one {{DL|Status ailment healing item|Revive}}? (They will cost less.)
*Which costs more? Three {{DL|Mail|Harbor Mail}}s or one {{DL|Status ailment healing item|Burn Heal}}? (Burn Heal)
*Which costs more? Three {{DL|Mail|Harbor Mail}}s or one {{DL|Status ailment healing item|Burn Heal}}? (Burn Heal)
*In the [[Pokémon Trainer's School|Trainer's School]], how many girl students were there? (1)
*In the [[Pokémon Trainer's School|Trainer's School]], how many girl students were there? (1)
*Rustboro gym leader roxanne used a {{p|Geodude}}. Was it male or female? (♀)
*In [[Lavaridge Town]], were there more elderly men or elderly women? (Elderly men)
*In [[Lavaridge Town]], were there more elderly men or elderly women? (Elderly men)
*In [[Hoenn Route 109|Seashore House]], were there more men or women? (Male)
*In [[Hoenn Route 109|Seashore House]], were there more men or women? (Male)
*In Dewford Hall, were there more men or women? (Males)
*The first train in dewford gym was male or female? (Female)
*how many signs are there in [[Lilycove city]]? (8)
*On the [[Seaside Cycling Road|Cycling Road]], how many [[Triathlete]]s were there? (8)
*On the [[Seaside Cycling Road|Cycling Road]], how many [[Triathlete]]s were there? (8)
*In {{ci|Slateport}}'s Pokémon Fan Club, how many Pokémon were there? (3)
*In {{ci|Slateport}}'s Pokémon Fan Club, how many Pokémon were there? (3)
*In [[Fortree City]], how many tree houses were there? (6)
*In [[Fortree City]], how many tree houses were there? (6)
*How many people give you berries at the pretty petal flower shop? (1)
*How many bikes does rydel have on display outside his cycle shop? (8)


There are no items or trainers in this room.
There are no items or trainers in this room.

Revision as of 02:00, 13 August 2010

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Trick House カラクリやしき
Trick House
"Wild Missingno. appeared!"
File:Trick house.png
Map description: {{{mapdesc}}}
Location: North of Slateport City, on Route 110
Region: Hoenn
Generations: III
File:Hoenn Route110 Map.gif
Location of Trick House in Hoenn.
Pokémon world locations

The Trick House is located on Route 110 in Hoenn. It is owned by the Trick Master, who poses puzzling challenges to travelers. Those who wish to play his game must find their way through a mazelike puzzle at the back of his house. If they are successful, they will be rewarded.

Description

The puzzles for Trick House are divided into three parts. First, the Trick Master is hiding somewhere in the first room of the house. The first few times the player enters the house, an exclamation mark identifies the Trick Master right away, but in later challenges the player must find him without any help.

Once the Trick Master is found, the player may enter the larger rear room through a passageway hidden behind the scroll on the wall. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has items and trainers. The player must navigate through the maze to a second scroll, where they will obtain a secret code. Finally, the player must find the door to the Trick Master's room and write the code on it to gain access. Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House.

While the rooms in Trick House use mostly the same gimmicks in Pokémon Emerald as were used in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ, the items and trainers in each room are the same in all versions. Between Ruby and Sapphire, and Emerald, the Trick Master's hiding spots in the first room also change.

Players can take the challenges as they earn new Gym Badges, but the final challenge cannot be taken until they defeat the Elite Four. Each one, however, is only available once and they must be completed in order.

Puzzle Required Accomplishment Prize HMs required
Puzzle 1 File:Knucklebadge.png Knuckle Badge Bag Rare Candy Sprite.png Rare Candy HM01 (Cut)
Puzzle 2 File:Dynamobadge.pngDynamo Badge Bag Timer Ball Sprite.png Timer Ball None
Puzzle 3 File:Heatbadge.pngHeat Badge Bag Hard Stone Sprite.png Hard Stone HM06 (Rock Smash)
Puzzle 4 File:Balancebadge.pngBalance Badge Bag Smoke Ball Sprite.png Smoke Ball HM04 (Strength)
Puzzle 5 File:Featherbadge.pngFeather Badge TM12 - Taunt TM12 (Taunt) None
Puzzle 6 File:Mindbadge.pngMind Badge Bag Magnet Sprite.png Magnet None
Puzzle 7 File:Rainbadge.png Rain Badge Bag PP Max Sprite.png PP Max None
Puzzle 8 Defeat Elite Four BlueTentSprite.png Blue Tent (Sapphire, Emerald) None
RedTentSprite.png Red Tent (Ruby, Emerald)

After completing the final puzzle in Pokémon Emerald, players may choose between either tent, but may only take one.

Puzzles

Puzzle 1

File:TrickRoom1.png
First room in Ruby and Sapphire

The first puzzle is a straightforward maze. The rooms of the area are separated by trees that must be Cut down to proceed.

Items

Trainers

Trainer Pokémon
Lass Sally
Lass Sally
Reward: $256
Oddish Oddish Lv.16
No item
Lass Robin
Lass Robin
Reward: $224
Skitty Skitty Lv.14
No item
Marill Marill Lv.14
No item
Shroomish Shroomish Lv.14
No item
Youngster Eddie
Youngster Eddie
Reward: $256
Zigzagoon Zigzagoon Lv.14
No item
Zigzagoon Zigzagoon Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 2

File:TrickRoom2.png
Second room in Ruby and Sapphire

The second puzzle is another maze, but with a more confusing layout. Holes in the ground cannot be passed until the player hits a switch to extend a platform over them. However, the player cannot tell which switches cover which holes.

Items

Trainers

Trainer Pokémon
School Kid Ted
School Kid Ted
Reward: $340
Ralts Ralts Lv.17
No item
School Kid Paul
School Kid Paul
Reward: $300
Numel Numel Lv.15
No item
Oddish Oddish Lv.15
No item
Wingull Wingull Lv.15
No item
School Kid Georgia
School Kid Georgia
Reward: $320
Shroomish Shroomish Lv.16
No item
Beautifly Beautifly Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 3

File:TrickRoom3.png
Third room in Ruby and Sapphire

The third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with Rock Smash.

Items

Trainers

Trainer Pokémon
Picnicker Martha
Picnicker Martha
Reward: $368
Skitty Skitty Lv.23
No item
Swablu Swablu Lv.23
No item
Camper Justin
Camper Justin
Reward: $384
Kecleon Kecleon Lv.24
No item
Hiker Alan
Hiker Alan
Reward: $880
Geodude Geodude Lv.22
No item
Graveler Graveler Lv.23
No item
Nosepass Nosepass Lv.22
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.



Puzzle 4

File:TrickRoom4.png
Fourth room in Ruby and Sapphire

The fourth puzzle is a room full of boulders that must be pushed aside using Strength. However, due to the close quarters, pushing boulders the wrong way can block certain paths.

Items

Trainers

Trainer Pokémon
Blackbelt Yuji
Blackbelt Yuji
Reward: $832
Makuhita Makuhita Lv.26
No item
Machoke Machoke Lv.26
No item
Battle Girl Cora
Battle Girl Cora
Reward: $648
Meditite Meditite Lv.26
No item
Battle Girl Jill
Battle Girl Jill
Reward: $648
Breloom Breloom Lv.27
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 5

File:TrickRoom5.png
Fifth room in Ruby and Sapphire

The fifth puzzle is a sequence of robots (mechadolls) that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room, or they are sent back to the entrance. To fit in with the theme, the room is shaped like a large question mark with the scroll at the end of the main body shape.

Some of the questions are:

There are no items or trainers in this room.

Puzzle 6

File:TrickRoom6.png
Sixth room in Ruby and Sapphire

The sixth room is full of flipping gates like those found in Fortree Gym, but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room.

Items

Trainers

Trainer Pokémon
Bird Keeper Benny
Bird Keeper Benny
Reward: $1152
Swellow Swellow Lv.36
No item
Pelipper Pelipper Lv.36
No item
Xatu Xatu Lv.36
No item
Pokémon Ranger Sophia
Pokémon Ranger Sophia
Reward: $1824
Swablu Swablu Lv.38
No item
Roselia Roselia Lv.38
No item
Pokémon Ranger Sebastian
Pokémon Ranger Sebastian
Reward: $1872
Cacturne Cacturne Lv.39
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 7

File:TrickRoom7.png
Seventh room in Ruby and Sapphire

The seventh room is filled with spinners similar to Mossdeep Gym. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald.

Items

Trainers

Trainer Pokémon
Psychic Joshua
Psychic Joshua
Reward: $984
Kadabra Kadabra Lv.41
No item
Solrock Solrock Lv.41
No item
Hex Maniac Patricia
Hex Maniac Patricia
Reward: $1008
Banette Banette Lv.42
No item
Psychic Alexis
Psychic Alexis
Reward: $960
Kirlia Kirlia Lv.40
No item
Xatu Xatu Lv.40
No item
Kadabra Kadabra Lv.40
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Emerald exclusive trainers:

Trainer Pokémon
Psychic Alvaro
Psychic Alvaro
Reward: $1008
Banette Banette Lv.41
No item
Kadabra Kadabra Lv.41
No item
Psychic Mariella
Psychic Mariella
Reward: $4264
Chimecho Chimecho Lv.41
No item
Gentleman Everett
Gentleman Everett
Reward: $4264
Wobbuffet Wobbuffet Lv.41
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 8

File:TrickRoom8.png
Final room in Ruby and Sapphire

The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the playing sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge.

After the player talks to the Trick Master, he will leave. A Nugget can be found under his cushion.

Items

Trainers

Trainer Pokémon
Cool Trainer (Trainer class)
Cool Trainer (Trainer class)|Ace Trainer|Cool Trainer Leroy
Reward: $4416
Mawile Mawile Lv.46
No item
Starmie Starmie Lv.46
No item
Cool Trainer (Trainer class)
Cool Trainer (Trainer class)|Ace Trainer|Cool Trainer Vincent
Reward: $4224
Sableye Sableye Lv.44
No item
Medicham Medicham Lv.44
No item
Sharpedo Sharpedo Lv.44
No item
Cool Trainer (Trainer class)
Cool Trainer (Trainer class)|Ace Trainer|Cool Trainer Elaine
Reward: $2160
Lairon Lairon Lv.45
No item
Manectric Manectric Lv.45
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.



Trivia

  • Each scroll has a compliment about the Trick Master on it (Trick Master is fabulous, Trick Master is smart, Trick Master is coveted, Trick Master is cool, Trick Master is a genius, Trick Master is my life, Trick Master is huggable, Trick Master I love.).


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