Struggle (move)

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Struggle
わるあがき Mischief
[[File:|center]]
Type  Normal
Category  Physical
PP  1 (max. 1.6)
Power  50
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Effect

Generation I

Struggle does damage, and the user receives recoil damage equal to 50% of the damage done to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite PP in such a situation.

If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

If Struggle breaks a Substitute, the user will take no recoil damage.

If Struggle was a normally obtainable move, it would have 10-16 PP (in Generation I) though no PP would ever be deducted from it, and self-inflicted recoil damage from Struggle from the previous turn could be countered if the opponent did not make a move on the following turn.

In Stadium, No recoil damage is taken if Struggle knocks out an opponent. Type has no effect on the amount of damage that Struggle inflicts.

Learnset

In all generations, all Pokémon have struggle, although it can only be used if that Pokémon has no PP left for any other move. Template:Project MoveDex notice