Spike Cannon (move): Difference between revisions

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'''Spike Cannon''' is a {{t|Normal}}-type move introduced in [[Generation I]] that deals very little damage.
'''Spike Cannon''' (Japanese: '''とげキャノン''' ''Spike Cannon'') is a {{t|Normal}}-type move introduced in [[Generation I]] that deals very little damage.


=Effect=
=Effect=
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* {{p|Corsola}} at Lv.40
* {{p|Corsola}} at Lv.40
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=In other languages=
French: '''Picanon''', German: '''Dornkanone'''.


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 13:02, 20 August 2007

Spike Cannon
とげキャノン Spike Cannon
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a Normal-type move introduced in Generation I that deals very little damage.

Effect

Generation I

Spike Cannon does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge one hit of a Spike Cannon attack.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: Picanon, German: Dornkanone.

Template:Project MoveDex notice