Pin Missile (move)

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Pin Missile
ミサイルばり Missile Needle
[[File:|center]]
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  14
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Pin Missile (Japanese: ミサイルばり Missile Needle) is a mostly accurate Bug-type move introduced in Generation I that deals very little damage.

Effect

Generation I

Pin Missile does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Pin Missile will end immediately if it breaks a substitute. Bide will only acknowledge one hit of a Pin Missile attack.

In the anime

Pokémon

Jolteon. Jolteon launches the spines on its back, which glow white as they fly toward their target.

Cacnea. The pins are created in the dark green spines that surrounds its wrists, first they turn white, and then they move to the front to fire the pins, simulating fingers. Sometimes the pins are created in the dark spines in its head.

Drapion. Same as above Used by Pokémon Hunter J's Drapion on Ill-Will Hunting!

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Pin Misil, French: Dard-nuée, German: Nadelrakete

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