Pay Day (move): Difference between revisions

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'''Pay Day''' is a {{t|Normal}}-type move introduced in [[Generation I]] that deals a small amount of damage.
'''Pay Day''' is a {{t|Normal}}-type move introduced in [[Generation I]] that deals a small amount of damage.
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Effect=
==Generation I==
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the
user's level. These coins can't be collected.
In-game, the coins scattered by Pay Day are picked up if you win the battle.


= Learnset =
= Learnset =

Revision as of 22:15, 7 May 2005

Pay Day
ネコにこばん ???
[[File:|center]]
Type  Normal
Category  uncategorized
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day is a Normal-type move introduced in Generation I that deals a small amount of damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.

In-game, the coins scattered by Pay Day are picked up if you win the battle.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice