Pay Day (move): Difference between revisions
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'''Pay Day''' is a {{t|Normal}}-type move introduced in [[Generation I]] that deals a small amount of damage. | '''Pay Day''' is a {{t|Normal}}-type move introduced in [[Generation I]] that deals a small amount of damage. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | |||
==Generation I== | |||
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the | |||
user's level. These coins can't be collected. | |||
In-game, the coins scattered by Pay Day are picked up if you win the battle. | |||
= Learnset = | = Learnset = |
Revision as of 22:15, 7 May 2005
Pay Day ネコにこばん ??? | ||||||||||||
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Pay Day is a Normal-type move introduced in Generation I that deals a small amount of damage. Template:Project MoveDex autoarticle notice
Effect
Generation I
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.
In-game, the coins scattered by Pay Day are picked up if you win the battle.