Night Slash (move): Difference between revisions
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Politoed666 (talk | contribs) m (→Trivia: It's unconfirmed, so we can't present it as fact.) |
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jtrans=Blade Testing | | jtrans=Blade Testing | | ||
desc=The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | | desc=The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | | ||
gameimage=DPNight slash2.PNG | | |||
type=Dark | | type=Dark | | ||
damagecategory=Physical | | damagecategory=Physical | |
Revision as of 12:49, 6 June 2008
Night Slash つじぎり Blade Testing | ||||||||||||
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Target
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Availability
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Night Slash is a Template:Type2 move introduced in Generation IV. It is a physical move, therefore it runs off of the Attack stat of the user and Defense stat of the target.
Effect
Night Slash has a critical hit ratio of 12.5%, as opposed to the usual 6.25%.
Learnset
Generation IV
By leveling up
- Dugtrio at Lv.--
- Meowth at Lv.49
- Persian at Lv.61
- Farfetch'd at Lv.33
- Scyther at Lv.45
- Kabutops at Lv.72
- Scizor at Lv.45
- Heracross at Lv.--
- Skarmory at Lv.50
- Sceptile at Lv.--
- Sharpedo at Lv.56
- Seviper at Lv.46
- Corphish at Lv.35
- Crawdaunt at Lv.39
- Absol at Lv.52
- Honchkrow at Lv.45
- Stunky at Lv.31
- Skuntank at Lv.31
- Weavile at Lv.35
- Yanmega at Lv.--
- Gliscor at Lv.31
- Gallade at Lv.--
By breeding
Trivia
The Japanese name つじぎり (Blade Testing) is probably a reference to the way in which some particularly unscrupulous samurai would test new swords in feudal Japan. This was by hiding in wait by a road (typically a crossroads) and waiting for an unsuspecting commoner (i.e. lower class, and so with far fewer rights than the samurai class) to pass by. He would then strike to kill, and in this way learn how well his new sword could cut.