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This article outlines a list of [[Natures]] in multiple languages.  
'''Natures''' (Japanese: '''せいかく''' ''personality'') are the Pokémon analogue of personalities. They were introduced in the [[Generation III]] games and remain a game mechanic in [[Generation IV]]. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its [[stats]] by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect [[experience]] or [[Individual values|DVs]].) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its nature to its offspring when at the Pokémon daycare, but only if both Pokémon and the trainer all come from a game in the same country. Also from Emerald onwards, if the Pokémon with the [[ability]] [[Synchronize]] is leading the [[party]],  there is a 50% chance of encountering a wild Pokémon with the same nature. Synchronize doesn't not have this effect on stationary [[legendaries]] on Emerald, however it works on all Pokémon in every game released since.
{{incomplete}}
Natures also dictate the manner in which Pokémon battle by themselves at the [[Battle Palace]], different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see [[Pokémon]] with different natures (Naive, Serious, and Quirky), and will give the [[player character|player]] three [[Pokétch]] applications.
{| {{bluetable2|c sortable|background: white; width: 50%}}
 
|- style="background: #ccf;"
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
 
{| {{bluetable2|c sortable}}
|-
! #
! Nature
! Japanese
! Japanese
! Romaji
! Increased stat
! English
! Decreased stat
! French
! Favorite flavor
! German
! Disliked flavor
! Italian
|-
! Spanish
! 0
! Hardy
| がんばりや
| —
| —
| —
| —
|-
! 1
! Lonely
| さみしがり
| Attack
| Defense
| Spicy
| Sour
|-
|-
! 2
! Brave
| ゆうかん
| Attack
| Speed
| Spicy
| Sweet
|-
! 3
! Adamant
| いじっぱり
| いじっぱり
| Ijippari
| Attack
| Adamant
| Sp. Attack
| Rigide
| Spicy
| Hart
| Dry
| Decisa
|-
| Firme
! 4
! Naughty
| やんちゃ
| Attack
| Sp. Defense
| Spicy
| Bitter
|-
! 5
! Bold
| ずぶとい
| Defense
| Attack
| Sour
| Spicy
|-
! 6
! Docile
| すなお
| —
| —
| —
| —
|-
! 7
! Relaxed
| のんき
| Defense
| Speed
| Sour
| Sweet
|-
! 8
! Impish
| わんぱく
| Defense
| Sp. Attack
| Sour
| Dry
|-
! 9
! Lax
| のうてんき
| Defense
| Sp. Defense
| Sour
| Bitter
|-
! 10
! Timid
| おくびょう
| Speed
| Attack
| Sweet
| Spicy
|-
! 11
! Hasty
| せっかち
| Speed
| Defense
| Sweet
| Sour
|-
! 12
! Serious
| まじめ
| —
| —
| —
|
|-
|-
| ゆうかん
! 13
| Yūkan
! Jolly
| Brave
| ようき
| Brave
| Speed
| Mutig
| Sp. Attack
| Audace
| Sweet
| Audaz
| Dry
|-
! 14
! Naive
| むじゃき
| Speed
| Sp. Defense
| Sweet
| Bitter
|-
! 15
! Modest
| ひかえめ
| Sp. Attack
| Attack
| Dry
| Spicy
|-
! 16
! Mild
| おっとり
| Sp. Attack
| Defense
| Dry
| Sour
|-
! 17
! Quiet
| れいせい
| Sp. Attack
| Speed
| Dry
| Sweet
|-
|-
! 18
! Bashful
| てれや
| てれや
| Tereya
|
| Bashful
|
| Pudique
|
| Zaghaft
|
| Ritrosa
| Tímida
|-
|-
| ずぶとい
! 19
| Zubutoi
! Rash
| Bold
| うっかりや
| Assuré
| Sp. Attack
| Kühn
| Sp. Defense
| Sicura
| Dry
| Osada
| Bitter
|-
|-
! 20
! Calm
| おだやか
| おだやか
| Odayaka
| Sp. Defense
| Calm
| Attack
| Calme
| Bitter
| Still
| Spicy
| Calma
|-
| Serena
! 21
! Gentle
| おとなしい
| Sp. Defense
| Defense
| Bitter
| Sour
|-
|-
! 22
! Sassy
| なまいき
| Sp. Defense
| Speed
| Bitter
| Sweet
|-
! 23
! Careful
| しんちょう
| しんちょう
| Shinchō
| Sp. Defense
| Careful
| Sp. Attack
| Prudent
| Bitter
| Sacht
| Dry
| Cauta
| Cauta
|-
|-
| すなお
! 24
| Sunao
! Quirky
| Docile
| きまぐれ
| Docile
|
| Sanft
|
| Docile
|
| Dócil
|
|}
 
==Battle Style==
Depending on a Pokémon's nature, its battle style changes in the [[Battle Palace]] or the [[Battle Tent]] of [[Verdanturf Town]]. Though this does not affect its battling outside of those areas.
 
All attacks are grouped into three categories: Attack, Defense, and Support.  The following is the list of attacks per category:
* '''Attack''': Any attack not listed under Defense or Support.
* '''Defense''': All moves targeting itself, as well as {{m|Bide}}.  These include Acid Armor, Agility, Amnesia, Aromatherapy, Barrier, Baton Pass, Belly Drum, Bide, Bulk Up, Calm Mind, Camouflage, Charge, Conversion 2, Conversion, Cosmic Power, Defense Curl, Destiny Bond, Detect, Double Team, Dragaon Dance, Enure, Focus Energy, Follow Me, Growth, Grudge, Hail, Harden, Haze, Heal Bell, Helping Hand, Howl, Imprison, Ingrain, Iron Defense, Light Screen, Meditate, Milk Drink, Minimize, Mist, Moonlight, Morning Sun, Mud Sport, Perish Song, Protect, Rain Dance, Recover, Recycle, Reflect, Refresh, Rest, Safeguard, Sandstorm, Sharpen, Slack Off, Softboiled, Splash, Stockpile, Substitute, Sunny Day, Swallow, Swords Dance, Synthesis, Tail Glow, Teleport, Water Sport, Wish, and Withdraw
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}.  These include Assist, Attract, Block, Charm, Confuse Ray, Cotton Spore, Counter, Curse, Disable, Encore, Fake Tears, FeatherDance, Flash, Flatter, Foresight, Glare, GrassWhistle, Growl, Hypnosis, Kinesis, Leech Seed, Leer, Lock-on, Lovely Kiss, Magic Coat, Mean Look, Memento, Metal Sound, Metronome, Mimic, Mind Reader, Mirror Coat, Mirror Move, Nature Power, Nightmare, Odor Sleuth, Pain Split, Poison Gas, Poisonpowder, Psych Up, Roar, Role Play, Sand-Attack, Scary Face, Screech, Sing, Sketch, Skill Swap, Sleep Powder, Sleep Talk, Smokescreen, Snatch, Spider Web, Spikes, Spite, Spore, String Shot, Stun Spore, Supersonic, Swagger, Sweet Kiss, Sweet Scent, Tail Whip, Taunt, Teeter Dance, Thunder Wave, Tickle, Torment, Toxic, Transform, Trick, Whirlwind, Will-O-Wisp, and Yawn
 
All natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%.  This represents the likelihood a particaular category of attack is chosen.  During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
 
The following table lists each nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
 
{| {{bluetable2|c sortable}}
|-
|-
| おとなしい
! #
| Otonashī
! Nature
| Gentle
! Japanese
| Gentil
! Attack
| Zart
! Defense
| Gentile
! Support
| Amable
! Attack (<50%)
! Defense (<50%)
! Support (<50%)
|-
|-
! 0
! Hardy
| がんばりや
| がんばりや
| Ganbariya
| 61% || 7% || 32%
| Hardy
| 61% || 7% || 32%
| Hardi
| Robust
| Ardita
| Fuerte
|-
|-
| せっかち
! 1
| Sekkachi
! Lonely
| Hasty
| さみしがり
| Présseé
| 20% || 25% || 55%
| Hastig
| 84% || 8% || 8%
| Lesta
|-
| Activa
! 2
! Brave
| ゆうかん
| 70% || 15% || 15%
| 32% || 60% || 8%
|-
! 3
! Adamant
| いじっぱり
| 38% || 31% || 31%
| 70% || 15% || 15%
|-
! 4
! Naughty
| やんちゃ
| 20% || 70% || 10%
| 70% || 22% || 8%
|-
! 5
! Bold
| ずぶとい
| 30% || 20% || 50%
| 32% || 58% || 10%
|-
! 6
! Docile
| すなお
| 56% || 22% || 22%
| 56% || 22% || 22%
|-
! 7
! Relaxed
| のんき
| 25% || 15% || 60%
| 75% || 15% || 10%
|-
|-
! 8
! Impish
| わんぱく
| わんぱく
| Wanpaku
| 69% || 6% || 25%
| Impish
| 28% || 55% || 17%
| Malin
| Pfiffig
| Scaltra
| Agitada
|-
|-
| ようき
! 9
| Yōki
! Lax
| Jolly
| のうてんき
| Jovial
| 35% || 10% || 55%
| Froh
| 29% || 6% || 65%
| Allegra
| Alegre
|-
|-
| のうてんき
! 10
| Nōtenki
! Timid
| Lax
| おくびょう
| Lâche
| 62% || 10% || 28%
| Lasch
| 30% || 20% || 50%
| Fiacca
| Floja
|-
|-
| さみしがり
! 11
| Samishigari
! Hasty
| Lonely
| せっかち
| Solo
| 58% || 37% || 5%
| Solo
| 88% || 6% || 6%
| Schiva
| Huraña
|-
|-
| おっとり
! 12
| Ottori
! Serious
| Mild
| まじめ
| Doux
| 34% || 11% || 55%
| Mild
| 29% || 11% || 60%
| Mite
| Afable
|-
|-
| ひかえめ
! 13
| Hikaeme
! Jolly
| Modest
| ようき
| Modeste
| 35% || 5% || 60%
| Mäßig
| 35% || 60% || 5%
| Modesta
| Modesta
|-
|-
! 14
! Naive
| むじゃき
| むじゃき
| Mujaki
| 56% || 22% || 22%
| Naïve
| 56% || 22% || 22%
| Naif
| Niav
| Ingenua
| Ingenua
|-
|-
| やんちゃ
! 15
| Yancha
! Modest
| Naughty
| ひかえめ
| Mauvais
| 35% || 45% || 20%
| Frech
| 34% || 60% || 6%
| Birbona
|-
| Pícara
! 16
! Mild
| おっとり
| 44% || 50% || 6%
| 34% || 6% || 60%
|-
|-
! 17
! Quiet
| れいせい
| れいせい
| Reisei
| 56% || 22% || 22%
| Quiet
| 56% || 22% || 22%
| Discret
| Ruhig
| Quieta
| Mansa
|-
|-
| きまぐれ
! 18
| Kimagure
! Bashful
| Quirky
| てれや
| Bizarre
| 30% || 58% || 12%
| Kauzig
| 30% || 58% || 12%
| Furba
| Rara
|-
|-
! 19
! Rash
| うっかりや
| うっかりや
| Ukkariya
| 30% || 13% || 57%
| Rash
| 27% || 6% || 67%
| Foufou
| Hitzig
| Ardente
| Alocada
|-
|-
| のんき
! 20
| Nonki
! Calm
| Relaxed
| おだやか
| Relax
| 40% || 50% || 10%
| Locker
| 25% || 62% || 13%
| Placida
|-
| Plácida
! 21
! Gentle
| おとなしい
| 18% || 70% || 12%
| 90% || 5% || 5%
|-
|-
! 22
! Sassy
| なまいき
| なまいき
| Namaiki
| 88% || 6% || 6%
| Sassy
| 22% || 20% || 58%
| Malpoli
| Forsch
| Vivace
| Grosera
|-
|-
| まじめ
! 23
| Majime
! Careful
| Serious
| しんちょう
| Sérieux
| 42% || 50% || 8%
| Ernst
| 42% || 5% || 53%
| Seria
| Seria
|-
|-
| おくびょう
! 24
| Okubyō
! Quirky
| Timid
| きまぐれ
| Timide
| 56% || 22% || 22%
| Scheu
| 56% || 22% || 22%
| Timida
| Miedosa
|}
|}
 
[[Category:Lists]]
[[Category:Game mechanics]]
[[ja:せいかくの外国語名一覧]]
 
[[fr:Nature]]
[[ja:せいかく]]
[[pt:Personalidade Pokémon]]

Revision as of 19:33, 13 May 2009

Natures (Japanese: せいかく personality) are the Pokémon analogue of personalities. They were introduced in the Generation III games and remain a game mechanic in Generation IV. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its stats by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect experience or DVs.) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon daycare, but only if both Pokémon and the trainer all come from a game in the same country. Also from Emerald onwards, if the Pokémon with the ability Synchronize is leading the party, there is a 50% chance of encountering a wild Pokémon with the same nature. Synchronize doesn't not have this effect on stationary legendaries on Emerald, however it works on all Pokémon in every game released since. Natures also dictate the manner in which Pokémon battle by themselves at the Battle Palace, different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the Sunyshore City Heritage Site asks to see Pokémon with different natures (Naive, Serious, and Quirky), and will give the player three Pokétch applications.

The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naive むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ

Battle Style

Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas.

All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:

  • Attack: Any attack not listed under Defense or Support.
  • Defense: All moves targeting itself, as well as Bide. These include Acid Armor, Agility, Amnesia, Aromatherapy, Barrier, Baton Pass, Belly Drum, Bide, Bulk Up, Calm Mind, Camouflage, Charge, Conversion 2, Conversion, Cosmic Power, Defense Curl, Destiny Bond, Detect, Double Team, Dragaon Dance, Enure, Focus Energy, Follow Me, Growth, Grudge, Hail, Harden, Haze, Heal Bell, Helping Hand, Howl, Imprison, Ingrain, Iron Defense, Light Screen, Meditate, Milk Drink, Minimize, Mist, Moonlight, Morning Sun, Mud Sport, Perish Song, Protect, Rain Dance, Recover, Recycle, Reflect, Refresh, Rest, Safeguard, Sandstorm, Sharpen, Slack Off, Softboiled, Splash, Stockpile, Substitute, Sunny Day, Swallow, Swords Dance, Synthesis, Tail Glow, Teleport, Water Sport, Wish, and Withdraw
  • Support: All moves that do not deal damage and are not categorized under Defense, as well as Counter and Mirror Coat. These include Assist, Attract, Block, Charm, Confuse Ray, Cotton Spore, Counter, Curse, Disable, Encore, Fake Tears, FeatherDance, Flash, Flatter, Foresight, Glare, GrassWhistle, Growl, Hypnosis, Kinesis, Leech Seed, Leer, Lock-on, Lovely Kiss, Magic Coat, Mean Look, Memento, Metal Sound, Metronome, Mimic, Mind Reader, Mirror Coat, Mirror Move, Nature Power, Nightmare, Odor Sleuth, Pain Split, Poison Gas, Poisonpowder, Psych Up, Roar, Role Play, Sand-Attack, Scary Face, Screech, Sing, Sketch, Skill Swap, Sleep Powder, Sleep Talk, Smokescreen, Snatch, Spider Web, Spikes, Spite, Spore, String Shot, Stun Spore, Supersonic, Swagger, Sweet Kiss, Sweet Scent, Tail Whip, Taunt, Teeter Dance, Thunder Wave, Tickle, Torment, Toxic, Transform, Trick, Whirlwind, Will-O-Wisp, and Yawn

All natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%. This represents the likelihood a particaular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.

The following table lists each nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

# Nature Japanese Attack Defense Support Attack (<50%) Defense (<50%) Support (<50%)
0 Hardy がんばりや 61% 7% 32% 61% 7% 32%
1 Lonely さみしがり 20% 25% 55% 84% 8% 8%
2 Brave ゆうかん 70% 15% 15% 32% 60% 8%
3 Adamant いじっぱり 38% 31% 31% 70% 15% 15%
4 Naughty やんちゃ 20% 70% 10% 70% 22% 8%
5 Bold ずぶとい 30% 20% 50% 32% 58% 10%
6 Docile すなお 56% 22% 22% 56% 22% 22%
7 Relaxed のんき 25% 15% 60% 75% 15% 10%
8 Impish わんぱく 69% 6% 25% 28% 55% 17%
9 Lax のうてんき 35% 10% 55% 29% 6% 65%
10 Timid おくびょう 62% 10% 28% 30% 20% 50%
11 Hasty せっかち 58% 37% 5% 88% 6% 6%
12 Serious まじめ 34% 11% 55% 29% 11% 60%
13 Jolly ようき 35% 5% 60% 35% 60% 5%
14 Naive むじゃき 56% 22% 22% 56% 22% 22%
15 Modest ひかえめ 35% 45% 20% 34% 60% 6%
16 Mild おっとり 44% 50% 6% 34% 6% 60%
17 Quiet れいせい 56% 22% 22% 56% 22% 22%
18 Bashful てれや 30% 58% 12% 30% 58% 12%
19 Rash うっかりや 30% 13% 57% 27% 6% 67%
20 Calm おだやか 40% 50% 10% 25% 62% 13%
21 Gentle おとなしい 18% 70% 12% 90% 5% 5%
22 Sassy なまいき 88% 6% 6% 22% 20% 58%
23 Careful しんちょう 42% 50% 8% 42% 5% 53%
24 Quirky きまぐれ 56% 22% 22% 56% 22% 22%