Move variations
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Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different Elemental types. Below are the various move archetypes and the moves that fall into their categories. Moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Aqua Jet | Water | Physical | IV |
20 PP, 60 Power, Always Hit | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Physical*/Special* | I |
Aerial Ace | Flying | Physical | IV |
15 PP, 80 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Shadow Ball | Ghost | Physical*/Special* | II |
Energy Ball | Grass | Special | IV |
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Physical*/Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Giga Impact | Normal | Physical | IV |
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