Move variations: Difference between revisions

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Revision as of 03:31, 19 May 2007

Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different Elemental types. Below are the various move archetypes and the moves that fall into their categories.

"Move archetypes" are listed by base damage. Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.

Variations of Barrage

20 PP, 15 Power, 85% Accuracy (Multiple Hits)
Name Type Category Generation
Barrage Normal Physical I
DoubleSlap Normal Physical I
Arm Thrust Fighting Physical III


Variations of Fire Spin

20 PP, 15 Power, 70% Accuracy (Trap)
Name Type Category Generation
Fire Spin Fire Special I
Whirlpool Water Special II
Sand Tomb Ground Physical III


Variations of Pound

35 PP, 40 Power, 100% Accuracy
Name Type Category Generation
Pound Normal Physical I
Scratch Normal Physical I


Variations of Quick Attack

30 PP, 40 Power, 100% Accuracy, attacks first
Name Type Category Generation
Quick Attack Normal Physical I
Aqua Jet Water Physical IV


Variations of Swift

20 PP, 60 Power, Always Hit
Name Type Category Generation
Swift Normal Physical*/Special* I
Faint Attack Dark Physical II
Aerial Ace Flying Physical III


Elemental punches

15 PP, 75 Power, 100% Accuracy, Special Effect
Name Type Category Generation
Fire Punch Fire Special*/Physical* I
Ice Punch Ice Special*/Physical* I
ThunderPunch Electric Special*/Physical* I


Variations of Shadow Ball

15 PP, 80 Power, 100% Accuracy
Name Type Category Generation
Shadow Ball Ghost Physical*/Special* II
Energy Ball Grass Special IV


Variations of Blizzard

5 PP, 120 Power, 70% Accuracy, Special Effect
Name Type Category Generation
Blizzard Ice Special I
Focus Blast Fighting Special IV
Gunk Shot Poison Physical IV


Variations of Double-Edge

15 PP, 120 Power, 100% Accuracy, Damages User
Name Type Category Generation
Double-Edge Normal Physical I
Volt Tackle Electric Physical III
Brave Bird Flying Physical IV
Flare Blitz Fire Physical IV
Wood Hammer Grass Physical IV


Variations of Fire Blast

5 PP, 120 Power, 85% Accuracy
Name Type Category Generation
Fire Blast Fire Special I
Doom Desire Steel Special IV


Variations of Megahorn

10 PP, 120 Power, 85% Accuracy
Name Type Category Generation
Blizzard Bug Physical II
Power Whip Grass Physical IV


Variations of Superpower

5 PP, 120 Power, 100% Accuracy, Lowers User's Stats
Name Type Category Generation
Superpower Fighting Physical III
Close Combat Fighting Physical IV
Gunk Shot Poison Physical IV


Variations of Overheat

5 PP, 140 Power, 90% Accuracy (Lowers User's Sp. Attack)
Name Type Category Generation
Overheat Fire Special III
Psycho Boost Psychic Special III
Draco Meteor Dragon Special IV
Leaf Storm Grass Special IV


Variations of Hyper Beam

5 PP, 150 Power, 90% Accuracy, user must rest turn after use
Name Type Category Generation
Hyper Beam Normal Physical*/Special* I
Blast Burn Fire Special III
Frenzy Plant Grass Special III
Hydro Cannon Water Special III
Giga Impact Normal Physical IV
Roar of Time Dragon Special IV
Rock Wrecker Rock Physical IV


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