Masuda method: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(No reason to believe that Masuda programmed it himself)
(→‎Usage: Fixed typo)
Tags: Mobile edit Mobile web edit
(28 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Unknown name}}
{{Unknown name}}
{{incomplete|needs=Does the Masuda method apply when a Pokémon is bred with another Pokémon originating from the ''same'' cartridge in a different-language playthrough?}}
The '''Masuda method''' (Japanese: '''{{tt|国際結婚|こくさいけっこん}}''' ''international marriage''), also known as '''Masuda's method''', is a fan-made term for the increased chance of [[Shiny Pokémon]] being produced when {{pkmn|breeding}} {{OBP|Pokémon|species}} with different [[language of origin|languages of origin]].
The '''Masuda method''' (Japanese: '''{{tt|国際結婚|こくさいけっこん}}''' ''international marriage''), also known as '''Masuda's method''', is a fan-made term for the increased chance of [[Shiny Pokémon]] being produced when {{pkmn|breeding}} Pokémon with different languages of origin.


While the standard encounter rate for a Shiny Pokémon (either in the {{pkmn2|wild}} or by {{pkmn|breeding}}) is 1/8192 from [[Generation II]] to [[Generation V]] and 1/4096 in [[Generation VI]] onwards, the Masuda method multiplies this rate by 5 (to 5/8192 or about 1/1638) in Generation IV, by 6 (to 6/8192 or about 1/1365) in Generation V, and by 6 (to 6/4096, or 1/683) from Generation VI onwards.
While the standard encounter rate for a Shiny Pokémon (either in the {{pkmn2|wild}} or by {{pkmn|breeding}}) is 1/8192 from [[Generation II]] to [[Generation V]] and 1/4096 in [[Generation VI]] onwards, the Masuda method multiplies this rate by 5 (to 5/8192 or about 1/1638) in Generation IV, by 6 (to 6/8192 or about 1/1365) in Generation V, and by 6 (to 6/4096, or 1/683) from Generation VI onwards.


The method is named after [[Game Freak]] director [[Junichi Masuda]], who described the method in his blog in December 2007. The blog post lists various ways that Game Freak decided to incentivize using the [[GTS]] in {{game|Diamond and Pearl|s}}, describing this bonus as "rare colored Pokemon’s Egg can be found little easier".<ref>[https://www.gamefreak.co.jp/blog/dir_english/2007/12/index.html Hidden Power of Masuda No.118]</ref>
The method is named after (but not by<ref name=Eurogamer>"[https://www.youtube.com/watch?v=8Ybga4ouPyQ What is the Masuda Method? Pokemon Sun and Moon's director explains]," Eurogamer. ''YouTube''.</ref>) [[Game Freak]] co-founder [[Junichi Masuda]], who described the method in his blog in December 2007. The blog post lists various ways that Game Freak decided to incentivize using the [[GTS]] in {{game|Diamond and Pearl|s}}, describing this bonus as "rare colored Pokemon’s Egg can be found little easier".<ref name=HiddenPower>[https://www.gamefreak.co.jp/blog/dir_english/2007/12/index.html Hidden Power of Masuda No.118]</ref> Pokémon Diamond and Pearl's GTS was the first time that players could trade internationally over the internet.<!--Crystal's online trading was only available in Japanese, so did not allow trading "internationally"-->


==Usage==
==Usage==
[[File:ORAS Pokémon summary ENG.png|right|thumb|The summary of an English {{p|Bulbasaur}} in an English game.]]
[[File:ORAS Pokémon summary ENG.png|right|thumb|The summary of an English {{p|Bulbasaur}} in an English game.]]
[[File:ORAS Pokémon summary ITA.png|right|thumb|The summary of an Italian Bulbasaur in an English game. The Pokémon is differentiated by an additional "ITA" language tag.]]
[[File:ORAS Pokémon summary ITA.png|right|thumb|The summary of an Italian Bulbasaur in an English game. The Pokémon is differentiated by an additional "ITA" language tag.]]
The Masuda method involves breeding two Pokémon created in games of different languages. An Egg resulting from such a pairing will have a higher likelihood of being Shiny. The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a language different to the language the game is being played in.
If two Pokémon are [[Pokémon breeding|bred]] that both [[language of origin|originate from different languages]], any Eggs they produce are more likely to be {{Shiny}}. From [[Generation VI]] onward, the language of origin is marked by an icon on the status screen.


If both Pokémon are foreign to the language the game is being played in but are both of the same language, then the Masuda method will not take effect. Foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the same language as the game they were generated in, so they cannot be bred with another Pokémon from the same language for the Masuda method. In Generation IV, if the Masuda method is in effect, the [[Everstone]] will fail to increase the chance of passing on a Nature.
Foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entry|Generation IV|Meister}}'s {{p|Magikarp}}, Foppa, and [[Lt. Surge]]'s {{p|Pikachu}}, Volty, have a different language of origin to the game they were produced in,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file, the Masuda method applies exactly the same as if the in-game trade Pokémon had been caught in a game of a different language.<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref>


A Pokémon traded internationally while still in its Egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the game it was hatched in.
The save file's language is not relevant to this process—if both Pokémon have the same language of origin, the Masuda method will not apply even if their language of origin differs from the save file.


Some examples are illustrated below; Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.
In Generation IV only, if the Masuda method applies, the [[Everstone]] will fail to increase the chance of passing on a Nature. This is due to Nature and Shininess both being determined by the Pokémon's [[personality value]] in Generation IV, so manipulating one would interfere with the other. From Generation V onward, this restriction is removed (because Nature is no longer determined by personality value).
 
However, unlike the Everstone in Generation IV, it is possible to pass down an IV from parent to child with a [[Power item]] without canceling out the Masuda method's effects.
 
===Example===
Some examples are illustrated below; Pokémon bred in circumstances that invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.


{| class="roundy" align="center" style="background: #FFF6DE; border: 5px solid #9CCD83"
{| class="roundy" align="center" style="background: #FFF6DE; border: 5px solid #9CCD83"
|- align=center
! style="background:#D5CDA4; {{roundytl|5px}}" colspan="2" | Parents
! style="background:#D5CDA4; {{roundytl|5px}}" colspan="2" | Parents
! style="background:#D5CDA4; {{roundytr|5px}}" | Offspring
! style="background:#D5CDA4; {{roundytr|5px}}" | Offspring
|- align=center
|-
! style="background:#D5CDA4" colspan="3" | Two Pokémon of the same language
! style="background:#D5CDA4" colspan="3" | Two Pokémon of the same language
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{color2|000|Original Trainer|OT}}: {{color2|000|May (game)|May}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|May (game)|May}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Brendan (game)|Brendan}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Brendan (game)|Brendan}}
| {{color2|000|Original Trainer|OT}}: (Hatcher)
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center style="background:#83B46A"
|- style="background:#83B46A"
| {{MSP/HOME|475|Gallade|size=100px}}
| {{MSP/HOME|0475|Gallade|size=100px}}
| {{MSP/HOME|282|Gardevoir|size=100px}}
| {{MSP/HOME|0282|Gardevoir|size=100px}}
| {{MSP/HOME|280|Ralts|size=100px}}
| {{MSP/HOME|0280|Ralts|size=100px}}
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{flag|United States|English-language game}} {{pcolor|Gallade|000}} {{male}}
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Gallade|000}} {{male}}
| {{flag|United States|English-language game}} {{pcolor|Gardevoir|000}} {{female}}
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Gardevoir|000}} {{female}}
| {{pcolor|Ralts|000}}
| {{pcolor|Ralts|000}}
|- align=center
|-
! style="background:#D5CDA4" colspan="3" | Two Pokémon of two languages
! style="background:#D5CDA4" colspan="3" | Two Pokémon from two different languages
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{color2|000|Original Trainer|OT}}: {{color2|000|Victor (game)|Victor}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Juliana (game)|Juliana}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Selene (game)|ミヅキ}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Akari (game)|ショウ}}
| {{color2|000|Original Trainer|OT}}: (Hatcher)
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center style="background:#83B46A"
|- style="background:#83B46A"
| {{MSP/HOME|865|Sirfetch'd|size=100px}}
| {{MSP/HOME|0956|Espathra|size=100px}}
| {{MSP/HOME|724|Decidueye|size=100px}}
| {{MSP/HOME|0724H|Decidueye|size=100px}}
| {{MSP/HOME|722 s|Rowlet|size=100px}}
| {{MSP/HOME|0722 s|Rowlet|size=100px}}
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{flag|United States|English-language game}} {{pcolor|Sirfetch'd|000}} {{male}}
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Espathra|000}} {{male}}
| {{flag|Japan|Japanese game}} {{pcolor|Decidueye|000|ジュナイパー}} {{female}}
| [[File:JPN language icon HOME.png|x20px|Japanese-language game]] {{pcolor|Decidueye|000|ジュナイパー}} {{female}}
| {{shinystar}} {{pcolor|Rowlet|000}} {{shinystar}}
| {{shinystar}} {{pcolor|Rowlet|000}} {{shinystar}}
|- align=center
|-
! style="background:#D5CDA4" colspan="3" | Breeding with an in-game trade
! style="background:#D5CDA4" colspan="3" | Breeding with an in-game trade
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{color2|000|Original Trainer|OT}}: {{color2|000|Dawn (game)|Dawn}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Dawn (game)|Dawn}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Foreign Pokédex entries|Meister}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Foreign Pokédex entries|Meister}}
| {{color2|000|Original Trainer|OT}}: (Hatcher)
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center style="background:#83B46A"
|- style="background:#83B46A"
| {{MSP/HOME|130|Gyarados|size=100px}}
| {{MSP/HOME|0129|Magikarp|size=100px}}
| {{MSP/HOME|130 f|Gyarados|size=100px}}
| {{MSP/HOME|0129 f|Magikarp|size=100px}}
| {{MSP/HOME|129|Magikarp|size=100px}}
| {{MSP/HOME|0129 s|Magikarp|size=100px}}
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| style="background:#9CCD83; {{roundybl|5px}}" | {{flag|United States|English-language game}} {{pcolor|Gyarados|000}} {{male}}
| style="background:#9CCD83; {{roundybl|5px}}" | [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Magikarp|000}} {{male}}
| {{flag|Germany|German-language game}} {{pcolor|In-game trade#Generation IV|000|Foppa}} {{female}}
| [[File:GER language icon HOME.png|x20px|German-language game]] {{pcolor|In-game trade#Generation IV|000|Foppa}} {{female}}
| style="background:#9CCD83; {{roundybr|5px}}" | {{pcolor|Magikarp|000}}
| style="background:#9CCD83; {{roundybr|5px}}" | {{shinystar}} {{pcolor|Magikarp|000}} {{shinystar}}
|}
|}
{{clear}}
{{clear}}


==Mechanics and reasoning==
==Mechanics==
An internal marker on each Pokémon (at 0x17 prior to [[Generation VI]], 0xE3 thereafter) identifies their "original language". If the game recognizes the two Pokémon in the daycare as having different languages, then when an Egg is generated, the game will generate extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon. This stacks with the [[Shiny Charm]]'s effect.
From [[Generation III]] onward, Pokémon track their language of origin, identifying the language of the game they were originally obtained in. From Generation IV onward, if the two Pokémon in the Day Care have different languages of origin, when an Egg is generated, the game will generate extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon for the player. This stacks with the [[Shiny Charm]]'s effect, which works in the same way.
 
The number of rerolls differs between games. Because the rerolls are in addition to the standard roll, the total number of rolls is one higher than the number of rerolls. The probability of hatching a Shiny Pokémon is approximately equal to the normal Shiny rate multiplied by the total number of rolls (i.e. one more than the number of rerolls). The Shiny Charm also adds rerolls in the same way, so its effect can be combined with the Masuda method.


In [[Generation IV]], the game tries four extra personality values (resulting in approximately five times the probability of receiving a Shiny Pokémon, or 5/8192). In [[Generation V]] the game instead makes five extra attempts (resulting in six times the probability, or 6/8192).<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref> [[Generation VI]] appears to work the same as Generation V (generating a probability of 6/4096 due to Generation VI's increased Shiny odds).
In [[Generation VIII]], due to a [[List of glitches (Generation VIII)#Pokémon Egg Shiny Roll bug|bug]], when {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional shiny rolls provided via the Masuda method or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.<ref>https://twitter.com/SciresM/status/1319805906691842050</ref><ref>https://twitter.com/SciresM/status/1319799153162006530</ref>
The result is that when breeding using the Masuda method alone, despite the Masuda method being intended to provide 7 total rolls (1 initial roll, and 6 rerolls) which is 1 more reroll than prior generations, it is reduced to 6 rolls total (no initial roll, 6 rerolls), effectively canceling out the additional reroll and providing a 6/4096, (approximately 1/683), chance of hatching a Shiny Pokémon as usual.
*However, in [[Generation VIII]], due to the Masuda method providing one more reroll than in previous generations, the chance of hatching a Shiny Pokémon when using both the Shiny Charm and Masuda method is unchanged, providing 8 total rolls, (instead of the intended 9), for a Shiny rate of 8/4096 (equal to 1/512) as usual.


==Reaction and purpose==
{| class="wikitable"
From Generation IV onwards, trading with games from other countries became easier due to the [[Nintendo DS]]'s ability to communicate through [[Nintendo Wi-Fi Connection]]. The Masuda method was likely coded as incentive for players to use the [[Global Terminal|GTS]]'s international trading services.
! rowspan=2 | Generations
! colspan=2 | Masuda method<br>without Shiny Charm
! colspan=2 | Masuda method<br>with Shiny Charm
|-
! Rerolls
! Probability<br>(approximate)
! Rerolls
! Probability<br>(approximate)
|-
| {{gen|IV}}
| 4
| 5/8192
| class="c" colspan=2 | ''N/A''
|-
| {{gen|V}}
| 5<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
| 6/8192
| 7
| 8/8192
|-
| {{gen|VI}}<br>{{gen|VII}}
| 5
| 6/4096
| 7
| 8/4096
|-
| {{gen|VIII}}
| 6
| 6/4096
| 8
| 8/4096
|}


The Masuda method is appealing to players due to allowing them to obtain Shiny Pokémon with specific [[Egg Move]]s, [[Nature]]s and [[individual values|IVs]].
==Trivia==
* The Masuda method is referenced in {{g|Scarlet and Violet}} in one of [[Jacq]]'s biology classes.<ref>'''[[Jacq]]:''' "Eggs from a pair of Pokémon raised around differing languages are a special case. There is a higher than average chance that a Shiny Pokémon will hatch from these Eggs. But we haven’t been able to figure out why that is just yet." ({{g|Scarlet and Violet}})</ref>


==See also==
==See also==
Line 84: Line 123:
<references/>
<references/>


{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 11:40, 27 February 2024

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

The Masuda method (Japanese: 国際結婚 international marriage), also known as Masuda's method, is a fan-made term for the increased chance of Shiny Pokémon being produced when breeding Pokémon with different languages of origin.

While the standard encounter rate for a Shiny Pokémon (either in the wild or by breeding) is 1/8192 from Generation II to Generation V and 1/4096 in Generation VI onwards, the Masuda method multiplies this rate by 5 (to 5/8192 or about 1/1638) in Generation IV, by 6 (to 6/8192 or about 1/1365) in Generation V, and by 6 (to 6/4096, or 1/683) from Generation VI onwards.

The method is named after (but not by[1]) Game Freak co-founder Junichi Masuda, who described the method in his blog in December 2007. The blog post lists various ways that Game Freak decided to incentivize using the GTS in Pokémon Diamond and Pearl, describing this bonus as "rare colored Pokemon’s Egg can be found little easier".[2] Pokémon Diamond and Pearl's GTS was the first time that players could trade internationally over the internet.

Usage

The summary of an English Bulbasaur in an English game.
The summary of an Italian Bulbasaur in an English game. The Pokémon is differentiated by an additional "ITA" language tag.

If two Pokémon are bred that both originate from different languages, any Eggs they produce are more likely to be Shiny. From Generation VI onward, the language of origin is marked by an icon on the status screen.

Foreign language Pokémon obtained via in-game trades, such as the Meister's Magikarp, Foppa, and Lt. Surge's Pikachu, Volty, have a different language of origin to the game they were produced in,[3][4] so if bred with a parent caught in the same save file, the Masuda method applies exactly the same as if the in-game trade Pokémon had been caught in a game of a different language.[5]

The save file's language is not relevant to this process—if both Pokémon have the same language of origin, the Masuda method will not apply even if their language of origin differs from the save file.

In Generation IV only, if the Masuda method applies, the Everstone will fail to increase the chance of passing on a Nature. This is due to Nature and Shininess both being determined by the Pokémon's personality value in Generation IV, so manipulating one would interfere with the other. From Generation V onward, this restriction is removed (because Nature is no longer determined by personality value).

However, unlike the Everstone in Generation IV, it is possible to pass down an IV from parent to child with a Power item without canceling out the Masuda method's effects.

Example

Some examples are illustrated below; Pokémon bred in circumstances that invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.

Parents Offspring
Two Pokémon of the same language
OT: May OT: Brendan OT: (Hatcher)
Gallade Gardevoir Ralts
English-language game Gallade English-language game Gardevoir Ralts
Two Pokémon from two different languages
OT: Juliana OT: ショウ OT: (Hatcher)
Espathra Decidueye Rowlet
English-language game Espathra Japanese-language game ジュナイパー Shiny Rowlet Shiny
Breeding with an in-game trade
OT: Dawn OT: Meister OT: (Hatcher)
Magikarp Magikarp Magikarp
English-language game Magikarp German-language game Foppa Shiny Magikarp Shiny


Mechanics

From Generation III onward, Pokémon track their language of origin, identifying the language of the game they were originally obtained in. From Generation IV onward, if the two Pokémon in the Day Care have different languages of origin, when an Egg is generated, the game will generate extra personality values in an attempt to find one that results in a Shiny Pokémon for the player. This stacks with the Shiny Charm's effect, which works in the same way.

The number of rerolls differs between games. Because the rerolls are in addition to the standard roll, the total number of rolls is one higher than the number of rerolls. The probability of hatching a Shiny Pokémon is approximately equal to the normal Shiny rate multiplied by the total number of rolls (i.e. one more than the number of rerolls). The Shiny Charm also adds rerolls in the same way, so its effect can be combined with the Masuda method.

In Generation VIII, due to a bug, when breeding, if any personality value rerolls are applied, (such as the additional shiny rolls provided via the Masuda method or Shiny Charm), the initial roll to generate a personality value is skipped.[6][7] The result is that when breeding using the Masuda method alone, despite the Masuda method being intended to provide 7 total rolls (1 initial roll, and 6 rerolls) which is 1 more reroll than prior generations, it is reduced to 6 rolls total (no initial roll, 6 rerolls), effectively canceling out the additional reroll and providing a 6/4096, (approximately 1/683), chance of hatching a Shiny Pokémon as usual.

  • However, in Generation VIII, due to the Masuda method providing one more reroll than in previous generations, the chance of hatching a Shiny Pokémon when using both the Shiny Charm and Masuda method is unchanged, providing 8 total rolls, (instead of the intended 9), for a Shiny rate of 8/4096 (equal to 1/512) as usual.
Generations Masuda method
without Shiny Charm
Masuda method
with Shiny Charm
Rerolls Probability
(approximate)
Rerolls Probability
(approximate)
IV 4 5/8192 N/A
V 5[8] 6/8192 7 8/8192
VI
VII
5 6/4096 7 8/4096
VIII 6 6/4096 8 8/4096

Trivia

See also

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.