List of Pokémon Dream World mini-games: Difference between revisions

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{{incomplete|2=First table}}
In the [[Pokémon Dream World]], players are given an option to participate in '''mini-games''' in order to befriend found Pokémon. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.
In the [[Pokémon Dream World]], players are given an option to participate in '''mini-games''' in order to befriend found Pokémon. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.


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__toc__
__toc__
| width="100%" valign="top" align="right" |
| width="100%" valign="top" align="right" |
<!--[[User:bluesun]] will endeavor to fill in/increase accuracy of the missing parts of this table as soon he has enough reliable data.-->{| align="center" style="background: #EF52B2; border: 3px solid #C6007B; {{roundy}}"
<!--[[User:bluesun]] will endeavor to fill in/increase accuracy of the missing parts of this table as soon he has enough reliable data.-->{| style="margin:auto; width:auto; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|- style="background:#FFC0CB"
|-
! colspan="7" style="{{roundytop|5px}}" | Score Ranks
! colspan="10" style="background:#{{dream color light}}; {{roundytop|5px}}" | Score Ranks
! colspan="3" style="{{roundytop|5px}}" | Chance of Move
! colspan="3" style="background:#{{dream color light}}; {{roundytop|5px}}" | Chance of move
|- style="background:#FFC0CB"
|- style="background:#{{dream color light}}"
! Seek
! Seek
! Scoop
! Scoop
! Sky
! Sky
! Spout
! Spout
! Serve
! Bistro
! Victini
! Treasure
! Candle
! Candle
! Gems
! Treat
! Lake
! A
! A
! B
! B
! C
! C
|- align=center style="background:#fff"
|- style="text-align:center; background:#fff"
| 50000+ || 30000+ || 55000+ || 60000+ || 54000+ || 80000+ || ??? || 0% || 50% || 50%
| 50000+ || 30000+ || 55000+ || 60000+ || 54000+ || 80000+ || ??? || ??? || ??? || ??? || 0% || 50% || 50%
|- align=center style="background:#fff"
|- style="text-align:center; background:#fff"
| 45000+ || 25000+ || 50000+ || 50000+ || 45000+ || 60000+ || ??? || ?<!--25+-6%--> || ? || ?
| 45000+ || 25000+ || 50000+ || 50000+ || 45000+ || 60000+ || ??? || ??? || ??? || ??? || ?<!--25+-6%--> || ? || ?
|- align=center style="background:#fff"
|- style="text-align:center; background:#fff"
| 40000+ || 20000+ || 45000+ || 45000+ || 30000+ || 50000+ || ??? || ? || ? || ?
| 40000+ || 20000+ || 45000+ || 45000+ || 30000+ || 50000+ || ??? || ??? || ??? || ??? || ? || ? || ?
|- align=center style="background:#fff"
|- style="text-align:center; background:#fff"
| 30000+ || 10000+ || 30000+ || 30000+ || 15000+ || 45000+ || ??? || ?<!--65+-7%--> || ? || ?
| 30000+ || 10000+ || 30000+ || 30000+ || 15000+ || 45000+ || ??? || ??? || ??? || ??? || ?<!--65+-7%--> || ? || ?
|- align=center style="background:#fff"
|- style="text-align:center"
| style="{{roundybl|5px}}" | 0+ || 0+ || 0+ || 0+ || 0+ || 0+ || ??? || 70% || 20% || style="{{roundybr|5px}}" | 10%
| style="background:#fff; {{roundybl|5px}}" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | ??? || style="background:#fff" | ??? || style="background:#fff" | ??? || style="background:#fff; {{roundybr|5px}}" | ??? || style="background:#fff; {{roundybl|5px}}" | 70% || style="background:#fff" | 20% || style="background:#fff; {{roundybr|5px}}" | 10%
|}
|}
|}
|}
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In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.
In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.


Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles — an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item.  
Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two-block radius from the item.  
 
===Text when listening===
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Text
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Spaces away
|- style="background:#fff"
| You can't hear the voice of <Pokémon>.
| At least three
|- style="background:#fff"
| The voice is faint. <Pokémon> is not far from here!
| Two
|- style="background:#fff"
| You can hear the voice! <Pokémon> is near here!
| One
|-
| style="background:#fff; {{roundybl|5px}}" | The voice is very close! <Pokémon> must be here!
| style="background:#fff; {{roundybr|5px}}" | Zero
|}


The following are Pokémon that players may be asked to find in this game: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, and {{p|Smoochum}}.
===Search===
The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}}, {{p|Spoink}}, {{p|Wynaut}}, {{p|Magnemite}}, {{p|Teddiursa}}, {{p|Phanpy}}, {{p|Spinda}}, and {{p|Burmy}} (Sandy Cloak).


The following are possible berries of a lost Pokémon that may be found: [[Sitrus Berry]], [[Figy Berry]], [[Wiki Berry]], [[Aguav Berry]], and [[Iapapa Berry]].
The following are possible Berries of a lost Pokémon that may be found: [[Sitrus Berry]], [[Figy Berry]], [[Wiki Berry]], [[Mago Berry]], [[Aguav Berry]], and [[Iapapa Berry]].


*Scoring:
===Scoring===
:*Remaining time
*Found the Pokémon: +5000
:*The Pokémon's lost item
*Remaining time: seconds × 500
*The Pokémon's lost item: +5000
{{-}}
{{-}}


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When playing in a language other than English, the units used are {{wp|centimeter}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the mini-game.
When playing in a language other than English, the units used are {{wp|centimeter}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the mini-game.


*Scoring:
===Scoring===
:*Height
*Height
:*Flavors
*Flavors
:*Bite-size scoops
*Bite-size scoops


{| align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy}}"
===Flavors===
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
|-
! rowspan="2" colspan="2" style="background:#ffc0cb; {{roundytl|5px}}" | {{color2|000|Berry}}
! rowspan="2" colspan="2" style="background:#{{dream color light}}; {{roundytl|5px}}" | {{color2|000|Berry}}
! colspan="3" style="background:#ffc0cb; {{roundytr|5px}}" | Scoop/Stickiness
! colspan="3" style="background:#{{dream color light}}" | Scoop/Stickiness
|- style="background:#ffc0cb"
! rowspan="2" colspan="2" style="background:#{{dream color light}}" | {{color2|000|Berry}}
! colspan="3" style="background:#{{dream color light}}; {{roundytr|5px}}" | Scoop/Stickiness
|- style="background:#{{dream color light}}"
! Flavor 1
! Flavor 2
! Flavor 3
! Flavor 1
! Flavor 1
! Flavor 2
! Flavor 2
! Flavor 3
! Flavor 3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Cheri Berry}} || [[Cheri Berry]] || 1/3 || 2/4 || 3/5
| [[File:Dream Cheri Berry Sprite.png|24x24px]] || [[Cheri Berry]] || 1/3 || 2/4 || 3/5 || [[File:Dream Chesto Berry Sprite.png|24x24px]] || [[Chesto Berry]] || 1/3 || 3/5 || 2/4
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Chesto Berry}} || [[Chesto Berry]] || 1/3 || 3/5 || 2/4
| [[File:Dream Pecha Berry Sprite.png|24x24px]] || [[Pecha Berry]] || 2/4 || 1/3 || 3/5 || [[File:Dream Rawst Berry Sprite.png|24x24px]] || [[Rawst Berry]] || 2/4 || 3/5 || 1/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Pecha Berry}} || [[Pecha Berry]] || 2/4 || 1/3 || 3/5
| [[File:Dream Aspear Berry Sprite.png|24x24px]] || [[Aspear Berry]] || 3/5 || 1/3 || 2/4 ||  [[File:Dream Leppa Berry Sprite.png|24x24px]] || [[Leppa Berry]] || 2/4 || 3/5 || 5/1
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Rawst Berry}} || [[Rawst Berry]] || 2/4 || 3/5 || 1/3
| [[File:Dream Oran Berry Sprite.png|24x24px]] || [[Oran Berry]] || 2/1 || 3/2 || 4/3 ||  [[File:Dream Persim Berry Sprite.png|24x24px]] || [[Persim Berry]] || 2/2 || 3/3 || 4/4
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Aspear Berry}} || [[Aspear Berry]] || 3/5 || 1/3 || 2/4
| [[File:Dream Lum Berry Sprite.png|24x24px]] || [[Lum Berry]] || 2/3 || 3/4 || 4/5 ||  [[File:Dream Sitrus Berry Sprite.png|24x24px]] || [[Sitrus Berry]] || 1/4 || 2/5 || 4/1
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Leppa Berry}} || [[Leppa Berry]] || 2/4 || 3/5 || 5/1
| [[File:Dream Figy Berry Sprite.png|24x24px]] || [[Figy Berry]] || 1/5 || 3/1 || 4/2 ||  [[File:Dream Wiki Berry Sprite.png|24x24px]] || [[Wiki Berry]] || 1/5 || 4/2 || 3/1
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Oran Berry}} || [[Oran Berry]] || 2/1 || 3/2 || 4/3
| [[File:Dream Mago Berry Sprite.png|24x24px]] || [[Mago Berry]] || 3/1 || 1/5 || 4/2 ||  [[File:Dream Aguav Berry Sprite.png|24x24px]] || [[Aguav Berry]] || 3/1 || 4/2 || 1/5
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Persim Berry}} || [[Persim Berry]] || 2/2 || 3/3 || 4/4
| [[File:Dream Iapapa Berry Sprite.png|24x24px]] || [[Iapapa Berry]] || 4/2 || 1/5 || 3/1 ||  [[File:Dream Razz Berry Sprite.png|24x24px]] || [[Razz Berry]] || 1/1 || 2/2 || 3/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Lum Berry}} || [[Lum Berry]] || 2/3 || 3/4 || 4/5
| [[File:Dream Bluk Berry Sprite.png|24x24px]] || [[Bluk Berry]] || 1/1 || 3/3 || 2/2 ||  [[File:Dream Nanab Berry Sprite.png|24x24px]] || [[Nanab Berry]] || 2/2 || 1/1 || 3/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Sitrus Berry}} || [[Sitrus Berry]] || 1/4 || 2/5 || 4/1
| [[File:Dream Wepear Berry Sprite.png|24x24px]] || [[Wepear Berry]] || 2/2 || 3/3 || 1/1 ||  [[File:Dream Pinap Berry Sprite.png|24x24px]] || [[Pinap Berry]] || 3/3 || 1/1 || 2/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Figy Berry}} || [[Figy Berry]] || 1/5 || 3/1 || 4/2
| [[File:Dream Pomeg Berry Sprite.png|24x24px]] || [[Pomeg Berry]] || 2/5 || 4/1 || 5/2 ||  [[File:Dream Kelpsy Berry Sprite.png|24x24px]] || [[Kelpsy Berry]] || 2/5 || 5/2 || 4/1
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Wiki Berry}} || [[Wiki Berry]] || 1/5 || 4/2 || 3/1
| [[File:Dream Qualot Berry Sprite.png|24x24px]] || [[Qualot Berry]] || 4/1 || 2/5 || 5/2 ||  [[File:Dream Hondew Berry Sprite.png|24x24px]] || [[Hondew Berry]] || 4/1 || 5/2 || 2/5
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Mago Berry}} || [[Mago Berry]] || 3/1 || 1/5 || 4/2
| [[File:Dream Grepa Berry Sprite.png|24x24px]] || [[Grepa Berry]] || 5/2 || 2/5 || 4/1 ||  [[File:Dream Tamato Berry Sprite.png|24x24px]] || [[Tamato Berry]] || 5/2 || 4/1 || 2/5
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Aguav Berry}} || [[Aguav Berry]] || 3/1 || 4/2 || 1/5
| [[File:Dream Cornn Berry Sprite.png|24x24px]] || [[Cornn Berry]] || 3/3 || 2/2 || 1/1 ||  [[File:Dream Magost Berry Sprite.png|24x24px]] || [[Magost Berry]] || 1/1 || 2/2 || 3/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Iapapa Berry}} || [[Iapapa Berry]] || 4/2 || 1/5 || 3/1
| [[File:Dream Rabuta Berry Sprite.png|24x24px]] || [[Rabuta Berry]] || 1/1 || 3/3 || 2/2 ||  [[File:Dream Nomel Berry Sprite.png|24x24px]] || [[Nomel Berry]] || 2/2 || 1/1 || 3/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Razz Berry}} || [[Razz Berry]] || 1/1 || 2/2 || 3/3
| [[File:Dream Spelon Berry Sprite.png|24x24px]] || [[Spelon Berry]] || 1/2 || 2/3 || 3/4 ||  [[File:Dream Pamtre Berry Sprite.png|24x24px]] || [[Pamtre Berry]] || 1/2 || 3/4 || 2/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Bluk Berry}} || [[Bluk Berry]] || 1/1 || 3/3 || 2/2
| [[File:Dream Watmel Berry Sprite.png|24x24px]] || [[Watmel Berry]] || 2/3 || 1/2 || 3/4 ||  [[File:Dream Durin Berry Sprite.png|24x24px]] || [[Durin Berry]] || 2/3 || 3/4 || 1/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Nanab Berry}} || [[Nanab Berry]] || 2/2 || 1/1 || 3/3
| [[File:Dream Belue Berry Sprite.png|24x24px]] || [[Belue Berry]] || 3/4 || 1/2 || 2/3 ||  [[File:Dream Occa Berry Sprite.png|24x24px]] || [[Occa Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Wepear Berry}} || [[Wepear Berry]] || 2/2 || 3/3 || 1/1
| [[File:Dream Passho Berry Sprite.png|24x24px]] || [[Passho Berry]] || 3/1 || 5/3 || 4/2 ||  [[File:Dream Wacan Berry Sprite.png|24x24px]] || [[Wacan Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Pinap Berry}} || [[Pinap Berry]] || 3/3 || 1/1 || 2/2
| [[File:Dream Rindo Berry Sprite.png|24x24px]] || [[Rindo Berry]] || 4/2 || 5/3 || 3/1 ||  [[File:Dream Yache Berry Sprite.png|24x24px]] || [[Yache Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Pomeg Berry}} || [[Pomeg Berry]] || 2/5 || 4/1 || 5/2
| [[File:Dream Chople Berry Sprite.png|24x24px]] || [[Chople Berry]] || 5/3 || 4/2 || 3/1 ||  [[File:Dream Kebia Berry Sprite.png|24x24px]] || [[Kebia Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Kelpsy Berry}} || [[Kelpsy Berry]] || 2/5 || 5/2 || 4/1
| [[File:Dream Shuca Berry Sprite.png|24x24px]] || [[Shuca Berry]] || 3/1 || 5/3 || 4/2 ||  [[File:Dream Coba Berry Sprite.png|24x24px]] || [[Coba Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Qualot Berry}} || [[Qualot Berry]] || 4/1 || 2/5 || 5/2
| [[File:Dream Payapa Berry Sprite.png|24x24px]] || [[Payapa Berry]] || 4/2 || 5/3 || 3/1 ||  [[File:Dream Tanga Berry Sprite.png|24x24px]] || [[Tanga Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Hondew Berry}} || [[Hondew Berry]] || 4/1 || 5/2 || 2/5
| [[File:Dream Charti Berry Sprite.png|24x24px]] || [[Charti Berry]] || 5/3 || 4/2 || 3/1 ||  [[File:Dream Kasib Berry Sprite.png|24x24px]] || [[Kasib Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Grepa Berry}} || [[Grepa Berry]] || 5/2 || 2/5 || 4/1
| [[File:Dream Haban Berry Sprite.png|24x24px]] || [[Haban Berry]] || 3/1 || 5/3 || 4/2 ||  [[File:Dream Colbur Berry Sprite.png|24x24px]] || [[Colbur Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Tamato Berry}} || [[Tamato Berry]] || 5/2 || 4/1 || 2/5
| [[File:Dream Babiri Berry Sprite.png|24x24px]] || [[Babiri Berry]] || 4/2 || 5/3 || 3/1 ||  [[File:Dream Chilan Berry Sprite.png|24x24px]] || [[Chilan Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Cornn Berry}} || [[Cornn Berry]] || 3/3 || 2/2 || 1/1
| [[File:Dream Liechi Berry Sprite.png|24x24px]] || [[Liechi Berry]] || 3/2 || 4/3 || 5/4 ||  [[File:Dream Ganlon Berry Sprite.png|24x24px]] || [[Ganlon Berry]] || 3/2 || 5/4 || 4/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Magost Berry}} || [[Magost Berry]] || 1/1 || 2/2 || 3/3
| [[File:Dream Salac Berry Sprite.png|24x24px]] || [[Salac Berry]] || 4/3 || 3/2 || 5/4 ||  [[File:Dream Petaya Berry Sprite.png|24x24px]] || [[Petaya Berry]] || 4/3 || 5/4 || 3/2
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Rabuta Berry}} || [[Rabuta Berry]] || 1/1 || 3/3 || 2/2
| [[File:Dream Apicot Berry Sprite.png|24x24px]] || [[Apicot Berry]] || 5/4 || 3/2 || 4/3 ||  [[File:Dream Lansat Berry Sprite.png|24x24px]] || [[Lansat Berry]] || 3/4 || 4/5 || 5/3
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Nomel Berry}} || [[Nomel Berry]] || 2/2 || 1/1 || 3/3
| [[File:Dream Starf Berry Sprite.png|24x24px]] || [[Starf Berry]] || 3/4 || 5/3 || 4/5 ||  [[File:Dream Enigma Berry Sprite.png|24x24px]] || [[Enigma Berry]] || 3/3 || 4/4 || 5/5
|- align=center style="background:#fff"
|- style="background:#fff"
|{{Bag|Spelon Berry}} || [[Spelon Berry]] || 1/2 || 2/3 || 3/4
| [[File:Dream Micle Berry Sprite.png|24x24px]] || [[Micle Berry]] || 4/3 || 3/5 || 5/4 ||  [[File:Dream Custap Berry Sprite.png|24x24px]] || [[Custap Berry]] || 4/3 || 5/4 || 3/5
|- align=center style="background:#fff"
|-  
|{{Bag|Pamtre Berry}} || [[Pamtre Berry]] || 1/2 || 3/4 || 2/3
| style="background:#fff; {{roundybl|5px}}" | [[File:Dream Jaboca Berry Sprite.png|24x24px]] || style="background:#fff" | [[Jaboca Berry]] || style="background:#fff" | 3/5 || style="background:#fff" | 4/3 || style="background:#fff" | 5/4 || style="background:#fff" | [[File:Dream Rowap Berry Sprite.png|24x24px]] || style="background:#fff" | [[Rowap Berry]] || style="background:#fff" | 3/5 || style="background:#fff" | 5/4 || style="background:#fff; {{roundybr|5px}}" | 4/3
|- align=center style="background:#fff"
|{{Bag|Watmel Berry}} || [[Watmel Berry]] || 2/3 || 1/2 || 3/4
|- align=center style="background:#fff"
|{{Bag|Durin Berry}} || [[Durin Berry]] || 2/3 || 3/4 || 1/2
|- align=center style="background:#fff"
|{{Bag|Belue Berry}} || [[Belue Berry]] || 3/4 || 1/2 || 2/3
|- align=center style="background:#fff"
|{{Bag|Occa Berry}} || [[Occa Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|{{Bag|Passho Berry}} || [[Passho Berry]] || 3/1 || 5/3 || 4/2
|- align=center style="background:#fff"
|{{Bag|Wacan Berry}} || [[Wacan Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|{{Bag|Rindo Berry}} || [[Rindo Berry]] || 4/2 || 5/3 || 3/1
|- align=center style="background:#fff"
|{{Bag|Yache Berry}} || [[Yache Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|{{Bag|Chople Berry}} || [[Chople Berry]] || 5/3 || 4/2 || 3/1
|- align=center style="background:#fff"
|{{Bag|Kebia Berry}} || [[Kebia Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|{{Bag|Shuca Berry}} || [[Shuca Berry]] || 3/1 || 5/3 || 4/2
|- align=center style="background:#fff"
|{{Bag|Coba Berry}} || [[Coba Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|{{Bag|Payapa Berry}} || [[Payapa Berry]] || 4/2 || 5/3 || 3/1
|- align=center style="background:#fff"
|{{Bag|Tanga Berry}} || [[Tanga Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|{{Bag|Charti Berry}} || [[Charti Berry]] || 5/3 || 4/2 || 3/1
|- align=center style="background:#fff"
|{{Bag|Kasib Berry}} || [[Kasib Berry]] || 3/1 || 4/2 || 5/3
|- align=center style="background:#fff"
|{{Bag|Haban Berry}} || [[Haban Berry]] || 3/1 || 5/3 || 4/2
|- align=center style="background:#fff"
|{{Bag|Colbur Berry}} || [[Colbur Berry]] || 4/2 || 3/1 || 5/3
|- align=center style="background:#fff"
|{{Bag|Babiri Berry}} || [[Babiri Berry]] || 4/2 || 5/3 || 3/1
|- align=center style="background:#fff"
|{{Bag|Chilan Berry}} || [[Chilan Berry]] || 5/3 || 3/1 || 4/2
|- align=center style="background:#fff"
|{{Bag|Liechi Berry}} || [[Liechi Berry]] || 3/2 || 4/3 || 5/4
|- align=center style="background:#fff"
|{{Bag|Ganlon Berry}} || [[Ganlon Berry]] || 3/2 || 5/4 || 4/3
|- align=center style="background:#fff"
|{{Bag|Salac Berry}} || [[Salac Berry]] || 4/3 || 3/2 || 5/4
|- align=center style="background:#fff"
|{{Bag|Petaya Berry}} || [[Petaya Berry]] || 4/3 || 5/4 || 3/2
|- align=center style="background:#fff"
|{{Bag|Apicot Berry}} || [[Apicot Berry]] || 5/4 || 3/2 || 4/3
|- align=center style="background:#fff"
|{{Bag|Lansat Berry}} || [[Lansat Berry]] || 3/4 || 4/5 || 5/3
|- align=center style="background:#fff"
|{{Bag|Starf Berry}} || [[Starf Berry]] || 3/4 || 5/3 || 4/5
|- align=center style="background:#fff"
|{{Bag|Enigma Berry}} || [[Enigma Berry]] || 3/3 || 4/4 || 5/5
|- align=center style="background:#fff"
|{{Bag|Micle Berry}} || [[Micle Berry]] || 4/3 || 3/5 || 5/4
|- align=center style="background:#fff"
|{{Bag|Custap Berry}} || [[Custap Berry]] || 4/3 || 5/4 || 3/5
|- align=center style="background:#fff"
|{{Bag|Jaboca Berry}} || [[Jaboca Berry]] || 3/5 || 4/3 || 5/4
|- align=center style="background:#fff"
| style="{{roundybl|5px}}" | {{Bag|Rowap Berry}} || [[Rowap Berry]] || 3/5 || 5/4 || style="{{roundybr|5px}}" | 4/3
|}
|}


Line 207: Line 174:
In the '''Sky Race''' (Japanese: '''ひこうレース''' ''Flying Race''), players must guide {{p|Pelipper}} using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.
In the '''Sky Race''' (Japanese: '''ひこうレース''' ''Flying Race''), players must guide {{p|Pelipper}} using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.


There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the {{type2|Water}}), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the {{t|Electric|type}} Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.  
There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the {{t|Water}} type), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the {{t|Electric|type}} Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.  


For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.
For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.


*Scoring:
===Scoring===
:*Score
*Score
:*Time bonus
*Time bonus
:*Speed-up bonus
*Speed-up bonus


==Wailord's Water Spout==
==Wailord's Water Spout==
Line 225: Line 192:
If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.
If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.


*Scoring:
===Scoring===
:*Score
*Score
:*Ball counter × 500
*Ball counter × 500
:*Combo bonus × 100
*Combo bonus × 100
:*Perfect clear bonus × 10000
*Perfect clear bonus × 10000
:*Number of balls (N balls × 1.N)
*Number of balls (N balls × 1.N)
{{-}}
{{-}}


==Drink Carrying==
==Pokémon Bistro==
{{DWGame|Drink Carrying|ドリンクはこび|Drink Carrying|image=DW Drink Carrying.png|1:30|It looks like <Pokémon> is thirsty.<!--translated-->|Pokémon Café Forest}}
{{DWGame|Pokémon Bistro|ドリンクはこび|Drink Carrying|image=DW Drink Carrying.png|1:30|It looks like <Pokémon> is thirsty.|Pokémon Café Forest}}
 
'''Pokémon Bistro''' (Japanese: '''ドリンクはこび''' ''Drink Carrying'') is a mini-game originally available in the {{dwa|Pokémon Café Forest}}, but later became used in the Island of Dreams as of the October 2012 update. Players must ring a bell to guide a {{p|Foongus}} to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, and if the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The waiting Pokémon may leave if not served in time. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.
(Japanese: '''ドリンクはこび''' ''Drink Carrying'') is a special mini-game only available in the Pokémon Café Forest. Players must ring a bell to guide a {{p|Foongus}} to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, or the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.


To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.
To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.


*Scoring:
===Scoring===
 
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
{| align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy}}"
|-
|- style="background:#ffc0cb"
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Icon
! style="{{roundytl|5px}}" | Icon
! style="background:#{{dream color light}}" | How to Obtain
! How to Obtain
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points
! style="{{roundytr|5px}}" | Points
|- style="background:#fff"
|- align=center style="background:#fff"
| [[File:DW Drink Star Icon.png]]
| [[File:DW Drink Star Icon.png]]
| Serve a Special Cup
| Serve a Special Cup
| 4300
| 4300
|- align=center style="background:#fff"
|- style="background:#fff"
| [[File:DW Drink Heart Icon.png]]
| [[File:DW Drink Heart Icon.png]]
| Serve the right drink
| Serve the right drink
| 2450
| 2450
|- align=center style="background:#fff"
|- style="background:#fff"
| [[File:DW Drink Music Note Icon.png]]
| [[File:DW Drink Music Note Icon.png]]
| Serve a spilled drink
| Serve a spilled drink
| 750
| 750
|- align=center style="background:#fff"
|-  
| style="{{roundybl|5px}}" | [[File:DW Drink Question Icon.png]]
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Drink Question Icon.png]]
| Serve the wrong drink
| style="background:#fff" | Serve the wrong drink
| style="{{roundybr|5px}}" | 120
| style="background:#fff; {{roundybr|5px}}" | 120
|}
|}


==Treasure Box Opening==
==Open the Treasure Box==
{{DWGame|Treasure Box Opening|宝箱開け|Treasure Box Opening|image=DW Treasure Box Opening.png|N/A|Victini seems interested in a treasure box.<!--translated-->|Pokémon Movie|List of Pokémon Global Link promotions#Pokémon Movie}}
{{DWGame|Open the Treasure Box|宝箱開け|Treasure Box Opening|image=DW Open the Treasure Box.png|2:00|<Pokémon> is interested in the treasure box.|Pokémon Movie|List of Pokémon Global Link promotions/Dream World#Special homes}}
 
'''Open the Treasure Box''' (Japanese: '''宝箱開け''' ''Treasure Box Opening'') is a game that was originally available by accessing an area where {{p|Victini}} awaits on the Island of Dreams from the Pokémon Movie special home, after tucking in the {{p|Reshiram}} or {{p|Zekrom}} obtained from [[event Pokémon|distributions]] for the promotion of the [[M14|fourteenth movie]].  It was later re-released for the {{DL|Pokémon Dream World|Island of Dreams}}, where it is played using a {{p|Charizard}} and is called '''Charizard and the Treasure Box''' (Japanese: '''リザードンとたからばこ''' ''Lizardon and the Treasure Box'').
 
In this game, players must destroy a barrier preventing their Pokémon (Victini or Charizard) from accessing a treasure chest.  Scattered throughout the area are Energy symbols matching the Pokémon tucked in ({{t|Fire}} for Reshiram and Charizard, {{t|Electric}} for Zekrom); each time players obtain three such symbols, Reshiram, Zekrom, or Charizard will execute a special attack to destroy part of the barrier around the treasure chest, with each attack increasing in power. By obtaining twelve of these symbols, the Pokémon will use another special attack to finish off the barrier, allowing the player to claim the treasure inside.  Also scattered around the area are powerups (macarons for Victini, or Charizard emblems) that enable the player to smash through rocks, earning points and acquiring Energy symbols that may be surrounded by (or buried inside of) them.


<!--[[File:DW M14 game Reshiram.png|thumb|300px|Reshiram's finisher]]-->
[[File:DW Open the Treasure {{#switch: {{#expr: {{#time: U}} mod 3}}|0|1=Reshiram|2=Zekrom}}.png|thumb|left|300px|{{#switch: {{#expr: {{#time: U}} mod 3}}|0|1=Reshiram|2=Zekrom}}'s final special attack]]
(Japanese: '''宝箱開け''' ''Treasure Box Opening'') is a game that is only available by accessing an area where {{p|Victini}} awaits on the Island of Dreams from the Pokémon Movie home. The area can only be accessed by tucking in the {{p|Reshiram}} or {{p|Zekrom}} obtained from distributions for the promotion of the [[M14|fourteenth movie]]. Players must destroy a barrier preventing Victini from accessing its favorite food, macaroons, in a chest. To do so, players must guide Victini by moving an orb of light and the line it is slinged to.
<!--images of stars in this game are just special effects for when Victini hits a macaron-->


Throughout the area is type energy-type energy with flame patterns if Reshiram was the Pokémon tucked in, or lightning patterns if Zekrom was the Pokémon tucked in. Each time players obtain three type energy, Reshiram or Zekrom will destroy part of the barrier using a {{t|Fire}}- or {{type|Electric}} attack, with each attack increasing in power. By obtaining twelve type energy, the legendary {{type|Dragon}} Pokémon will use a move to finish off the barrier, allowing Victini to claim its treasure. However, some of the type energy are surrounded by or inside of rocks. By eating the macaroons floating around, Victini can destroy rocks, earn points, and at the same time, obtain a type energy. After completing the game, Victini will disappear. Players may play again by going back to the same area.<!--stars are also found, but what do they do?-->
Completing the promotional version of the game once allows the player to obtain a C-Gear skin featuring the [[legendary Pokémon]] they tucked in (it is possible to get both C-Gear skins if the player tucks in both Reshiram and Zekrom on separate days). Victini disappears from the island after completing the game, but players may leave and return to play the game again.


By completing the game once, a promotion in Global Link is unlocked—this promotion allows players to obtain a C-Gear skin featuring the [[legendary Pokémon]] that was tucked in. Both can be unlocked, by using both Zekrom and Reshiram, once a day on different days.
{{-}}
{{-}}
===Scoring===
*Distance × 22
*Special attack (1,500 each{{tt|*|3,000 in the original}})
*Time bonus × 380
*Score
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Source
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points
|- style="background:#fff"
| [[File:DW Open the Treasure Box Rock.png|30px]]
| 100, 200 or 300
|- style="background:#fff"
| [[File:DW Open the Treasure Box Fire.png|30px]][[File:DW Open the Treasure Box Electric.png|30px]]
| 100
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Open the Treasure Box Macaron.png|30px]][[File:DW Open the Treasure Box Charizard Emblem.png|30px]]
| style="background:#fff; {{roundybr|5px}}" | 1000
|}


==Blow Out Candles==
==Blow Out Candles==
{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}
{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}


'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle(s) to blow out, with the goal of each round being to make the opponent blow out the last candle. <!--To win, players must attain at least 12500 points within the time limit/win at least 2 rounds (Could people check to see which one of these is the requirement and if the points score/round wins needed is any lower? That was the lowest score I could get today).-->
'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and was initially exclusive to the {{dwa|Spooky Manor}} area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.


Players may blow out as many candles in a given row as they want to, provided there are no already-blown candles in the middle. The game lasts for ninety seconds, with time only passing when it is the player's turn. The various kinds of candles correspond to a specific number of points. Bright yellow candles earn players more points, while dark blue candles decrease players' scores. Candles with large orange flames give as many points as ones with smaller orange flames, but need to be blown two times before they are fully extinguished.
Play proceeds in rounds, with the candelabra reset after the last candle is extinguished (win or lose) and a different arrangement of candles. The candelabra may be larger (with more candles to start from), or some candles may already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty. Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to extinguish.


*Scoring:
To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.


{| align="center" style="background: #ef52b2; border: 3px solid #c6007b; {{roundy}}"
Starting from the second turn in each round, if the player makes no move for a few seconds the game will suggest a move in the player's favor (always following these moves will result in winning the round).
|- style="background:#ffc0cb"
 
! style="{{roundytl|5px}}" | Source
===Scoring===
! style="{{roundytr|5px}}" | Points
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|- align=center style="background:#fff"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Source
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points
|- style="background:#fff"
| Wins
| Wins
| 5000
| 5000
|- align=center style="background:#fff"
|- style="background:#fff"
| [[File:DW Normal Candle Icon.png|30px]]
| [[File:DW Normal Candle Icon.png|30px]]
| 60
| 60
|- align=center style="background:#fff"
|- style="background:#fff"
| [[File:DW Bright Candle Icon.png|30px]]
| [[File:DW Bright Candle Icon.png|30px]]
| 1500
| 1500
|- align=center style="background:#fff"
|-  
| style="{{roundybl|5px}}" | [[File:DW Dark Candle Icon.png|30px]]
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Dark Candle Icon.png|30px]]
| style="{{roundybr|5px}}" | -2500
| style="background:#fff; {{roundybr|5px}}" | -2500
|}
|}


==Collect Gems==
{{DWGame|Collect Gems|宝石あつめ|Collect Gems|image=DW Collect Gems.png|1:50|It looks like <Pokémon> wants to collect gems.|Rugged Mountain}}
'''Collect Gems''' (Japanese: '''宝石あつめ''' ''Collect Gems'') is a mini-game which made its debut November 16, 2011 and was initially exclusive to the {{dwa|Rugged Mountain}} area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players guide a cart-riding {{p|Sableye}} as it rides down the mountain and collects gems for it to eat, so the amount of gems gained are tallied at the end and correspond to a certain number of points depending on the shape. However, hitting plants will make the cart sway, possibly causing gems to fall out. This affects only the time and the gem bonus at the end of the game, not the current score. By drawing lines to go to a certain rail, Sableye may evade plants and reach gems on higher rails. Some rails might lead to a cave entrance referred to officially as "hidden areas." These contain a higher number of gems than normal areas and lack plants.
===Lines===
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! colspan="4" style="background:#{{dream color light}}; {{roundytop|5px}}" | Lines
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Collect Gems Line1.png|50px]]
| style="background:#fff" | [[File:DW Collect Gems Line2.png|50px]]
| style="background:#fff" | [[File:DW Collect Gems Line3.png|50px]]
| style="background:#fff; {{roundybr|5px}}" | [[File:DW Collect Gems Line4.png|50px]]
|}
===Scoring===
*Time spent
*Score (see table)
*Time bonus
*Gem bonus:
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Gem
! style="background:#{{dream color light}}" | Score
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Bonus
|- style="background:#fff"
| [[File:DW Gem Octagon icon.png]]
| 1000
| 500
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Gem Star icon.png]]
| style="background:#fff" | 1000
| style="background:#fff; {{roundybr|5px}}" | 1000
|}
==Frozen Treat Sweep==
{{incomplete|section}}
{{DWGame|Frozen Treat Sweep|ひんやりスイーツキャッチ|Chilly Sweet Catch|image=DW Frozen Treat Sweep.png|1:00|It looks like <Pokémon> wants to play on the ice.|Icy Cave}}
'''Frozen Treat Sweep''' (Japanese: '''ひんやりスイーツキャッチ''' Chilly Sweet Catch) is a mini-game which made its debut June 22, 2012 and was initially exclusive to the {{dwa|Icy Cave}} area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players play as {{p|Mime Jr.}}, {{p|Scraggy}}, {{p|Pichu}}, or {{p|Oshawott}}, and move around ice tiles to collect dessert items. There are four types, each with different point distributions. The player competes against two other Pokémon consisting of any of the following: {{p|Minccino}}, {{p|Riolu}}, {{p|Panpour}}, {{p|Smoochum}}, {{p|Spheal}}, {{p|Kirlia}}, {{p|Marill}}, {{p|Mudkip}}, {{p|Swinub}}, {{p|Buneary}}, {{p|Snorunt}}, {{p|Shinx}}. The ice tiles are designed such that it can hold the weight of a Pokémon up to three times before breaking. If a Pokémon falls in, time is lost.
Initially, the player can collect candy and cookies. Additional desserts are added via the attending Pokémon from the sideline and from the air via a {{p|Chatot}} and {{p|Drifblim}}. When there are less than 30 seconds left on the timer, a mini-explosion of desserts falls to the ice tiles. When there are less than 10 seconds left, another mini-explosion of desserts falls on to the ice tiles and the number of cakes appearing increases.
To win the mini-game and befriend the Pokémon, players must attain an overall score of at least 15,000 points within the time limit. The timer is displayed as a vertical bar on the right side of the screen.
===Scoring===
*Winning bonus: 5000
*Score (see table)
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Dessert
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Score
|- style="background:#fff"
| [[File:DW Candy icon.png]]
| 500
|- style="background:#fff"
| [[File:DW Cookie icon.png]]
| 1000
|- style="background:#fff"
| [[File:DW Donut icon.png]]
| 2000
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Cake icon.png]]
| style="background:#fff; {{roundybr|5px}}" | 5000
|}
==Skip Across the Lake==
{{incomplete|section}}
{{DWGame|Skip Across the Lake|ボード遊び|Board Game|image=DW Lake Skip.png|-:--|It looks like <Pokémon> wants to play on the lake.|Dream Park}}
'''Skip Across the Lake''' (Japanese: '''ボード遊び''' ''Board Game'') is a mini-game which made its debut November 20, 2012 and is exclusive to the {{dwa|Dream Park}} area of the Island of Dreams. Players start by choosing one of three boards: one that focuses on speed, one that focuses on flying, and another that focuses on skipping across water. After choosing a board, the player may make up to three attempts to go as far as possible; to win the game and befriend the Pokémon, the player must reach a distance of 1500 meters.
The player starts at the top of a hill, where a speed meter is shown and the player clicks to determine the speed of their launch.  After sliding down the hill to the lake's edge, an angle meter is displayed and the player clicks a second time to decide their launch angle.  (Failure to decide on a speed or angle within a certain amount of time causes the Pokémon to launch with the minimum value on the meter.) When in the air, the player adjusts the glider by moving the mouse up and down until the glider is aligned with the wind current, which can give their jump an additional speed boost as they descend.  Right before touching down on the lake, the player clicks in time with the water to skip and make an additional jump; if the player happens to land on a trampoline, these skips will receive an additional boost.  Scattered throughout the whole area are various objects (balloons, clouds, stars) that the player collects points for touching, as well as various Pokémon the player may spot while flying by.
===Scoring===
* Speed: from 100 to 1200 at start of game
* Distance: 3 points per meter
* Pokémon sighted: 1000 each (first five Pokémon only)
* Skips: 200 to 400 points per skip across water
* Trampolines hit: 500 points each
* Items collected:
{| style="margin:auto; width:auto; text-align:center; background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"
|-
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Item
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Score
|- style="background:#fff"
| Balloons
| 200
|- style="background:#fff"
| Heart cloud
| 300
|- style="background:#fff"
| Star
| 400
|-
| style="background:#fff; {{roundybl|5px}}" | Falling Star
| style="background:#fff; {{roundybr|5px}}" | 500
|}
{{-}}
{{-}}
{{Project Games notice}}
{{Project Games notice}}
Line 309: Line 399:
[[Category:Pokémon Dream World]]
[[Category:Pokémon Dream World]]
[[Category:Minigames]]
[[Category:Minigames]]
[[de:Minispiele in der Pokémon Dream World]]
[[zh:梦境世界小游戏列表]]

Latest revision as of 00:37, 19 December 2018

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: First table

In the Pokémon Dream World, players are given an option to participate in mini-games in order to befriend found Pokémon. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.

Score Ranks Chance of move
Seek Scoop Sky Spout Bistro Treasure Candle Gems Treat Lake A B C
50000+ 30000+ 55000+ 60000+ 54000+ 80000+ ??? ??? ??? ??? 0% 50% 50%
45000+ 25000+ 50000+ 50000+ 45000+ 60000+ ??? ??? ??? ??? ? ? ?
40000+ 20000+ 45000+ 45000+ 30000+ 50000+ ??? ??? ??? ??? ? ? ?
30000+ 10000+ 30000+ 30000+ 15000+ 45000+ ??? ??? ??? ??? ? ? ?
0+ 0+ 0+ 0+ 0+ 0+ ??? ??? ??? ??? 70% 20% 10%

Pokémon Seek

Pokémon Seek まいごさがし
Seek the Lost Child
DW Pokemon Seek.png
Location Duration
Spooky Manor 1:30
<Pokémon> seems to be searching for a hidden Pokémon.

In Pokémon Seek (Japanese: まいごさがし Seek the Lost Child), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.

Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two-block radius from the item.

Text when listening

Text Spaces away
You can't hear the voice of <Pokémon>. At least three
The voice is faint. <Pokémon> is not far from here! Two
You can hear the voice! <Pokémon> is near here! One
The voice is very close! <Pokémon> must be here! Zero

Search

The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: Bonsly, Budew, Pichu, Munchlax, Cleffa, Luvdisc, Finneon, Chinchou, Wooper, Horsea, Corsola, Drifloon, Wingull, Swablu, Chatot, Starly, Taillow, Smoochum, Chimecho, Ralts, Spoink, Wynaut, Magnemite, Teddiursa, Phanpy, Spinda, and Burmy (Sandy Cloak).

The following are possible Berries of a lost Pokémon that may be found: Sitrus Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, and Iapapa Berry.

Scoring

  • Found the Pokémon: +5000
  • Remaining time: seconds × 500
  • The Pokémon's lost item: +5000


Ice Cream Scoop

Ice Cream Scoop アイスクリームづくり
Ice Cream Making
DW Ice Cream Scoop.png
Location Duration
Spooky Manor 1:30
<Pokémon> looks hungry.

In Ice Cream Scoop (Japanese: アイスクリームづくり Ice Cream Making), players must choose a Berry in their treasure chests to use in the game, each providing three different kinds of ice cream to utilize. The type of ice creams available will depend on the Berry. Certain Berries will bring ice cream that can be scooped more easily or stickier ice cream; the opposite is also true. Players must stack ice cream scoops on top of each other and at least reach the minimal goal of twenty inches to win the game.

The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A Combee oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.

When playing in a language other than English, the units used are centimeters rather than inches; however, they are considered equal for the purposes of the mini-game.

Scoring

  • Height
  • Flavors
  • Bite-size scoops

Flavors

Berry Scoop/Stickiness Berry Scoop/Stickiness
Flavor 1 Flavor 2 Flavor 3 Flavor 1 Flavor 2 Flavor 3
Dream Cheri Berry Sprite.png Cheri Berry 1/3 2/4 3/5 Dream Chesto Berry Sprite.png Chesto Berry 1/3 3/5 2/4
Dream Pecha Berry Sprite.png Pecha Berry 2/4 1/3 3/5 Dream Rawst Berry Sprite.png Rawst Berry 2/4 3/5 1/3
Dream Aspear Berry Sprite.png Aspear Berry 3/5 1/3 2/4 Dream Leppa Berry Sprite.png Leppa Berry 2/4 3/5 5/1
Dream Oran Berry Sprite.png Oran Berry 2/1 3/2 4/3 Dream Persim Berry Sprite.png Persim Berry 2/2 3/3 4/4
Dream Lum Berry Sprite.png Lum Berry 2/3 3/4 4/5 Dream Sitrus Berry Sprite.png Sitrus Berry 1/4 2/5 4/1
Dream Figy Berry Sprite.png Figy Berry 1/5 3/1 4/2 Dream Wiki Berry Sprite.png Wiki Berry 1/5 4/2 3/1
Dream Mago Berry Sprite.png Mago Berry 3/1 1/5 4/2 Dream Aguav Berry Sprite.png Aguav Berry 3/1 4/2 1/5
Dream Iapapa Berry Sprite.png Iapapa Berry 4/2 1/5 3/1 Dream Razz Berry Sprite.png Razz Berry 1/1 2/2 3/3
Dream Bluk Berry Sprite.png Bluk Berry 1/1 3/3 2/2 Dream Nanab Berry Sprite.png Nanab Berry 2/2 1/1 3/3
Dream Wepear Berry Sprite.png Wepear Berry 2/2 3/3 1/1 Dream Pinap Berry Sprite.png Pinap Berry 3/3 1/1 2/2
Dream Pomeg Berry Sprite.png Pomeg Berry 2/5 4/1 5/2 Dream Kelpsy Berry Sprite.png Kelpsy Berry 2/5 5/2 4/1
Dream Qualot Berry Sprite.png Qualot Berry 4/1 2/5 5/2 Dream Hondew Berry Sprite.png Hondew Berry 4/1 5/2 2/5
Dream Grepa Berry Sprite.png Grepa Berry 5/2 2/5 4/1 Dream Tamato Berry Sprite.png Tamato Berry 5/2 4/1 2/5
Dream Cornn Berry Sprite.png Cornn Berry 3/3 2/2 1/1 Dream Magost Berry Sprite.png Magost Berry 1/1 2/2 3/3
Dream Rabuta Berry Sprite.png Rabuta Berry 1/1 3/3 2/2 Dream Nomel Berry Sprite.png Nomel Berry 2/2 1/1 3/3
Dream Spelon Berry Sprite.png Spelon Berry 1/2 2/3 3/4 Dream Pamtre Berry Sprite.png Pamtre Berry 1/2 3/4 2/3
Dream Watmel Berry Sprite.png Watmel Berry 2/3 1/2 3/4 Dream Durin Berry Sprite.png Durin Berry 2/3 3/4 1/2
Dream Belue Berry Sprite.png Belue Berry 3/4 1/2 2/3 Dream Occa Berry Sprite.png Occa Berry 3/1 4/2 5/3
Dream Passho Berry Sprite.png Passho Berry 3/1 5/3 4/2 Dream Wacan Berry Sprite.png Wacan Berry 4/2 3/1 5/3
Dream Rindo Berry Sprite.png Rindo Berry 4/2 5/3 3/1 Dream Yache Berry Sprite.png Yache Berry 5/3 3/1 4/2
Dream Chople Berry Sprite.png Chople Berry 5/3 4/2 3/1 Dream Kebia Berry Sprite.png Kebia Berry 3/1 4/2 5/3
Dream Shuca Berry Sprite.png Shuca Berry 3/1 5/3 4/2 Dream Coba Berry Sprite.png Coba Berry 4/2 3/1 5/3
Dream Payapa Berry Sprite.png Payapa Berry 4/2 5/3 3/1 Dream Tanga Berry Sprite.png Tanga Berry 5/3 3/1 4/2
Dream Charti Berry Sprite.png Charti Berry 5/3 4/2 3/1 Dream Kasib Berry Sprite.png Kasib Berry 3/1 4/2 5/3
Dream Haban Berry Sprite.png Haban Berry 3/1 5/3 4/2 Dream Colbur Berry Sprite.png Colbur Berry 4/2 3/1 5/3
Dream Babiri Berry Sprite.png Babiri Berry 4/2 5/3 3/1 Dream Chilan Berry Sprite.png Chilan Berry 5/3 3/1 4/2
Dream Liechi Berry Sprite.png Liechi Berry 3/2 4/3 5/4 Dream Ganlon Berry Sprite.png Ganlon Berry 3/2 5/4 4/3
Dream Salac Berry Sprite.png Salac Berry 4/3 3/2 5/4 Dream Petaya Berry Sprite.png Petaya Berry 4/3 5/4 3/2
Dream Apicot Berry Sprite.png Apicot Berry 5/4 3/2 4/3 Dream Lansat Berry Sprite.png Lansat Berry 3/4 4/5 5/3
Dream Starf Berry Sprite.png Starf Berry 3/4 5/3 4/5 Dream Enigma Berry Sprite.png Enigma Berry 3/3 4/4 5/5
Dream Micle Berry Sprite.png Micle Berry 4/3 3/5 5/4 Dream Custap Berry Sprite.png Custap Berry 4/3 5/4 3/5
Dream Jaboca Berry Sprite.png Jaboca Berry 3/5 4/3 5/4 Dream Rowap Berry Sprite.png Rowap Berry 3/5 5/4 4/3

Sky Race

Sky Race ひこうレース
Flying Race
DW Sky Race.png
Location Duration
Spooky Manor 2:00
Looks like <Pokémon> wants you to fly!

In the Sky Race (Japanese: ひこうレース Flying Race), players must guide Pelipper using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.

There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the Water type), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the type Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.

For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.

Scoring

  • Score
  • Time bonus
  • Speed-up bonus

Wailord's Water Spout

Wailord's Water Spout ホエルオーの背中で遊ぶ
Playing on Whaloh's Back
DW Wailord Water Spout.png
Location Duration
Spooky Manor 1:30
<Pokémon> seems interested in playing with Wailord.

In Wailord's Water Spout (Japanese: ホエルオーの背中で遊ぶ Playing on Whaloh's Back), players must guide Wailord and its spout to make four Pokémon—Pikachu, Meowth, Piplup, and Buizel—launch into the air and hit balls that match the Pokémon's color scheme to make the balls open. The player begins with only one Pokémon. As time goes on, more join in the game, until all four are in play. At five seconds in (1:25), the second Pokémon joins. The third joins at thirty seconds in (1:00) and the fourth joins after a minute has passed (0:30).

To win, players must open at least fifteen balls. When a ball is hit (regardless if it opens or not), lamps to the right side of the screen light up and 300 ×N points are awarded, and when any five light up, the score multiplier increases (the max is ×10). The multiplier goes back to the base value (×1) when a Pokémon falls into the water. When five of a specific row light up, it counts as one ball counter and the row resets.

If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.

Scoring

  • Score
  • Ball counter × 500
  • Combo bonus × 100
  • Perfect clear bonus × 10000
  • Number of balls (N balls × 1.N)


Pokémon Bistro

Pokémon Bistro ドリンクはこび
Drink Carrying
DW Drink Carrying.png
Location Duration
Pokémon Café Forest 1:30
It looks like <Pokémon> is thirsty.

Pokémon Bistro (Japanese: ドリンクはこび Drink Carrying) is a mini-game originally available in the Pokémon Café Forest, but later became used in the Island of Dreams as of the October 2012 update. Players must ring a bell to guide a Foongus to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, and if the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The waiting Pokémon may leave if not served in time. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.

To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.

Scoring

Icon How to Obtain Points
DW Drink Star Icon.png Serve a Special Cup 4300
DW Drink Heart Icon.png Serve the right drink 2450
DW Drink Music Note Icon.png Serve a spilled drink 750
DW Drink Question Icon.png Serve the wrong drink 120

Open the Treasure Box

Open the Treasure Box 宝箱開け
Treasure Box Opening
DW Open the Treasure Box.png
Location Duration
Pokémon Movie 2:00
<Pokémon> is interested in the treasure box.

Open the Treasure Box (Japanese: 宝箱開け Treasure Box Opening) is a game that was originally available by accessing an area where Victini awaits on the Island of Dreams from the Pokémon Movie special home, after tucking in the Reshiram or Zekrom obtained from distributions for the promotion of the fourteenth movie. It was later re-released for the Island of Dreams, where it is played using a Charizard and is called Charizard and the Treasure Box (Japanese: リザードンとたからばこ Lizardon and the Treasure Box).

In this game, players must destroy a barrier preventing their Pokémon (Victini or Charizard) from accessing a treasure chest. Scattered throughout the area are Energy symbols matching the Pokémon tucked in (Fire for Reshiram and Charizard, Electric for Zekrom); each time players obtain three such symbols, Reshiram, Zekrom, or Charizard will execute a special attack to destroy part of the barrier around the treasure chest, with each attack increasing in power. By obtaining twelve of these symbols, the Pokémon will use another special attack to finish off the barrier, allowing the player to claim the treasure inside. Also scattered around the area are powerups (macarons for Victini, or Charizard emblems) that enable the player to smash through rocks, earning points and acquiring Energy symbols that may be surrounded by (or buried inside of) them.

Reshiram's final special attack

Completing the promotional version of the game once allows the player to obtain a C-Gear skin featuring the legendary Pokémon they tucked in (it is possible to get both C-Gear skins if the player tucks in both Reshiram and Zekrom on separate days). Victini disappears from the island after completing the game, but players may leave and return to play the game again.


Scoring

  • Distance × 22
  • Special attack (1,500 each*)
  • Time bonus × 380
  • Score
Source Points
DW Open the Treasure Box Rock.png 100, 200 or 300
DW Open the Treasure Box Fire.pngDW Open the Treasure Box Electric.png 100
DW Open the Treasure Box Macaron.pngDW Open the Treasure Box Charizard Emblem.png 1000

Blow Out Candles

Blow Out Candles ろうそく消し
Candle Erasing
DW Blow Out Candles.png
Location Duration
Spooky Manor 1:30
It looks like <Pokémon> wants to test its courage.

Blow Out Candles (Japanese: ろうそく消し Candle Erasing) is a mini-game which made its debut September 28, 2011 and was initially exclusive to the Spooky Manor area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.

Play proceeds in rounds, with the candelabra reset after the last candle is extinguished (win or lose) and a different arrangement of candles. The candelabra may be larger (with more candles to start from), or some candles may already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty. Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to extinguish.

To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.

Starting from the second turn in each round, if the player makes no move for a few seconds the game will suggest a move in the player's favor (always following these moves will result in winning the round).

Scoring

Source Points
Wins 5000
DW Normal Candle Icon.png 60
DW Bright Candle Icon.png 1500
DW Dark Candle Icon.png -2500

Collect Gems

Collect Gems 宝石あつめ
Collect Gems
DW Collect Gems.png
Location Duration
Rugged Mountain 1:50
It looks like <Pokémon> wants to collect gems.

Collect Gems (Japanese: 宝石あつめ Collect Gems) is a mini-game which made its debut November 16, 2011 and was initially exclusive to the Rugged Mountain area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players guide a cart-riding Sableye as it rides down the mountain and collects gems for it to eat, so the amount of gems gained are tallied at the end and correspond to a certain number of points depending on the shape. However, hitting plants will make the cart sway, possibly causing gems to fall out. This affects only the time and the gem bonus at the end of the game, not the current score. By drawing lines to go to a certain rail, Sableye may evade plants and reach gems on higher rails. Some rails might lead to a cave entrance referred to officially as "hidden areas." These contain a higher number of gems than normal areas and lack plants.

Lines

Lines
DW Collect Gems Line1.png DW Collect Gems Line2.png DW Collect Gems Line3.png DW Collect Gems Line4.png

Scoring

  • Time spent
  • Score (see table)
  • Time bonus
  • Gem bonus:
Gem Score Bonus
DW Gem Octagon icon.png 1000 500
DW Gem Star icon.png 1000 1000

Frozen Treat Sweep

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Frozen Treat Sweep ひんやりスイーツキャッチ
Chilly Sweet Catch
DW Frozen Treat Sweep.png
Location Duration
Icy Cave 1:00
It looks like <Pokémon> wants to play on the ice.

Frozen Treat Sweep (Japanese: ひんやりスイーツキャッチ Chilly Sweet Catch) is a mini-game which made its debut June 22, 2012 and was initially exclusive to the Icy Cave area of the Island of Dreams, but was later used in other areas after the October 2012 update. Players play as Mime Jr., Scraggy, Pichu, or Oshawott, and move around ice tiles to collect dessert items. There are four types, each with different point distributions. The player competes against two other Pokémon consisting of any of the following: Minccino, Riolu, Panpour, Smoochum, Spheal, Kirlia, Marill, Mudkip, Swinub, Buneary, Snorunt, Shinx. The ice tiles are designed such that it can hold the weight of a Pokémon up to three times before breaking. If a Pokémon falls in, time is lost.

Initially, the player can collect candy and cookies. Additional desserts are added via the attending Pokémon from the sideline and from the air via a Chatot and Drifblim. When there are less than 30 seconds left on the timer, a mini-explosion of desserts falls to the ice tiles. When there are less than 10 seconds left, another mini-explosion of desserts falls on to the ice tiles and the number of cakes appearing increases.

To win the mini-game and befriend the Pokémon, players must attain an overall score of at least 15,000 points within the time limit. The timer is displayed as a vertical bar on the right side of the screen.

Scoring

  • Winning bonus: 5000
  • Score (see table)
Dessert Score
DW Candy icon.png 500
DW Cookie icon.png 1000
DW Donut icon.png 2000
DW Cake icon.png 5000

Skip Across the Lake

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Skip Across the Lake ボード遊び
Board Game
DW Lake Skip.png
Location Duration
Dream Park -:--
It looks like <Pokémon> wants to play on the lake.

Skip Across the Lake (Japanese: ボード遊び Board Game) is a mini-game which made its debut November 20, 2012 and is exclusive to the Dream Park area of the Island of Dreams. Players start by choosing one of three boards: one that focuses on speed, one that focuses on flying, and another that focuses on skipping across water. After choosing a board, the player may make up to three attempts to go as far as possible; to win the game and befriend the Pokémon, the player must reach a distance of 1500 meters.

The player starts at the top of a hill, where a speed meter is shown and the player clicks to determine the speed of their launch. After sliding down the hill to the lake's edge, an angle meter is displayed and the player clicks a second time to decide their launch angle. (Failure to decide on a speed or angle within a certain amount of time causes the Pokémon to launch with the minimum value on the meter.) When in the air, the player adjusts the glider by moving the mouse up and down until the glider is aligned with the wind current, which can give their jump an additional speed boost as they descend. Right before touching down on the lake, the player clicks in time with the water to skip and make an additional jump; if the player happens to land on a trampoline, these skips will receive an additional boost. Scattered throughout the whole area are various objects (balloons, clouds, stars) that the player collects points for touching, as well as various Pokémon the player may spot while flying by.


Scoring

  • Speed: from 100 to 1200 at start of game
  • Distance: 3 points per meter
  • Pokémon sighted: 1000 each (first five Pokémon only)
  • Skips: 200 to 400 points per skip across water
  • Trampolines hit: 500 points each
  • Items collected:
Item Score
Balloons 200
Heart cloud 300
Star 400
Falling Star 500


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.