Dynamax: Difference between revisions

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==Effects==
==Effects==
{{incomplete|section|Effects of item-affecting moves ({{m|Knock Off}}, {{m|Trick}})?<br>Effects on damage by Circle Throw and Dragon Tail?<br>{{m|Torment}}?<br>{{m|Copycat}} and {{m|Mimic}}?<br>See comment tags}}
{{incomplete|section|Effects of item-affecting moves ({{m|Knock Off}}, {{m|Trick}})?<br>Effects on damage by Circle Throw and Dragon Tail?<br>{{m|Torment}}?<br>{{m|Copycat}} and {{m|Mimic}}?<br>See comment tags}}
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle, but can only be used once during a battle, and ends after three turns or if the user is switched out. In addition, it can only be performed in areas known to have power spots, such as [[Galar]]'s [[Gym|Stadium]]s and {{gal|Battle Tower}}. When Dynamaxed, all of the Pokémon's [[move]]s will turn into [[Max Move]]s that correspond to those moves' [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed.
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle, but can only be used once during a battle, and ends after three turns or if the user is switched out. In addition, it can only be performed in areas known to have power spots, such as [[Galar]]'s [[Gym|Stadium]]s and {{gdis|Battle Tower|VIII}}. When Dynamaxed, all of the Pokémon's [[move]]s will turn into [[Max Move]]s that correspond to those moves' [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed.


Dynamaxing provides Pokémon with an increase to their HP (with the exception of {{p|Shedinja}}). The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same. The HP increase applies to both the current HP and maximum HP by the same factor. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, the 100% HP increase will result in it having 200/400 HP. After its Dynamax expires, its maximum HP will revert back to normal, but it will still retain the HP it gained from Dynamax up to its standard maximum HP. All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) is calculated based on its non-Dynamax maximum HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP.<!-- The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user's Endeavor.--> However, {{m|Brine}}'s bonus damage is still calculated based on the Dynamax HP.  
Dynamaxing provides Pokémon with an increase to their HP (with the exception of {{p|Shedinja}}). The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same. The HP increase applies to both the current HP and maximum HP by the same factor. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, the 100% HP increase will result in it having 200/400 HP. After its Dynamax expires, its maximum HP will revert back to normal, but it will still retain the HP it gained from Dynamax up to its standard maximum HP. All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) is calculated based on its non-Dynamax maximum HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP.<!-- The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user's Endeavor.--> However, {{m|Brine}}'s bonus damage is still calculated based on the Dynamax HP.