Crash damage: Difference between revisions

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#REDIRECT [[Recoil]]
{{incomplete|needs=Image of a Pokémon taking crash damage (in the games and anime)}}
'''Crash damage''' is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.
 
==Mechanics==
===Generation I===
In the handheld games, if a move that has crash damage misses, the user will take 1 HP of crash damage. In the [[Pokémon Stadium series]], the crash damage is equal to 1/8 of the damage it would have dealt.
 
===Generation II===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user will take crash damage equal to 1/8 of the damage it would have dealt.
 
===Generation III===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user will take crash damage equal to 1/2 of the damage it would have dealt.
 
===Generation IV===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user will take crash damage equal to 1/2 of the target's maximum HP.
 
===Generation V onward===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user will take crash damage equal to 1/2 of the user's maximum HP (rounded down).
 
==Moves with recoil damage==
{| class="roundtable" style="background: #{{physical color light}}; border: 3px solid #{{physical color}};"
! Name
! {{color2|000|Type}}
! Category
! Power
! Accuracy
|-
| class="l" | {{m|High Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85 <small>(Gen. I-III)</small><br>100 <small>(Gen. IV)</small><br>130 <small>(Gen. V+)</small>
| 90%
|-
| class="l" | {{m|Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70 <small>(Gen. I-III)</small><br>85 <small>(Gen. IV</small>)<br>100 <small>(Gen. V+)</small>
| 95%
|}
 
==In the anime==
In ''[[AG126|Saved by the Beldum]]'', when {{OBP|Gilbert|AG126}}'s {{p|Hitmonlee}} failed to hit Pikachu with {{m|High Jump Kick}}, it hurt itself.
 
In ''[[AG149|Wheel of Frontier]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}} was hurt when its High Jump Kick failed to hit {{AP|Snorlax}}.
 
[[Ash's Scraggy]] has been seen to hurt itself upon missing when using High Jump Kick.
 
In ''[[XY044|Showdown at the Shalour Gym!]]'', [[Korrina]]'s {{p|Mienfoo}} took crash damage after [[Ash's Hawlucha]] dodged its High Jump Kick.
 
{{-}}
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]

Revision as of 04:26, 29 March 2020

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Image of a Pokémon taking crash damage (in the games and anime)

Crash damage is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.

Mechanics

Generation I

In the handheld games, if a move that has crash damage misses, the user will take 1 HP of crash damage. In the Pokémon Stadium series, the crash damage is equal to 1/8 of the damage it would have dealt.

Generation II

If a move that has crash damage misses or is blocked by a protection move, the user will take crash damage equal to 1/8 of the damage it would have dealt.

Generation III

If a move that has crash damage misses or is blocked by a protection move, the user will take crash damage equal to 1/2 of the damage it would have dealt.

Generation IV

If a move that has crash damage misses, is blocked by a protection move, or the target is immune to the attack due to its type, the user will take crash damage equal to 1/2 of the target's maximum HP.

Generation V onward

If a move that has crash damage misses, is blocked by a protection move, or the target is immune to the attack due to its type, the user will take crash damage equal to 1/2 of the user's maximum HP (rounded down).

Moves with recoil damage

Name Type Category Power Accuracy
High Jump Kick Fighting Physical 85 (Gen. I-III)
100 (Gen. IV)
130 (Gen. V+)
90%
Jump Kick Fighting Physical 70 (Gen. I-III)
85 (Gen. IV)
100 (Gen. V+)
95%

In the anime

In Saved by the Beldum, when Gilbert's Hitmonlee failed to hit Pikachu with High Jump Kick, it hurt itself.

In Wheel of Frontier, Greta's Medicham was hurt when its High Jump Kick failed to hit Snorlax.

Ash's Scraggy has been seen to hurt itself upon missing when using High Jump Kick.

In Showdown at the Shalour Gym!, Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick.


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.