Confusion (move): Difference between revisions

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== In other languages ==
== In other languages ==
Spanish: '''Confusión''', Italian: '''Confusione''', French: '''Choc Mental''', German: '''Konfusion'''
Spanish: '''Confusión''', Italian: '''Confusione''', French: '''Choc Mental''', German: '''Konfusion''', dutch: '''verwaring'''


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 18:50, 27 May 2008

Confusion
ねんりき Mindpower
[[File:|center]]
Type  Psychic
Category  Special
PP  25 (max. 40)
Power  50
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Smart
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Smart
Appeal  0  
Jamming  0  

Confusion (Japanese: ねんりき Mindpower) is a Psychic-type move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

Confusion does damage and has a 9.8% chance of confusing the opponent.

Confusion can't confuse an opponent that is already confused.

In Stadium, Confusion can't confuse an opponent that has a Substitute.

In the anime

Pokémon

Noctowl. It's eybrow tufts turn blue and release a blue light

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Confusión, Italian: Confusione, French: Choc Mental, German: Konfusion, dutch: verwaring

Template:Project MoveDex notice