Comet Punch (move): Difference between revisions
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Comet Punch will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge one hit of a Comet Punch attack. | Comet Punch will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge one hit of a Comet Punch attack. | ||
===Generation II | ===Generation II onwards=== | ||
Same as Generation I, except it will continue attacking after a Substitute is broken. | Same as Generation I, except it will continue attacking after a Substitute is broken. | ||
Revision as of 14:02, 13 January 2009
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
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Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Template:Type2 move introduced in Generation I.
Effect
Generation I
Comet Punch does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.
Comet Punch will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Comet Punch attack.
Generation II onwards
Same as Generation I, except it will continue attacking after a Substitute is broken.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In other languages
- French: Point comète
- German: Kometenhieb
- Italian: Cometapugno
- Spanish: Puño Cometa
Trivia
- Comet Punch is the Japanese name of Meteor Mash.