Appendix:Mystery Dungeon: Explorers of Sky walkthrough/Chapter 5
Waterfall Cave
Clearly harder than the last two levels. There are plenty of Water Pokémon here, and now that you have the power to recruit members, some may want to be part of your team.
This is the first dungeon to spawn items meant to be held: in this case, items related to attacking stats: Power Band, Special Band and Twist Band.
- Psyduck: C IQ Group. Damp and Cloud Nine can be useful abilities, as explosions in this game can be annoying, though no such threat has shown up yet, and not having to worry about weather effects can also help. Aside from typical Water-type perks, it has access to some coverage, such as Confusion at relatively low level, Disable, or natural Water Pulse. It eventually also learns Fury Swipes and Screech, which can be a potent combination.
- Poliwag: F IQ Group. Similarly to Psyduck it has Damp, but switches out Cloud Nine for Water Absorb, making it immune to Water moves. Its moveset has Water Sport, Bubble, and Hypnosis (which is far more accurate in this game than in core series). It also learns DoubleSlap and Rain Dance early on, learning BubbleBeam, Mud Shot and Belly Drum (which in this game costs Belly instead of health) later on. Once evolved, Poliwrath has access to DynamicPunch and Mind Reader, while Politoed has access to Perish Song.
- Grimer: G IQ Group. One of the two non-Water types present in this dungeon. Unfortunately the poison status isn't particularly strong against enemies in this game, but it does learn both Mud-Slap and Minimize early on to make it harder to hit, Disable to further debuff enemy, and at higher levels even learns Screech and Memento (which in this game not only does not cause the user to faint, but targets every enemy in the room). Stench makes attackers occasionally terrified, causing them to run away from other Pokémon and ignore everything else (Sticky Hold isn't particularly useful given how easy it's to retrieve lost items most of the time). It also boasts quite the type variety in TM, learning Thunderbolt and Shock Wave, Shadow Ball, Flamethrower, Dig, Rock Slide and Rock Tomb, or Giga Drain.
- Tangela: G IQ Group. The other non-Water type in this game. It does not have many impressive moves and this early on won't be able to damage many opponents, but it instead has something else: very early Sleep Powder. In a game where being able to get around a stronger enemy can be a massive advantage, learning a move that induces sleep on all enemies adjacent to the user is very useful (especially early in the game when enemy Pokémon won't have any IQ skills that prevent sleep), eventually also learning Stun Spore. Not only that, but Tangela has access to both Chlorophyll and Leaf Guard, which means that during sunlight, it will not only be immune to status conditions, but all moves it uses each turn will be doubled (which as you can imagine can be pretty powerful). It also has access to some slight type coverage via Shock Wave and Sludge Bomb TMs.
- Wooper: G IQ Group. Similarly to Poliwag, it has Damp and Water Absorb, learning Mud Shot for Speed lowering and Mud Sport to help teammates early on, eventually learning Yawn (which while not the best sleep inducing move is better than nothing) as well as natural Rain Dance. Being a Water/Ground type from the get go gives it decent type matchups.
- Lotad: G IQ Group. As the only Water/Grass evolutionary line, Lotad gets perks of both a Grass-type (access to Bullet Seed and Energy Ball) and Water-type (walking on water, access to Water Pulse, Ice Beam, Blizzard). Its early moveset is a bit gimmicky, with Nature Power (which calls a move depending on the current dungeon tileset) and Natural Gift, but eventually learns BubbleBeam and Energy Ball, and even Rain Dance, which synergizes well with its abilities: Swift Swim and Rain Dish, effectively making it attack twice and gradually restore health in the rain, although it learns Rain Dance only as Lotad, as some of its moves get replaced as Lombre (which by itself has the useful Fury Swipes and Water Sport).
- Surskit: D IQ Group. Surskit is somewhat weird, as it's one of the few Pokémon that differs noticeably from its evolved from: swapping out the Bug/Water typing for common Bug/Flying, Swift Swim for Intimidate, different moves it learns via level-up (most notably losing Agility, but being able to acquire both Silver Wind and Ominous Wind, as well as Stun Spore and Scary Face). Surskit in itself doesn't learn many offensive moves without TMs: Bubble, Quick Attack and BubbleBeam, though it learns the supportive Sweet Scent and aforementioned Agility, with access to Water Pulse, Ice Beam and Blizzard as per usual for Water-types.
- Barboach/Whiscash: B IQ Group. This is the first Pokémon with access to IQ Group none of the starters have access to. B IQ group gets access to some useful skills such as Coin Watcher, Non-sleeper, Gap Prober, Wise Healer, Deep Breather, Haggler (sell items at 120% prices and buy at 80% prices), Fast Friend, and most importantly, the only group that has both Nature Gifter and Pierce Hurler. While you can find Barboach in a different dungeon, this is the only dungeon that spawns Whiscash and while you can eventually evolve Pokémon, sometimes it can be quite annoying, so recruiting evolved Pokémon directly whenever possible is recommended. Learns Water Pulse naturally, has early Mud-Slap as well as being the only Pokémon that learns both Mud Sport and Water Sport via level-up. Unfortunately neither of its Abilities are very useful.
Pokémon Encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Psyduck | 1-8 | 9-10 | 8.2% | |
Poliwag | 1-8 | 9-10 | 6.4% | |
Grimer | 1-8 | 9-10 | 6.4% | |
Tangela | 1-8 | 10-11 | 6.4% | |
Wooper | 1-8 | 10-11 | 8.2% | |
Lotad | 1-8 | 10-11 | 6.4% | |
Surskit | 1-8 | 11-12 | 6.4% | |
Barboach | 1-8 | 11-12 | 8.2% | |
Whiscash | 5-8 | 11-12 | 0.5% | |
Items
Ground
Item | Floors | |
---|---|---|
2-75 Poké | B1-8F | |
Power Band | B1-8F | |
Special Band | B1-8F | |
Twist Band | B1-8F | |
5 Geo Pebble | B1-8F | |
Apple | B1-8F | |
Blue Gummi | B1-8F | |
Grass Gummi | B1-8F | |
Orange Gummi | B1-8F | |
White Gummi | B1-8F | |
Clear Gummi | B1-8F | |
Gray Gummi | B1-8F | |
Pink Gummi | B1-8F | |
Red Gummi | B1-8F | |
Yellow Gummi | B1-8F | |
Cheri Berry | B1-8F | |
Oran Berry | B1-8F | |
Oren Berry | B1-8F | |
Pecha Berry | B1-8F | |
Blast Seed | B1-8F | |
Dough Seed | B1-8F | |
Dropeye Seed | B1-8F | |
Heal Seed | B1-8F | |
Reviser Seed | B1-8F | |
Reviver Seed | B1-8F | |
Sleep Seed | B1-8F | |
Slip Seed | B1-8F | |
Stun Seed | B1-8F | |
Via Seed | B1-8F | |
Warp Seed | B1-8F | |
X-Eye Seed | B1-8F | |
Max Elixir | B1-8F | |
Mix Elixir | B1-8F | |
All-Hit Orb | B1-8F | |
Blowback Orb | B1-8F | |
Decoy Orb | B1-8F | |
Drought Orb | B1-8F | |
Escape Orb | B1-8F | |
Foe-Seal Orb | B1-8F | |
Luminous Orb | B1-8F | |
One-Shot Orb | B1-8F | |
Radar Orb | B1-8F | |
Rollcall Orb | B1-8F | |
Scanner Orb | B1-8F | |
Slumber Orb | B1-8F | |
Spurn Orb | B1-8F | |
Switcher Orb | B1-8F | |
Totter Orb | B1-8F | |
Transfer Orb | B1-8F | |
Warp Orb | B1-8F |
Kecleon Shop
This is the first dungeon to feature Kecleon shops. They might appear on a floor at random; in this case chance is 8-10% depending on the floor. You can sell items to them or purchase from them. You can steal, but they will fight you and they are by far the strongest enemy in the game, being dangerous even in late postgame at Lv. 100. Stealing from them early on requires some help from items that you don't quite have access to yet.
Item | Floors | |
---|---|---|
Cheri Berry | B1-8F | |
Oran Berry | B1-8F | |
Pecha Berry | B1-8F | |
Rawst Berry | B1-8F | |
Blast Seed | B1-8F | |
Heal Seed | B1-8F | |
Reviver Seed | B1-8F | |
Max Elixir | B1-8F | |
Apple | B1-8F | |
Big Apple | B1-8F | |
Blue Gummi | B1-8F | |
Grass Gummi | B1-8F | |
Orange Gummi | B1-8F | |
White Gummi | B1-8F | |
Clear Gummi | B1-8F | |
Pink Gummi | B1-8F | |
Red Gummi | B1-8F | |
Yellow Gummi | B1-8F | |
Blowback Orb | B1-8F | |
Drought Orb | B1-8F | |
Hurl Orb | B1-8F | |
One-Shot Orb | B1-8F | |
Petrify Orb | B1-8F | |
Rollcall Orb | B1-8F | |
Warp Orb | B1-8F |