From Bulbapedia, the community-driven Pokémon encyclopedia.
The Blue Field is a pinball table in Pokémon Pinball. Its counterpart is the Red Field.
Field Features
Catch 'Em Mode
Catch 'Em Mode can be activated by sending the ball through the right loop twice, lighting up two Catch 'Em arrows, then sending the ball into Slowpoke's mouth. Some Pokémon will only appear when all 3 Catch 'Em arrows are lit.
EVO Mode
Sending the ball through the left loop three times will allow the player to activate EVO mode by hitting the ball into the Cloyster. After choosing a Pokémon to evolve, green arrows will appear pointing to locations on the field. Hitting them places evolution items somewhere on the field, and collecting all three (within the two-minute time limit) and getting the ball in the hole that appears will allow the selected Pokémon to evolve.
If the chosen Pokémon is already fully evolved, the player will instead get a 10 million point bonus upon collecting all three items.
Travel Mode
Hitting the head of Psyduck or the button next to Poliwag three times on a single side will allow you to instigate travel mode once sending the ball through the directed loop and landing it in the hole in the field's center.
Bonus Fields
Meowth Bonus Stage
A Meowth runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.
Seel Bonus Stage
Three Seel swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel's exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.
Mewtwo Bonus Stage
Mewtwo stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.
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Meowth Bonus Stage
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Seel Bonus Stage
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Mewtwo Bonus Stage
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Areas
This is a listing of the areas on the Blue Field and the Pokémon that appear there. They are listed in the in-game order:
Area 1
Viridian City
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Viridian Forest
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Mt Moon
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Cerulean City
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Vermilion City Streets
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Rock Mountain
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Celadon City
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Area 2
Fuchsia City
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Safari Zone
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Saffron City
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Cinnabar Island
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Area 3
Mew can appear as a catchable Pokémon in Indigo Plateau once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it is virtually impossible to be caught by normal means, because a special routine requires the player to hit Mew a total of 1024 times (256 times for each of the 4 steps in the "catch!" sequence).[1] Mew's Pokédex entry will be unlocked when it is encountered instead of when it is obtained.
Indigo Plateau
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References