Spikes (move): Difference between revisions

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'''Spikes''' is a non-damaging {{t|Ground}}-type move introduced in [[Generation II]]. It can be increased twice by using Spikes again (up to two times) after the initial Spikes was used.  The damage inflicted by switching out will not occur on Flying types or Pokémon with {{a|Levitate}}. In a double battle, Spikes affects all Pokémon in play. The only way to get rid of Spikes is to use {{m|Rapid Spin}}.
'''Spikes''' is a non-damaging {{type2|Ground}} move introduced in [[Generation II]]. It can be increased twice by using Spikes again (up to two times) after the initial Spikes was used.  The damage inflicted by switching out will not occur on {{type2|Flying}}s or Pokémon with {{a|Levitate}}. In a double battle, Spikes affects all Pokémon in play. The only way to get rid of Spikes is to use {{m|Rapid Spin}}.


=Learnset=
==Effect==
==[[Generation II]]==
Spikes sets spikes around the target Pokémon. If the target is switched out, the Pokémon switching in will receive damage unless it is a {{type2|Flying}} or a Pokémon with {{a|Levitate}}.
 
==Learnset==
===[[Generation II]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=4}}">
<div style="{{Learnset list style|items=4}}">
* {{p|Cloyster}} at Lv.33 ([[Pokémon Crystal|Crys.]])
* {{p|Cloyster}} at Lv.33 ([[Pokémon Crystal|Crys.]])
Line 42: Line 45:
</div></div>
</div></div>


==[[Generation III]]==
===[[Generation III]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=9}}">
<div style="{{Learnset list style|items=9}}">
* {{p|Cloyster}} at Lv.33 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
* {{p|Cloyster}} at Lv.33 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
Line 57: Line 60:
</div></div>
</div></div>
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[breeding]]===
====By [[breeding]]====
<div style="{{Learnset list style|items=3}}">
<div style="{{Learnset list style|items=3}}">
* {{p|Omanyte}}
* {{p|Omanyte}}
Line 64: Line 67:
</div></div>
</div></div>


==[[Generation IV]]==
===[[Generation IV]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=8}}">
<div style="{{Learnset list style|items=8}}">
* {{p|Cloyster}} at Lv.28
* {{p|Cloyster}} at Lv.28
Line 78: Line 81:
</div></div>
</div></div>
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[breeding]]===
====By [[breeding]]====
<div style="{{Learnset list style|items=4}}">
<div style="{{Learnset list style|items=4}}">
* {{p|Omanyte}}
* {{p|Omanyte}}
Line 86: Line 89:
</div></div>
</div></div>


=In other languages=
==In other languages==
* Spanish: '''Púas'''
* Spanish: '''Púas'''
* German: '''Stachler'''
* German: '''Stachler'''

Revision as of 23:05, 1 April 2008

Spikes
まきびし Caltrop
Type  Ground
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
???
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Spikes is a non-damaging Template:Type2 move introduced in Generation II. It can be increased twice by using Spikes again (up to two times) after the initial Spikes was used. The damage inflicted by switching out will not occur on Template:Type2s or Pokémon with Levitate. In a double battle, Spikes affects all Pokémon in play. The only way to get rid of Spikes is to use Rapid Spin.

Effect

Spikes sets spikes around the target Pokémon. If the target is switched out, the Pokémon switching in will receive damage unless it is a Template:Type2 or a Pokémon with Levitate.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Púas
  • German: Stachler

Template:Project MoveDex notice