Pin Missile (move): Difference between revisions

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== [[Generation III]] ==
== [[Generation III]] ==
=== By [[Level|levelling up]] ===
=== By [[Level|levelling up]] ===
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* {{p|Beedrill}} at Lv.35
* {{p|Beedrill}} at Lv.35
* {{p|Jolteon}} at Lv.36
* {{p|Jolteon}} at Lv.36
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* {{p|Cacturne}} at Lv.21
* {{p|Cacturne}} at Lv.21
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=== By [[breeding]] ===
=== By [[breeding]] ===
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* {{p|Pineco}}
* {{p|Pineco}}
* {{p|Forretress}}
* {{p|Forretress}}
* {{p|Roselia}}
* {{p|Roselia}}
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</div>
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{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 03:39, 26 March 2005

Pin Missile
ミサイルばり ???
Type  Bug
Category  uncategorized
PP  20 (max. 32)
Power  14
Accuracy  85%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Pin Missile is a mostly accurate Bug-type move introduced in Generation I that deals very little damage. Template:Project MoveDex autoarticle notice

Learnset

Generation III

By levelling up

By breeding

Template:Project MoveDex notice