Hyper Fang (move): Difference between revisions
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'''Hyper Fang''' (Japanese: '''ひっさつまえば''' ''Certain-kill Fang'') is a damage-dealing {{type2|Normal}} move introduced in [[Generation I]]. It was the [[signature move]] of {{p|Rattata}} and {{p|Raticate}} prior to [[Generation IV]]. | '''Hyper Fang''' (Japanese: '''ひっさつまえば''' ''Certain-kill Fang'') is a damage-dealing {{type2|Normal}} move introduced in [[Generation I]]. It was the [[signature move]] of {{p|Rattata}} and {{p|Raticate}} prior to [[Generation IV]]. |
Revision as of 12:30, 18 April 2009
Hyper Fang ひっさつまえば Certain-kill Fang | ||||||||||||
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Range
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Availability
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Hyper Fang (Japanese: ひっさつまえば Certain-kill Fang) is a damage-dealing Template:Type2 move introduced in Generation I. It was the signature move of Rattata and Raticate prior to Generation IV.
Effect
Generation I
Hyper Fang deals damage and has a 9.8% chance of causing the target to flinch. Hyper Fang cannot cause an target with a Substitute to flinch.
Generation II and on
Hyper Fang deals damage and has a 10% chance of causing the target to flinch if the user moves before the target.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In other languages
- Spanish: Hip. Colmillo
- German: Hyperzahn
- Portuguese: Hyper Fang
- French: Croc de mort
- Italian: Iperzanna
Variations of the move Hyper Fang | ||
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