Hyper Fang (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
Line 30: Line 30:
flag8=no |
flag8=no |
sound=no |
sound=no |
target=any |
footnotes= }}
footnotes= }}
'''Hyper Fang''' (Japanese: '''ひっさつまえば''' ''Certain-kill Fang'') is a damage-dealing {{type2|Normal}} move introduced in [[Generation I]].  It was the [[signature move]] of {{p|Rattata}} and {{p|Raticate}} prior to [[Generation IV]].
'''Hyper Fang''' (Japanese: '''ひっさつまえば''' ''Certain-kill Fang'') is a damage-dealing {{type2|Normal}} move introduced in [[Generation I]].  It was the [[signature move]] of {{p|Rattata}} and {{p|Raticate}} prior to [[Generation IV]].

Revision as of 12:30, 18 April 2009

Hyper Fang
ひっさつまえば Certain-kill Fang
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Fang (Japanese: ひっさつまえば Certain-kill Fang) is a damage-dealing Template:Type2 move introduced in Generation I. It was the signature move of Rattata and Raticate prior to Generation IV.

Effect

Generation I

Hyper Fang deals damage and has a 9.8% chance of causing the target to flinch. Hyper Fang cannot cause an target with a Substitute to flinch.

Generation II and on

Hyper Fang deals damage and has a 10% chance of causing the target to flinch if the user moves before the target.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0019 Rattata Rattata
Normal 14
0020 Raticate Raticate
Normal 14
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0019 Rattata Rattata
Normal 13
0020 Raticate Raticate
Normal 13
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0019 Rattata Rattata
Normal 13
0020 Raticate Raticate
Normal 13
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0019 Rattata Rattata
Normal 16
0020 Raticate Raticate
Normal 16
0399 Bidoof Bidoof
Normal 21
0400 Bibarel Bibarel
Normal Water 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

  • Spanish: Hip. Colmillo
  • German: Hyperzahn
  • Portuguese: Hyper Fang
  • French: Croc de mort
  • Italian: Iperzanna


Variations of the move Hyper Fang
PhysicalIC HOME.png Hyper FangZen Headbutt


Template:Project MoveDex notice