Glare (move): Difference between revisions

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name=Glare |
name=Glare |
jname=へびにらみ |
jname=へびにらみ |
jtrans=??? |
jtrans=Snake Glare |
desc=Intimidates and frightens the foe into paralysis. |
desc=Intimidates and frightens the foe into paralysis. |
type=Normal |
type=Normal |

Revision as of 08:02, 11 February 2007

Glare
へびにらみ Snake Glare
Type  Normal
Category  uncategorized
PP  30 (max. 48)
Power  –
Accuracy  75%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Glare is a mostly accurate non-damaging Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Glare paralyzes the opponent.

Glare can't affect an opponent that already has a major status ailment.

In Stadium, Glare can't affect an opponent that has a substitute.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice