Appeal: Difference between revisions
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*{{m|Double Team}} and {{m|Agility}} | *{{m|Double Team}} and {{m|Agility}} | ||
*{{m|Metal Sound}} and {{m|Metal Claw}} | *{{m|Metal Sound}} and {{m|Metal Claw}} | ||
*{{m|Growth}} and {{m|Bullet Seed}} | |||
*{{m|Sunny Day}} and nearly any {{type2|Fire}} move | *{{m|Sunny Day}} and nearly any {{type2|Fire}} move | ||
*{{m|Rain Dance}} and nearly any {{type2|Water}} move | *{{m|Rain Dance}} and nearly any {{type2|Water}} move |
Revision as of 11:20, 10 May 2008
Appealing is the five moves performed in a Pokémon contest to impress the judges. Many unprecedented actions may occur during these turns, such as a Pokémon being jammed and losing hearts. These variables are uncontrollable, so the coordinator must be ready to come back after a jam.
Move combos
There are certain moves that, when used consecutively, can give the Pokémon extra hearts, such as Sunny Day and Solarbeam. All move combos are either the same type or are related in some way. Though one move will power up another, using a move of a different contest type than the current contest will still not gain the same amount of hearts.
Examples
- Whirlpool and Surf
- Horn Attack and Fury Attack
- Earthquake and Fissure
- Rain Dance and Surf
- Sunny Day and SolarBeam
- Sunny Day and Moonlight
- Double Team and Agility
- Metal Sound and Metal Claw
- Growth and Bullet Seed
- Sunny Day and nearly any Template:Type2 move
- Rain Dance and nearly any Template:Type2 move
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