Special Conditions (TCG): Difference between revisions

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A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.
A '''Special Condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the [[status ailment]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralysed and Poisoned. Unlike status ailments in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognised by the placing of a marker on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.


=Poisoned=
Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.
When a pokémon is affected by poison, it takes one damage counter between turns. However, some attacks give it two damage counters instead of just one.


==Earlier versions of poison==
==Asleep==
In earlier versions of the game, poison did damage instead of placing damage counters.
If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep.


=Confused=
==Burned==
When a pokémon is affected by confusion, it needs to flip a coin when it is going to attack. If tails, it will get 3 damage counters.  
The Burned Special Condition is the newest Special Condition, officially recognised in 2002 upon the release of {{TCG|Expedition}}. The Burned Special Condition is seen as an advanced version of the Poisoned Special Condition: once a Pokémon is burned, a Burn marker is placed on it, and the player must flip a coin inbetween turns. If the coin lands on tails, two damage counters are placed on the Pokémon. If heads, the Pokémon does not receive any damage, but is still Burned.


==Earlier versions of confusion==
The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognised as a Special Condition.


In earlier versions of the game, the Pokémon would do 20 damage to itself (applying weakness and resistance, if applicable). Additionally, previous versions of confusion required the player to flip before retreating (after discarding energy) and limited the Pokémon to one retreat attempt during the turn.
==Confused==
The Confusion Special Condition is one of the most commonly seen conditions alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).


=Paralyzed=
The current description of Confusion was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the player was only required to put two damage counters on a Confused Pokémon if an attack failed. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards.
When a pokémon is paralyzed, it can't attack or retreat in the next turn. After the owner of the paralyzed Pokémon's next turn, the affected Pokémon becomes unparalyzed.


=Asleep=
==Paralyzed==
When a pokémon is asleep, the player whose pokémon is asleep must flip a coin between turns. If heads, the pokémon wakes up. If tails, the pokémon is still asleep.
If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise). Attacks that cause paralysis always have the player flip a coin, due to the fact that if they didn't, a Pokémon could be continually Paralyzed.
 
==Poisoned==
The Poisoned Special Condition is one of the most commonly seen conditions alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon inbetween each turn. On rare occasions, a Pokémon will caused a Poisoned Special Condition that requires the player to put two or even three damage counters on a Pokémon between turns.


=Burned=
When a Pokémon is burned, the owner flips a coin between each set if turns. If the player flips tails, two damage counters are placed on the Pokémon.


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Revision as of 13:28, 11 January 2008

A Special Condition is a result that some attacks have in the Pokémon Trading Card Game. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the status ailments in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralysed and Poisoned. Unlike status ailments in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognised by the placing of a marker on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.

Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.

Asleep

If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep.

Burned

The Burned Special Condition is the newest Special Condition, officially recognised in 2002 upon the release of Expedition. The Burned Special Condition is seen as an advanced version of the Poisoned Special Condition: once a Pokémon is burned, a Burn marker is placed on it, and the player must flip a coin inbetween turns. If the coin lands on tails, two damage counters are placed on the Pokémon. If heads, the Pokémon does not receive any damage, but is still Burned.

The Burned Special Condition is derived from Neo Genesis, in which Quilava's Char attack caused a condition exactly like Burned. Char was not recognised as a Special Condition.

Confused

The Confusion Special Condition is one of the most commonly seen conditions alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confusion was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the player was only required to put two damage counters on a Confused Pokémon if an attack failed. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards.

Paralyzed

If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise). Attacks that cause paralysis always have the player flip a coin, due to the fact that if they didn't, a Pokémon could be continually Paralyzed.

Poisoned

The Poisoned Special Condition is one of the most commonly seen conditions alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon inbetween each turn. On rare occasions, a Pokémon will caused a Poisoned Special Condition that requires the player to put two or even three damage counters on a Pokémon between turns.