Damage category: Difference between revisions
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While the moves remain, for the most part, in the same category that they were in before, the majority of moves of a formerly "Special" type that were given status as Physical, as well as moves of a formerly "Physical" type that were given status as Special, are obvious changes, as is the case with {{m|Fire Punch}}, {{m|Ice Punch}}, and {{m|ThunderPunch}}. Several new moves, as well, were introduced to give more balance to formerly all-Special and all-Physical types, such as the {{type2|Psychic}}, which got {{m|Zen Headbutt}} and {{m|Psycho Cut}}, and the Fighting-type, which got Focus Blast, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}. | While the moves remain, for the most part, in the same category that they were in before, the majority of moves of a formerly "Special" type that were given status as Physical, as well as moves of a formerly "Physical" type that were given status as Special, are obvious changes, as is the case with {{m|Fire Punch}}, {{m|Ice Punch}}, and {{m|ThunderPunch}}. Several new moves, as well, were introduced to give more balance to formerly all-Special and all-Physical types, such as the {{type2|Psychic}}, which got {{m|Zen Headbutt}} and {{m|Psycho Cut}}, and the Fighting-type, which got Focus Blast, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}. | ||
Moves that deal no direct damage were also given a category | Moves that deal no direct damage were also given a category; however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another. | ||
==See also== | ==See also== |