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A '''type chart''' shows which modifiers are applied to [[move]] [[Elemental types|types]] when attacking [[Pokémon]] of each type. The type chart differs depending on the [[generation]] of [[Pokémon games|games]] it is from.
{{ElementalTypes|diamond|* 1}}
An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|fourth generation]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.


==Generation I==
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, although the in-game descriptions of {{m|Blaze Kick|some}} {{m|Muddy Water|moves}} may make it seem like the move has two types.
{| align="left" style="-moz-border-radius: 10px; border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="15" style="-moz-border-radius-topright: 5px; background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="15" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|-
| colspan="17" style="-moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px; background:#999999;" | <small>These numbers are good for [[Generation I|{{color|000000|Generation I}}]] only. For the type chart used in later generations, [[Type chart (Generation II-present)|{{color|000000|see here}}]].</small>
|}{{-}}


==Later generations==
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
{| align="left" style="-moz-border-radius: 10px; border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="17" style="-moz-border-radius-topright: 5px; background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="17" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{steel color}}" | {{ic|Steel}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dark color}}" | {{ic|Dark}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|-
| colspan="19" style="-moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px; background:#999999;" | <small>These numbers are good for all generations aside from [[Generation I|{{color|000000|Generation I}}]]. For the type chart used in Generation I, [[Type chart (Generation I)|{{color|000000|see here}}]].</small>
|}{{-}}


==Differences==
If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.
The biggest different between the two charts is the addition of the {{t|Dark}} and {{t|Steel}} types to the second chart. Among relationships that were already in the chart, {{t|Bug}} was made .5x effective against {{t|Poison}} instead of 2x, Poison was changed from 2x to 1x against Bug, and Bug was changed from 1x to .5x against {{t|Ghost}}. Ghost was made super-effective against {{t|Psychic}}, as opposed to not effective at all. Also, {{t|Ice}} was adjusted to deal .5x damage to {{t|Fire}} as opposed to 1x.


==See also==
Some [[weather conditions]], [[abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power slightly, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 10% (20% as of Generation IV).
*[[Elemental types]]
 
When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[Same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{t|Steel}}/{{t|Rock}} Pokémon, the power of its Metal Claw move will be multiplied by 1.5.
 
Within the [[Pokémon anime|anime]] and the games, most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a type-specific theme.
 
There are several glitch types, such as {{t|Bird}}, {{t|Pokémaniac}}, and {{t|999}} which are found exclusively among [[Glitch Pokémon]] and only appear in [[Generation I]], except for the Bird type which appeared in [[Generation II]], although no Pokémon or moves would have it in Generation II without hacking.
 
== See also ==
* [[Type chart]]
* [[Type chart (Generation I)]]
* [[Type chart (Generation II-present)]]
* [[List of Pokémon by type]]


[[Category:Terminology]]
[[Category:Terminology]]


[[ja:相性]]
[[de:Typen]]
[[fr:Type]]
[[ja:タイプ]]
[[pl:Typy]]
[[pt:Tipos Pokémon]]

Revision as of 19:32, 22 July 2009

Template:ElementalTypes An elemental type is a property for Pokémon and their moves. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the fourth generation also made a distinction between physical and special moves based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.

A Pokémon may have either one or two types. For instance, Charmander is a Template:Type2, while Bulbasaur is both a Template:Type2 and a Template:Type2. A move may have only one type, although the in-game descriptions of some moves may make it seem like the move has two types.

If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as Dig, a Template:Type2 move on an Aggron, a Steel/Rock Pokémon), then the move does 4 times the damage.

If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.

Some weather conditions, abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Template:Type2 moves to increase in power slightly, while Levitate causes Template:Type2 moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the Metal Coat, which powers up Template:Type2 moves by 10% (20% as of Generation IV).

When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as Same-type attack bonus, or STAB for short. A good example is an Aron that knows Metal Claw and Cut. Both attacks are physical attacks and both have a base power of 50. However because Aron is a Steel/Rock Pokémon, the power of its Metal Claw move will be multiplied by 1.5.

Within the anime and the games, most Gym Leaders and members of the Elite Four are designed to have a type-specific theme.

There are several glitch types, such as Bird, Pokémaniac, and 999 which are found exclusively among Glitch Pokémon and only appear in Generation I, except for the Bird type which appeared in Generation II, although no Pokémon or moves would have it in Generation II without hacking.

See also