Template:TCGTrainerText: Difference between revisions

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| class="roundy" style="text-align:left; background: transparent; line-height:12px;" |
| class="roundy" style="text-align:left; background: transparent; line-height:12px;" |
|}
|}
|- {{#if: {{{rule|}}}|{{#switch: {{{rule|}}}|Bilingual Stadium|Supporter|Stadium|Item|No.1 Trainer|No.2 Trainer|No.3 Trainer|No.4 Trainer|Additional=style="display:none;"}}|style="display:none;"}}
|- {{#if: {{{rule|}}}|{{#switch: {{{rule|}}}|Bilingual Stadium|SWSH Supporter|Supporter|SWSH Stadium|Stadium|SWSH Item|Item|No.1 Trainer|No.2 Trainer|No.3 Trainer|No.4 Trainer|Additional=style="display:none;"}}|style="display:none;"}}
|
|
{| class="roundy" width="100%" style="background:#FFFFFF; border: 2px solid #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color}}|Supporter={{TCG Supporter color}}|Item|Goods={{TCG Item color}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color}}}};"
{| class="roundy" width="100%" style="background:#FFFFFF; border: 2px solid #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color}}|Supporter={{TCG Supporter color}}|Item|Goods={{TCG Item color}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color}}}};"

Revision as of 17:01, 22 April 2020

All prints
AceSpec.png You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
AceSpec.png You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
This card does absolutely nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.