Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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{{WalkthroughNotice}}
{{WalkthroughNotice}}
== Cinnabar Island ==
==Cinnabar Island==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.


{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
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|
|
{{itlisth|volcano}}
{{itlisth|volcano}}
{{itlistbod|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|RB|display={{TM|35|Metronome}}}}
{{Itemlist|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|R=yes|B=yes|display={{TM|35|Metronome}}}}
{{itlistfoot|volcano}}
{{itlistfoot|volcano}}
|}
|}




=== Pokémon Lab ===
===Pokémon Lab===
==== Meeting Room ====
====Meeting Room====
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.


==== R-and-D Room ====
====R-and-D Room====
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.


==== Testing Room ====
====Testing Room====
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.


The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.


=== Pokémon Mansion ===
===Pokémon Mansion===
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.


{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
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{{itlisth|ruins}}
{{itlisth|ruins}}
{{catch/div|ruins|1F}}
{{catch/div|ruins|1F}}
{{itlistbod|Escape Rope|Near the north wall|RB}}
{{Itemlist|Escape Rope|Near the north wall|R=yes|B=yes}}
{{itlistbod|Moon Stone|On the fourth block from the stairs, right side of the hallway ''(hidden)''|RB|display={{evostone|Moon Stone}}}}
{{Itemlist|Moon Stone|On the fourth block from the stairs, right side of the hallway ''(hidden)''|R=yes|B=yes|display={{evostone|Moon Stone}}}}
{{itlistbod|Carbos|Between the potted plants, accessed from 2F|RB|display={{DL|Vitamin|Carbos}}}}
{{Itemlist|Carbos|Between the potted plants, accessed from 2F|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}}
{{catch/div|ruins|2F}}
{{catch/div|ruins|2F}}
{{itlistbod|Calcium|Northeast room, behind a pile of rubble|RB|display={{DL|Vitamin|Calcium}}}}
{{Itemlist|Calcium|Northeast room, behind a pile of rubble|R=yes|B=yes|display={{DL|Vitamin|Calcium}}}}
{{catch/div|ruins|3F}}
{{catch/div|ruins|3F}}
{{itlistbod|Iron|Northeast room|RB|display={{DL|Vitamin|Iron}}}}
{{Itemlist|Iron|Northeast room|R=yes|B=yes|display={{DL|Vitamin|Iron}}}}
{{itlistbod|Max Potion|Southwest room|RB|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Max Potion|Southwest room|R=yes|B=yes|display={{DL|Potion|Max Potion}}}}
{{itlistbod|Max Revive|Southwest room (hidden)|RB|display={{DL|Revive|Max Revive}}}}
{{Itemlist|Max Revive|Southwest room (hidden)|R=yes|B=yes|display={{DL|Revive|Max Revive}}}}
{{catch/div|ruins|B1F}}
{{catch/div|ruins|B1F}}
{{itlistbod|TM Ice|In the south room, next to the statue|RB|display={{TM|14|Blizzard}}}}
{{Itemlist|TM Ice|In the south room, next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}}
{{itlistbod|Full Restore|In the southwest corner|RB|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Full Restore|In the southwest corner|R=yes|B=yes|display={{DL|Potion|Full Restore}}}}
{{itlistbod|Rare Candy|
{{Itemlist|Rare Candy|
* In the north-central room
* In the north-central room
* Northwest corner of the room with the potted plants ''(hidden)''|RB|display={{DL|Vitamin|Rare Candy}} ×2}}
* Northwest corner of the room with the potted plants ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}} ×2}}
{{itlistbod|TM Grass|On the table in the northwest room|RB|display={{TM|22|SolarBeam}}}}
{{Itemlist|TM Grass|On the table in the northwest room|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
{{itlistbod|Secret Key III|In the room with the potted plants|RB|display={{key|I|Secret Key}}}}
{{Itemlist|Secret Key III|In the room with the potted plants|R=yes|B=yes|display={{key|I|Secret Key}}}}
{{itlistfoot|ruins}}
{{itlistfoot|ruins}}
|}
|}
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[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
==== 1F ====
====1F====
Walk straight ahead from the entrance and climb the stairs to the second floor.
Walk straight ahead from the entrance and climb the stairs to the second floor.


==== 2F ====
====2F====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


==== 3F ====
====3F====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.


==== 2F ====
====2F====
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


==== 3F ====
====3F====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
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{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


==== 2F ====
====2F====
Flip the switch and climb the stairs in the northwest room.
Flip the switch and climb the stairs in the northwest room.


==== 3F ====
====3F====
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.


==== 1F ====
====1F====
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.


==== B1F ====
====B1F====
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


=== Cinnabar Gym ===
===Cinnabar Gym===
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]


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{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.


{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};"
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};"
Line 335: Line 335:




Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.
Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.


With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.


== Route 21 ==
==Route 21==
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]


The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].


{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};"

Revision as of 03:42, 17 June 2014

Enter a valid game code.


Cinnabar Island

Cinnabar Island

To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

In the Research-and-Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that randomly executes any known move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.

Pokémon Mansion

The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.

3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.

3F

This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.

2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.

1F

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Butterfree? Yes
There are 9 certified Pokémon League Badges? No
Poliwag evolves 3 times? No
Are thunder moves effective against ground element-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstone? No
Cinnabar Gym
The Volcano Badge





Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Red and Blue
walkthrough
Power Plant, Viridian Gym Part 14 →


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